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I'd rather see something where you can't enter a no-PK zone if you've shot someone in the past 2-3 minutes.
5 minutes is too long either way, and it's not fair if you're just walking around the overworld and get shot; it's not running unless you fight back. |
Well, thats why when you click Era in F8 Serverlist, its pronounced as the "dangerous streets". Era is revolved, and centered around PK. In other words, when you enter a PK Zone, you should understand that anything goes, its survival of the fittest. Get fit, or keep dying to be quite frank. Which isn't appealing to a non-pker like yourself, but for those of us who started playing Era and loved/love to PK (which probably sums about just about a vast majority, if not all of era), thats an ideal era.
Plus not being able to enter a No-PK Zone still makes no logical sense or solution or improvement to what Demisis said. Nor does it contradict it, its basically a lesser version of what he said, and why would less be settled for? |
well i think era would benefit having a place where you can sell your guns(any) at a 50% of the buying price in shop(exemple:Crizen = 50k could be sold back at 25k in shop), that way its could be good.
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i say
we should have a smaller gmap kind of like when era was first went classic only reason they made it bigger is cuz the player count was massive but now its not no more so go back to smaller also i think business should be change up a little bit and mining instead stop at 7 u put in the machine make it stop at 10 like it use to be. bring back Pather Inc. :) i would like to see speedy pizza and GC as a player run business instead of a npc. make stocking levels :) |
also i think all business should of a business loan to get a business existing or not and u have to pay it back to the bank if not the business gets auction so thats way business always stays active
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I think TSA has a great idea about the 3 no-pk conditions. However to Demisis' idea, I think that instead of "if you have been shot, the zone is pk for you" it should be "if you shoot someone, the zone should be pk for you". That's my opinion. But I strongly agree with making unstick me a much smaller square than a whole block. I think unstick me has become too inviting for the playercount, so they just chill there instead of go out and pk. |
The, "if you've been shot, you're still pk" is probably so people who are being chased can't run from being killed. That is fair to the PKers in a way, I think.
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If PKing were more rewarding then people would be PKing instead of standing around. It doesn't matter how big or how small unstick me is. You spend all this time doing repetitive jobs to buy guns and ammo, and then when you go out to try and use them as soon as you get somebody to low health they run. After a while you start to wonder what the ****ing point is. Basically: Running and healing is too easy. Anybody with half a brain could run away from a PKer all day and never get caught, even without going into No-PK zones. (Running around buildings, anybody?) Whereas the runner can always run away at full speed, the PKer is burdened by the freeze on his gun, so every time he fires another shot the runner gets further and further away. One idea that I proposed a while ago is making the player's speed decrease as their health decreases. 140HP (100% health) = 100% speed. 120HP (86% health) = 96% speed. 100HP (71% health) = 92% speed. 80HP (57% health) = 88% speed. 60HP (42% health) = 84% speed. 40 HP (28% health) = 80% speed. 20 HP (13% health) = 76% speed. 1 HP (0.7% health) = 72% speed. Although I agree that you can't really make running harder because if somebody doesn't want to PK they shouldn't have to die. In this case a player running around innocently who gets shot at and doesn't want to fight back will still be fast enough to get away, but a player who fights back and tries to run on low health will have a more significant speed disadvantage (but probably still be fast enough to get away and to fight back effectively). (Would also need to be disabled in spars). At the moment whether you run or you die you're always going to need to heal practically your full HP amount (assuming you run at one hit from death). So another thing that you could do is to change healing to make dying more efficient/appealing than running and healing, by: Slowing down the rate of healing in beds. Making it so that when you die and click yourself you appear in the hospital with your health already set to 70, so you only need to heal the remaining 30-70 health. Admins would probably be reluctant to change healing though, because it affects everybody, not just runners; and it affects other systems (bleeding rate might need to be changed to increase your chance of surviving wounds, etc). These changes alone probably aren't enough to stop people from running, and definitely aren't enough to "save PKing", most of the PKing changes that need to be made are within the gang system, as that is really the core of PKing on Era. But I think that both of these ideas have some merit and and should be considered and maybe even tested, even if the numbers need to be tweaked and played around with. /end essay |
Hey guys! I've been thinkin about this for awhile and it came to me in a vision!
(not really) Ok.. So, the only non - PK area is the hospital, and inside shops. (Cause say you're buying something and someone kills you for money.) they would just be camped. But any who. Theres a new force on the job! Every where else is PK, inside, outside where ever. Your gun has a safety mode on it so you can't accidently shoot. But if you do shoot, NPC police will try to kill you. You can't escape them. If you're being chase by police you can't enter a non-pk zone. They will chase you till you die. Also, if you shoot a player or kill a player then you get stronger/more police on you. If you kill an officer you get more officers/stronger officers on you. Though this doesn't occur around gang bases / inside gang bases because it would disrupt gang raids. BUT: This would encourage and discourage to PK because they would be A: afraid to be chase by police and B: WANT to be chased for the fun and seeing how long you can hold out. Just a suggestion. Don't flame about it. |
If cars are still going to exist I would like to see a driving school. Where you need to complete multiple tasks before getting a car license =)
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Make a system in which players can create rooms and play their own events with people who join their room. So then everyone doesnt have to play the same event everyone else plays. No ETs needed anymore. The ET system is getting old anyways, everyone is getting bored, especially the ETs that host LMS, Chance, CTF in that order over and over again.
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make it so people can use in game tile changer like on the R2R thing for UN. So people can make their own events, they could have a tag called (Host) with boots, :heal commands and :pk :pk off stuff and anything an ET has besides EC give aways. but they can't summon. |
To add to hectors idea, you should be able to get in a car and try to run, then cop cars chase after you, and if anyone helps you they become an accomplice and get hunted down.
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Yeah that'd be nice, everyone being hunted down by cop cars...
:noob: |
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