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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

MrOmega 10-28-2010 09:12 PM

onActionSProjectile seems to not be registering all the time... and when it does params[ 0] and params[ 1] are nullified.

Admins 10-29-2010 12:29 AM

Quote:

Originally Posted by MrOmega (Post 1608944)
onActionSProjectile seems to not be registering all the time... and when it does params[ 0] and params[ 1] are nullified.

Isn't that server-side?

MrOmega 10-29-2010 04:43 AM

Quote:

Originally Posted by Stefan (Post 1608974)
Isn't that server-side?

Yes, is that normal behavior?

Admins 10-29-2010 12:33 PM

Quote:

Originally Posted by MrOmega (Post 1608995)
Yes, is that normal behavior?

Well I would say it doesn't have anything to do with v6, and when used correctly then the server-side projectiles should also work fine.

MrOmega 10-29-2010 07:28 PM

Quote:

Originally Posted by Stefan (Post 1609015)
Well I would say it doesn't have anything to do with v6, and when used correctly then the server-side projectiles should also work fine.

Hm, understood, but params[ 0] and params[ 1] work fine in a classs script but not in a normal NPC in v6 and "sometimes" works in v5. I'll review my script.

fowlplay4 10-29-2010 07:32 PM

Quote:

Originally Posted by MrOmega (Post 1609040)
Hm, understood, but params[ 0] and params[ 1] work fine in a classs script but not in a normal NPC in v6 and "sometimes" works in v5. I'll review my script.

You should include a working demo script displaying the problem when you report a bug.

MrOmega 10-29-2010 07:35 PM

Quote:

Originally Posted by fowlplay4 (Post 1609042)
You should include a working demo script displaying the problem when you report a bug.

well it's just generally shoot() with setshootparams() before it.

Luda 10-29-2010 11:35 PM

I am unable to see npcs I use on the overworld (bombs), it could just be UN though.

MrOmega 10-30-2010 07:35 PM

resolved my issue with projectiles, seems that when you call onActionSProjectile again in a different script it doesnt return params[ 0] and params[ 1].

Deas_Voice 11-02-2010 01:49 PM

on Graal Kingdoms, you can't see any text, inventory, chat etc.

is this just happening on there or is it the client?

joel34 11-03-2010 08:52 PM

Graal v6 error
 
Graal has stopped working.
Windows is looking after a solution on the problem.

I get that when i try to open Graal v6.
Does anybody else get it? Or is it just me?

Twinny 11-03-2010 11:37 PM

Quote:

Originally Posted by joel34 (Post 1609987)
Graal has stopped working.
Windows is looking after a solution on the problem.

I get that when i try to open Graal v6.
Does anybody else get it? Or is it just me?

You should really be using http://forums.graalonline.com/forums...hp?t=134257598

Also, that really doesn't provide any useful information. I got that you use Windows but what Windows? XP,Vista,Windows 7, 3.11? 32/64bit? Service Packs?

Provide details of your hardware and verify if your drivers up to date.

Also check your game_console.log for any useful indications.

Theres alot of details you will need to provide before anyone could even begin to diagnose...

joel34 11-05-2010 11:05 AM

Quote:

Originally Posted by Twinny (Post 1610054)
You should really be using http://forums.graalonline.com/forums...hp?t=134257598

Also, that really doesn't provide any useful information. I got that you use Windows but what Windows? XP,Vista,Windows 7, 3.11? 32/64bit?

Windows vista, 32-bit.

And to Stefan, Yes i downloaded it yesterday.

ffcmike 11-05-2010 11:16 AM

Quote:

Originally Posted by joel34 (Post 1610276)
Windows vista, 32-bit.

And to Stefan, Yes i downloaded it yesterday.

I got this while attempting to run it on Vista 32 bit in XP compatibility mode which was a relic from V5, worked once I set it to run normally.

Crow 11-05-2010 06:35 PM

This is an old bug which exists for far too long. When the player dies (default systems), images on layers 4 and above seem to simply disappear or get destroyed or something else I can't think of, forcing us coders to recreate them when the player dies.

Fun fact: To try this, I echoed the image's x position upon death (onPlayerDies). It should've been 9, but returned 30.5 on v5, and 31 on v6. Strange stuff happens there.


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