Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Era Bugs and improvements (https://forums.graalonline.com/forums/forumdisplay.php?f=163)
-   -   Suggestions thread (Formerly: We're listening...) (https://forums.graalonline.com/forums/showthread.php?t=134256528)

DarknessShadow 12-15-2009 03:15 PM

Quote:

Originally Posted by CharlieM (Post 1543626)
hotkeys plz

Does anyone remember demisis's(I think it was) idea for a hotkey system,It seemed like a great idea,freeze between switching guns.
Also pk really needs to be balanced,the slow down when hurt feature seems like a great idea to stop people running in raids.

Dnegel 12-15-2009 04:02 PM

Quote:

Originally Posted by Old_Days (Post 1544382)
I dont know about you but Id just like to get onto the new server, then ill worry about how pretty the pictures are, its the gameplay that counts.

That's right, why do you think I still like to play Zelda 1? ;)

cbk1994 12-15-2009 11:53 PM

Instead of hotkeys, what if we made some kind of quick select menu on "W" or so, and you can navigate it with the keyboard? Shows the last 3 weapons or so.

http://img97.imageshack.us/img97/262...lectmockup.png

Demisis_P2P 12-16-2009 07:09 AM

Quote:

Originally Posted by cbk1994 (Post 1544600)
Instead of hotkeys, what if we made some kind of quick select menu on "W" or so, and you can navigate it with the keyboard? Shows the last 3 weapons or so.

http://img97.imageshack.us/img97/262...lectmockup.png

Just doing that won't really achieve anything. The idea isn't to make it easier to find weapons that you commonly use. The idea is to encourage the use of weapons that you don't commonly use and/or are a pain in the ass to try and use in the middle of a fight (namely grenades and explosives).

Pking has been the same for a long time.
1. Buy the most expensive gun you can.
2. Use that one gun 24/7 and hold D.
3. Try to buy a more expensive gun.

It'd be nice to shake it up a bit and try to make it more like other shooting games, where reloading takes more than just the time it takes you to tap the 'a' key. So that it's not possible to shoot an almost endless wall of bullets with almost any gun, and having more than 1 gun and switching mid-fight becomes viable, if not necessary to increasing your chance of surviving.
So that it'll be possible to rush somebody if you catch them reloading in the middle of a raid.
Or throwing a grenade around a table one way and then running around the other way to shoot your enemy, instead of just running around the table in circles forever and then giving up.

CharlieM 12-16-2009 02:39 PM

I want quick equip hotkeys

Geno 12-17-2009 07:38 AM

nuclear bombs

salesman 12-17-2009 08:06 AM

Quote:

Originally Posted by Geno (Post 1544968)
nuclear bombs

we have those

salesman 12-17-2009 09:53 PM

As far as hot keys go, I don't think being able to switch between any item with the press of a button is such a good idea. I definitely don't want players to be able to bind every key on their keyboard to a different item.

I'd prefer a more purposeful approach, such as having primary and secondary weapons. Of course, with this system, there would have to be something to balance it (like longer reload times). Players would be able to designate a primary and secondary weapon in their inventory and then switch between them whenever they are running low on ammo or are in a situation where one gun would be more useful than the other.

You would also be able to set a grenade/explosive in your inventory which could be thrown by pressing the "G" key.

We wouldn't have a limitless hot key system, but instead you would be able to easily switch between grenades (G), two guns (D; + some other key to switch), and melee (S)...a bit more organized.

e: I know this idea has been floating around for quite a while, just stating that I believe it would be our best bet for a "hot key" system

Good_Ol_Daze 12-17-2009 10:43 PM

Fix the blackjack game. It doesn't recognize the Aces correctly.

Just won a hand with 25, and apparently Queen + King + 2 = 23?

Is this even blackjack?

Fulg0reSama 12-17-2009 11:42 PM

Quote:

Originally Posted by Good_Ol_Daze (Post 1545076)
Fix the blackjack game. It doesn't recognize the Aces correctly.

Just won a hand with 25, and apparently Queen + King + 2 = 23?

Is this even blackjack?

Reading that I wonder the same thing.

GarethOmni 12-18-2009 02:11 PM

Something I would love to see is an option to add all ammo, or at least an option to add a certain# of ammo.
Instead of hitting D, you would hit F and be prompted to add all of the ammo type. It sure would beat mashing D like crazy to add like 60 boxes and at the same time be able to add a certain amount if you didnt want to add all of it. It would be smart to include in the prompt that you might hit your ammo limit if you add a large amount of boxes. IE: 100 boxes = 10k ammo, ammo cap will eat you alive.


Another cool idea would be to add a gui that shows how many kinds of each flowers you have in your inventory when you have the boomerang or flower basket equipped.
Like this:
Red Asters: 3
Sunflowers: 4
Yellow Mums: 5

That would make flower picking a bit easier, but it's not as useful as the add all ammo idea.

cbk1994 12-19-2009 02:01 AM

We've managed to get Sage back on the team, so Luke and Sage are working together on the tileset, which is progressing very nicely. We might be able to post some screenshots soon, though I can't guarantee anything.

LoStSuRfEr1 12-19-2009 05:25 PM

I would really like to see a players weapons be disabled after certain lag like say 250-300....

Venom_Fish 12-19-2009 05:47 PM

To be honest, that idea isn't feasible nor worth it. Lag has been around, and will be around. I don't like it (when its forced-lag) but players who can't help it shouldn't be penalized. Era has a lower playercount already, that would just drop it further. In otherwords, that idea is silly.

Expecially to rely on ms count, its changes so quickly and sometimes becomes very inconsistant.

swift 12-20-2009 06:05 PM

Make P4s attachable to your body again.

Dnegel 12-20-2009 07:21 PM

Quote:

Originally Posted by swift (Post 1545855)
Make P4s attachable to your body again.

Suicide bombers, setshield era_shield-p4.gif idk :blush:

swift 12-24-2009 09:35 AM

Quote:

Originally Posted by Dnegel (Post 1545869)
Suicide bombers, setshield era_shield-p4.gif idk :blush:

You actually used to be able to hit F with P4 equipped and attach it to yourself and it'd show on your body then you'd run into a group of people and hit D and it'd explode.

TSAdmin 12-24-2009 10:13 AM

Quote:

Originally Posted by swift (Post 1546738)
You actually used to be able to hit F with P4 equipped and attach it to yourself and it'd show on your body then you'd run into a group of people and hit D and it'd explode.

I think the problem came about when findAreaPlayers() was changed in an NPC-Server update to Graal systems, so triggering it while it was player-relative rather than NPC-relative (which the normal P4 is, Non-Player) proved to be next to impossible without a certain delay that just annoyed the living crap out of people because they thought they were outside the P4-bombers range when in reality they were, but not 0.5 seconds ago. Also, 98[percent] of the time, the suicide-bomber wasn't affected either and lived when they should have in fact been the first to die.

cbk1994 12-24-2009 10:33 AM

Quote:

Originally Posted by TSAdmin (Post 1546740)
I think the problem came about when findAreaPlayers() was changed in an NPC-Server update to Graal systems, so triggering it while it was player-relative rather than NPC-relative (which the normal P4 is, Non-Player) proved to be next to impossible without a certain delay that just annoyed the living crap out of people because they thought they were outside the P4-bombers range when in reality they were, but not 0.5 seconds ago. Also, 98[percent] of the time, the suicide-bomber wasn't affected either and lived when they should have in fact been the first to die.

Well, I'm not quite sure how it worked, but from the way you described it it's totally possible but was scripted wrong. Was it something you actually placed on the ground and used a remote detonator, or did you actually run into a group of people like swift described?

deathbarrier99 12-24-2009 11:08 AM

You attached the bomb to your player and could detonate the bomb with the press of a key.

There was no day but that's why it was so dangerous.

Dnegel 12-24-2009 03:56 PM

I cant say it would be that cool. But if a noob looking person were hiding it, and running towards you, and waiting for you to axe him to dead. Then it would be something worth seeing.

12171217 12-24-2009 06:15 PM

Any chance of getting a hotkey system for weapons/items?

You could make the thing in like a day, and I'm sure we'd all appreciate it..

deathbarrier99 12-25-2009 01:12 AM

It's later in the thread, but I still want helicopters back.

Old_Days 12-27-2009 04:34 AM

The new gmap would be smaller, according to several staff.

What the hell would be the need for helicopters? Another staff toy? They already got plenty.

12171217 12-30-2009 07:40 PM

I find it hard to believe the minds are work on Era like Chris Vimes can't fix the issue with bullets disappearing when going over level links. It's annoying and allows people to cheat.

Hell, I solved it in the 2.17 client around 4 years ago by writing a simple custom bullet handler.

Liberated 12-30-2009 08:06 PM

Quote:

Originally Posted by 12171217 (Post 1547914)
I find it hard to believe the minds are work on Era like Chris Vimes can't fix the issue with bullets disappearing when going over level links. It's annoying and allows people to cheat.

Hell, I solved it in the 2.17 client around 4 years ago by writing a simple custom bullet handler.

give it to them?

Loriel 12-30-2009 08:23 PM

More creative quests, proper baddies, and some less repetitive/rectangular levels, maybe.

12171217 12-30-2009 08:48 PM

Quote:

Originally Posted by Liberated (Post 1547915)
give it to them?

Written in GS1, without an NPCServer, and written in 2002? =O

It's easy to do, have Chris do it. The pros outweigh the cons hugely.

Demisis_P2P 12-30-2009 08:56 PM

Quote:

Originally Posted by 12171217 (Post 1547918)
Written in GS1, without an NPCServer, and written in 2002? =O

It's easy to do, have Chris do it. The pros outweigh the cons hugely.

There used to be something like this back when bullets were handled serverside, but IIRC it wasn't accurate (serverside bullets as a whole were pretty ****ty) and you ended up getting hit by ghost bullets anyway, while dodging visible bullets that half the time didn't hurt even if you ran into them.

12171217 12-30-2009 09:07 PM

Quote:

Originally Posted by Demisis_P2P (Post 1547920)
There used to be something like this back when bullets were handled serverside, but IIRC it wasn't accurate (serverside bullets as a whole were pretty ****ty) and you ended up getting hit by ghost bullets anyway, while dodging visible bullets that half the time didn't hurt even if you ran into them.

Well that means it was written badly :)

You can easily sync the bullets up using timevar2 and timevar.

And plus, bullets are not handled serverside anyway, so it's easy enough to work do this. And it would help boxes and barrels break/explode more reliably..

Nataxo 12-30-2009 11:55 PM

My list
 
So, Here are the ideas I liked the most and are not so complicated to do.
  • Improved tileset based on the current one. - Crono [I heard they're already working on this]
  • Speed boats would be a fun addition or at least some new forms of transport. - Felix
  • What I want to see is PKing being more "mandatory" in a way, as well as structured so that to escape death becomes more of a chore than to face it. - Wil Soul [Recently took care of with the five seconds timing?]
  • More newbie support - Dusty
  • More exits to the ****ing hospital - Pojo
  • make cars deal damage - Nataxo
  • If cars are still going to exist I would like to see a driving school. Where you need to complete multiple tasks before getting a car license =) - Zoo [Could be linked to the noob tutorial]
  • Let's get helicopters back in this b!tch - Lexus
  • hotkeys plz - Charlie

Dnegel 12-31-2009 12:00 AM

Quote:

Originally Posted by Nataxo (Post 1547937)
So, Here are the ideas I liked the most and are not so complicated to do.
  • Improved tileset based on the current one. - Crono [I heard they're already working on this]
  • Speed boats would be a fun addition or at least some new forms of transport. - Felix
  • What I want to see is PKing being more "mandatory" in a way, as well as structured so that to escape death becomes more of a chore than to face it. - Wil Soul [Recently took care of with the five seconds timing?]
  • More newbie support - Dusty
  • More exits to the ****ing hospital - Pojo
  • make cars deal damage - Nataxo
  • If cars are still going to exist I would like to see a driving school. Where you need to complete multiple tasks before getting a car license =) - Zoo [Could be linked to the noob tutorial]
  • Let's get helicopters back in this b!tch - Lexus
  • hotkeys plz - Charlie


I think Dusty's idea was the best and most important one.

cbk1994 12-31-2009 12:47 AM

Quote:

Originally Posted by 12171217 (Post 1547914)
I find it hard to believe the minds are work on Era like Chris Vimes can't fix the issue with bullets disappearing when going over level links. It's annoying and allows people to cheat.

Hell, I solved it in the 2.17 client around 4 years ago by writing a simple custom bullet handler.

Of course it's possible to create scripted projectiles, but these simply cause more problems, especially with people who lag.

12171217 12-31-2009 10:59 PM

Quote:

Originally Posted by cbk1994 (Post 1547949)
Of course it's possible to create scripted projectiles, but these simply cause more problems, especially with people who lag.

No they don't o.o

If you mean network lag, no, because they're handled exactly the same as bullets are- clientside. And you can improve synchronization over Graal's default by using timevar2 and timevar.

If you mean clientside lag, the difference in performance is extremely negligable and may even be an improvement over built-in projectiles.

It fixes all your problems with projectiles if you do it right :\

They won't disappear over level links, they'll actually work on barrels and boxes, and other things. Sure, it requires a bit of work, but it's not insanely difficult.

The way I did it was with arrays, stored x, y, an x movement vector, a y movement vector, a creation time, and a direction to face. Sent that information via a triggerclient type deal and stored it in other players, used the creation time to synchronize them more effectively than Graal's default, and then rendered a bullet gani at x, y with the direction stored. Collision was simple enough, obviously. They didn't have to be destroyed over level links on the same overworld. Worked fabulously.

If your idea was to spawn NPCs to work like bullets, forget that idea, it undoubtedly eats up network performance and clientside resources as opposed to the single system script approach described above. I see you did the separate NPC per bullet approach in one of your servers, I read a thread on it a while ago.

If I can do it in 2005, when I'm 11, in GS1, without an NPCServer, in the 2.17 client, with no visible performance difference on a computer with the processing power from that same time period, surely you can do it in the present, no? I remember there was no timevar2 then, so I had to play an MP3 in the background and use musicpos to get an accurate creation time :)

Loriel 12-31-2009 11:10 PM

Quote:

Originally Posted by 12171217 (Post 1548163)
I remember there was no timevar2 then, so I had to play an MP3 in the background and use musicpos to get an accurate creation time :)

Man, I do not entirely agree with your post, but this is just badass.

DarkReaper0 12-31-2009 11:32 PM

Listen to 1217, his stuff is usually the best if not a really good option.

Komali 01-07-2010 06:00 PM

I want to see more pawn shops, or at least more guns moved to the existing one. The idea of being able to resell guns was genius and helps stabilize the market prices by preventing sharp shifts in value like I have seen with other guns.

Also, I really liked the katana but not everyone might agree on me with that.

Komali 01-08-2010 08:35 PM

I think if there were more consumable items to buy and guns cost less it would keep the point of working but allow new players to join in faster and might raise the player count. Era could also implement weapon decay where after a while guns will break and have to be rebuilt, this would prevent the same players from holding on to rarer guns and have their prices soar to insane levels.

Fulg0reSama 01-08-2010 09:50 PM

Quote:

Originally Posted by Komali (Post 1549104)
I think if there were more consumable items to buy and guns cost less it would keep the point of working but allow new players to join in faster and might raise the player count. Era could also implement weapon decay where after a while guns will break and have to be rebuilt, this would prevent the same players from holding on to rarer guns and have their prices soar to insane levels.

to go on from this dudes request it'd also give that one shop with the gun parts public player use too. because technically isnt it for just businesses who create the guns?

CharlieM 01-08-2010 10:54 PM

Quote:

Originally Posted by Fulg0reSama (Post 1549121)
to go on from this dudes request it'd also give that one shop with the gun parts public player use too. because technically isnt it for just businesses who create the guns?

Yes, I also think player buisnesses should be brought back!!


All times are GMT +2. The time now is 11:35 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.