![]() |
Quote:
|
Quote:
ALSO The Client seems to freeze if I ever warp a player back to Login using ServerWarp(); |
Quote:
|
Quote:
|
1) Internal PM window option doesn't work.
2) When opening PM's, please center them to the screen, don't spawn them on the mouse. It's very annoying, since I usually open all my PM's at once, then click close as I find they don't apply to anything I care about. 3) Attach the playerlist window to the game window, in the sense that when the game window is in focus, the playerlist is also in focus, and there's only one taskbar icon for them, just like how the external playerlist was in V5. Please address these, they're my biggest complaints, and the last one pisses me off to no end. |
I love how I can play the game smoothly now but the presentation is horrible.
-I've said this for year(s), the default blue gui is really, really ugly. Yes, I know you can add a custom one but the default is nasty -Buddy list doesn't load on login like V5 had, it just loads when you join a server. -"servertime" on the client taskbar at the bottom right says "servertim" -On V5, when you opened a PM/GM/Mass bubble it would always open in the same location, now it opens in random locations which can get pretty annoying. -PM/GM/Mass boxes and playerlist, ingame forums (UN) all open as new windows on your taskbar which is also annoying and makes everything look cluttered (may just me being picky, but I'm sure other people agree with me so an option to enable/disable would be nice) I'll add more things to my list if I find anything else. |
Quote:
Quote:
|
Quote:
|
I just tested v6, it's jumpy and laggy for me; I noticed it within 10 seconds of first trying it, if that says anything. Here's my experiences:
- CPU usage goes up a bit while holding any key (movement, slash, grab, any key), seems like double CPU usage? Number of keys held doesn't matter as long as it's at least 1... - The whole client (not just my player) "skips" every second, seems like short CPU usage bursts because of unstable Graal.exe CPU usage in task manager. Didn't this happen in the opengl version of v5? I'm on Windows XP and Intel speedstep was disabled to keep same CPU speed/clock ** For fun I set my CPU speed to its minimum of 997mhz and compared v5 and v6 movement speeds and musical instrument playing on Era. V6 beta was slow movement and instruments unplayable, frame rate was 14ish. V5 was fine and frame rate was at the max 20. Both were in the same private level with nothing going on... eek. |
Ok, the biggest bug bothering me is the fact that the client sometimes freeze when I log onto another server, happens when I use serverwarp/warping via F8.
|
Quote:
|
Ok I already stated this but I have to state it again since I have logged onto another server besides N-Pulse. On N-Pulse the lag was bad, but when I logged onto UN it got un-bearable. When I was on v5 I could navigate over any server without severe lag problems, but now that I am running v6 it is all I get. The new client uses up way more CPU usage then any other Graal Client to date. This is a HUGE downside to the new client and should be the highest priority to fix.
|
Quote:
Edit: On a different note, the performance is pretty good for me. Seems a lot better than v5. Players having problems with v6 should post all related system information. Only thing that pisses me off is the whole create-window-at-mouse-courser thing. |
I run Windows XP Pro. It is not fair to the long standing Graal players to force them to upgrade to Windows Vista+ because of the fact not all of us cannot afford to upgrade our operating system, let alone computers. At the least v6 should be configured to run XP at the least because lets face it, Vista was poorly developed and is a bigger problem then its worth and 7 is too expensive for some people to afford.
|
This may not be a bug, but I found out that emitters are not acting the same on V6 than in V5. For example, I've made myself turn into a fireball on Ruins when using boots, and when I was switching levels, the fireball was getting smaller and smaller, with shorter effects and particles.
In V6, it seems to act completely the opposite way, which means on a gmap, as I run through levels, the fireball keeps getting bigger and bigger. Also, right after I switch levels, particles are "lagging", which means the little flames that are supposed to come directly out of the fireball appear on my screen about a second later. |
All times are GMT +2. The time now is 03:37 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.