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Cannot wait until playerworlds are under an accessible revision control system.
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Yeah they just hired like 8 ET's, and they all get RC or something. |
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Just wondering whether the dragging of tiles is always that sluggish or whether that's because of the recording software? |
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You can delete your preferences by going into C:\Users\YourName\AppData\Roaming\Gonstruct and deleting the "preferences" file. Then make sure to set the directory to the Graal directory. |
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By the way, I can't seem to delete selected tiles anymore? I select some tiles, press the Delete button, and nothing happens. It also seems like you can efficiently drag tiles out of the screen to remove them, and that causes the Gonstruct to save the level like this (this is 2 layers, only did it on layer 1 and not on layer 0):
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This is what I gathered about the functionality of the NW level format from the newfeatures text file. I tried a small level using that way of storing tiles and it seemed to work in v5/v6. Maybe Stefan can chime in to comment on whether this is the correct usage? |
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If it works in v6 then that is great :) |
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Thanks Fry, it works now.
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Would be great if someone made a Mac build >.> or even a tutorial on how to compile it on Mac XD Some of us who aren't familiar with compiling would love to use this on Mac :)
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I could attempt to make one... I've done a lot of FreeBSD porting so hopefully MacPorts won't be too hard to pick up. The documentation isn't nearly as good as FreeBSD's though :p. |
So Fry, could you add a 0.2.2 with the Delete button bound please? It's reaaaally frustrating to make levels right now. :(
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Hey Fry.
Was just making a level, could you make it to where the image is clickable by itself, rather than the full height and width? I try to place tiles right up next to an image, and if I want to move it or delete it, it clicks the NPC. Or just add a button, not Hide NPC, but make them unselectable. |
Fry, could you make it so that when you select tiles in the level and move them somewhere, the space that it was moved from is automatically filled with your "fill tile" instead of a blank space? Also, ever since 0.2.0, when you select some tiles in the level on layer 1 and above, right click them to copy + move, you just move the original tiles instead of copying. Right now you actually have to right click them twice and then move in order to create a copy. Layer 0 works as intended though.
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C++ is not that hard, guys. fry has a university to pass or something!
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I believe Mallard (DrakilorP2P) wanted to fix these things, but he hasn't been able to compile a Windows version. |
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You're both probably right; what is the point in improving something which will never get supported officially as apart of the development packages?
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Gonstruct is the one and only reason that layers are getting proper support in the v6 client. Stefan has debugged it numerous times with the levels on Maloria, and as a result there's practically zero lag related issues to them in v6 at the moment. If Fry's suggestion with "blanks" in the level gets implemented it'd be an even more amazing step.
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I am not doing more than adding the issues to the issue tracker on GitHub, I'll see about a few of them when I have time again in a few weeks. If someone needs help with compiling it feel free to ask. The current autotools build setup is kind of terrible right now, might create a CMake file at some point.
Not sure really what to do about the slowing problem, I spent a lot of time trying to fix that already but I kind of ran out of ideas for the cause of it. Blaming it on GTK seems a bit cheap but it does look like that's the problem. I'll try to compile it with that really new GTK version at some point but it apparently has a lot of issues on Windows. |
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Maybe if he could not get it to compile on Windows he could make it compile and consider that his first contribution
Or just use, you know, Linux, much like anyone who has programmed anything useful for Graal recently :cool: |
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Alright settle down kiddies.
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Okay hopefully this version fixes the layer editing/selection issues.
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Fry coming through in the clutch
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How do you update it? I uninstalled, reinstalled with your link and it still shows 0.2.1
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You just need to run the new installer, I just forgot to update the version for the editor, sorry.
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Oh, okay.
It's still 0.2.1 |
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