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-   Zodiac Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=220)
-   -   Zodiac, jailed for the escape button. (https://forums.graalonline.com/forums/showthread.php?t=77844)

xAndrewx 12-09-2007 06:18 PM

You're both wrong, the only thing that is wrong is the starting of the sentence.

DustyPorViva 12-09-2007 06:39 PM

Quote:

Originally Posted by cbkbud (Post 1362896)
You never told me when I was the Co-Manager. You're on fault for not even reporting it.

Anyway, I'm making a system that may work for you ...

If you're going to bother to correct someones spelling and grammar, please at least do it right.

Your own fault...

Crono 12-09-2007 06:40 PM

Quote:

Originally Posted by DustyPorViva (Post 1362922)
If you're going to bother to correct someones spelling and grammar, please at least do it right.

Your own fault...

I also thought this but "You are on fault" is correct too isn't it?

DustyPorViva 12-09-2007 06:47 PM

I guess it could be a stretch, but I doubt he meant that.

Inverness 12-09-2007 07:24 PM

Quote:

Originally Posted by coreys (Post 1362788)
This is what I have on Maloria to check for connection problems:

PHP Code:

function onActionServerSide() {
  switch (
params[0]) {
    
//Echo back to clientside if connection works.
    
case "serverecho":
      if ((
params[2]-1) > 0)
        echo(
"System Lag: Account " params[1] @ " had a connection failure. (Tried " @ (params[2]-1) @ " times.)");
      
triggerclient("weapon"name"clientok"params[1]);
    break;
    
/*
    Serverside lag detection to be completed later.
    case "serverok":
    break;*/
  
}
}
//#CLIENTSIDE
function onCreated() {
  
this.failcount 0;
  
this.timer 0;
  
client.noconnection false;
  
onTimeOut();
}
function 
onTimeOut() {
  
this.failcount++;
  if (
this.timer 3this.timer += .1;
  else {
    
triggerserver("weapon"name"serverecho"player.accountthis.failcount);
    
this.timer 0;
  }
  if (
this.failcount 3) {
    if (
this.failcount 10)
      
client.noconnection true;
    else {
      
this.failcount 0;
      
client.noconnection false;
      
serverWarp("login");
    }
  }
  else 
client.noconnection false;
  
setTimer(0.1);
}
function 
onActionClientSide() {
  if (
player.account == params[1]) {
    switch (
params[0]) {
      
//Connection successful
      
case "clientok":
        
this.failcount 0;
      break;
      
/*
      Serverside lag detection to be completed later.
      case "clientecho":
      break;*/
    
}
  }


Probably a better alternative. If client.noconnection is true, then don't do any processes, like damage detection, movement, etc.

Since when did scripts process while the ESC menu was open?

There is really no way to detect a window open for 0.05 seconds unless Graal tells you.

xXziroXx 12-09-2007 07:37 PM

Quote:

Originally Posted by xAndrewx (Post 1362909)
i just don't take bull**** i suppose

Only weak minded people do, Andrew. Anyways, I think your jailing idea was good, but it could have been done better, like... 2 warnings before you get jailed (all handled automaticly by the system) and then only the person escape glitching should be jailed, and the everyone in the party (including the glitcher) should have an experience penalty.

Oh well, bottom line is, I think your idea was good - just not the performance.:)

Rapidwolve24 12-09-2007 07:46 PM

Quote:

Originally Posted by xXziroXx (Post 1362936)
just not the performance.:)

*Snickers*

BigBear3 12-09-2007 07:57 PM

Quote:

Originally Posted by Rapidwolve24 (Post 1362937)
*Snickers*

Rapidwolve = Best Zodiac Staff ever.

Crono 12-09-2007 08:22 PM

Quote:

Originally Posted by xXziroXx (Post 1362936)
only the person escape glitching should be jailed, and the everyone in the party (including the glitcher) should have an experience penalty.

...no. If me and some guys decide to party it up, and I'm working my ass off, then some party member decides to esc while just sitting in the corner and not even doing anything, I should not be punished.

cbk1994 12-09-2007 08:26 PM

Code for Weapon/Gui-Script -System/Lag:
PHP Code:

//#CLIENTSIDE
function onCreated()
{
  
setTimer0.1 ); // Start the timeout
}
function 
onTimeOut()
{
  
client.serverLast serverr.real_time// Set the time we think it is
  
setTimer0.1 ); // Repeat the timeout


Code for wNPC LagSystem:
PHP Code:

function onCreated()
{
  
setTimer.1 ); // Start the timeout
}
function 
onTimeOut()
{
  
serverr.real_time timevar2// Set the real time
  
setTimer.1 ); // Repeat the timeout


Code for script class_lag:
PHP Code:

public function isPlayerLaggingacc// acc = account, a = margin for lagging; default is 1
{
  
temp.findPlayeracc ); // Find the player
  
if ( temp.== NULL // Player not online
  
{
    return 
true// No player, must be lagging!
  
}
  if ( 
|| == NULL // If a is less than zero, or not set
  
{
    
1// Set it to 1, which is the default
  
}
  
// Is it in the correct margin?
  
return ! ( temp.i.client.serverLast in serverr.real_time aserverr.real_time  | );
}
public function 
isLagginglag// lag = client.serverLast, a = margin for lagging; default is 1
{
  if ( 
|| == NULL // If a is less than zero, or not set
  
{
    
1// Set it to 1, which is the default
  
}
  
// Is it in the correct margin?
  
return ! ( lag in serverr.real_time aserverr.real_time | );


This could be used to simply kick people out if they're 1 second behind, which, really, if you're doing it in under a second, you really don't have enough time to abuse the glitch (I'm assuming the monster would attack you while you just stood there, and party members would kill them while you were on escape?).

I did test this, and it did work. Also worked with stopping modem taping.

Inverness 12-09-2007 08:32 PM

Uh, yes you do have time to abuse the glitch if the window is open for a fraction of a second.

xXziroXx 12-09-2007 08:48 PM

Quote:

Originally Posted by Gerami (Post 1362945)
...no. If me and some guys decide to party it up, and I'm working my ass off, then some party member decides to esc while just sitting in the corner and not even doing anything, I should not be punished.

If the experience is earned in an "illegal" way, it should be removed - no?

cbk1994 12-09-2007 09:09 PM

Quote:

Originally Posted by Inverness (Post 1362948)
Uh, yes you do have time to abuse the glitch if the window is open for a fraction of a second.

Well, it could probably be made possible so it kept track of your average lag (I made a script for this), and then if it was significantly different than the average from four pings ago, then shut 'em down for a bit, etc.

Crono 12-09-2007 09:34 PM

Quote:

Originally Posted by xXziroXx (Post 1362949)
If the experience is earned in an "illegal" way, it should be removed - no?

'Cept the "abuser" is just sitting there not doing anything.

xXziroXx 12-09-2007 10:08 PM

Quote:

Originally Posted by Gerami (Post 1362963)
'Cept the "abuser" is just sitting there not doing anything.

We had the same problem back on Maloria, people partied up and one of them went into "aggro range" of a baddy, thus making it attacking him, then they pushed Esc to not get hit by the baddy, who kept attacking him nonstop.

Basicly..

Person A aggros the mob, while Person B kills it without getting attacked.

Laek2007 12-09-2007 10:15 PM

I think this is a good Idea.

There is no reason what so ever to push esc in a dungeon on Zodiac.

It might be controversial in the begining but after time people will accept this.

Inverness 12-09-2007 10:29 PM

Quote:

Originally Posted by cbkbud (Post 1362956)
Well, it could probably be made possible so it kept track of your average lag (I made a script for this), and then if it was significantly different than the average from four pings ago, then shut 'em down for a bit, etc.

I told you, the window opens and closes so fast that its not detectable.

Edit: Depending on the system that is. Also, you must first test if your system can handle 100+ players.

cbk1994 12-09-2007 10:30 PM

Quote:

Originally Posted by Laek2007 (Post 1362972)
There is no reason what so ever to push esc in a dungeon on Zodiac.

That's what you think.

Inverness 12-09-2007 10:32 PM

Quote:

Originally Posted by cbkbud (Post 1362975)
That's what you think.

No, thats fact, if you're going to logout, leave the dungeon first or use Alt+F4.

xAndrewx 12-09-2007 10:38 PM

PHP Code:

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Time
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-dungeon03.nw [PartyChaotic_Ness,GriffisYellow,0YeRoY,YenroY777,Fear_Triga,BeEasyTriga,sirisor]
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.gmap 
Time
Wed Dec  5 21:20:32 2007
Graal692607 swampdungeon1
.nw 
Time
Wed Dec  5 21:20:44 2007
newman12 charzd
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-dungeon03.nw [PartyGriffisYellow,sirisor,Chaotic_Ness]
TimeWed Dec  5 21:45:09 2007
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.nw 
Time
Wed Dec  5 21:48:46 2007
Graal682126 swampdungeon6
.nw [PartyGraal682126,dshizzney212]
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juzznmb swampdungeon1
.nw [Partywill_clemmon,Conaire,CrucifiedDreams,juzznmb,Fulg0reSama]
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.nw [Partyunknown,PrayDoh]
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gibjo evildungeon_04a
.nw 
Time
Wed Dec  5 22:09:38 2007
Chaotic_Ness charzd
-dungeon-2.nw [Partyjpcool123_4,joeyruocco,Chaotic_Ness,BrutaL,denta888]
TimeWed Dec  5 22:43:11 2007
DeathRebirth bddungeon_03
.nw 
Time
Wed Dec  5 22:47:33 2007
DeathRebirth bddungeon_07
.nw 
Time
Wed Dec  5 22:58:55 2007
Gundam98 outlawdungeon_04
.nw [Partyshafiro,thegameison,Gundam98]
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.nw 
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Wed Dec  5 23:05:59 2007
Gundam98 outlawdungeon_04
.nw [Partyshafiro,thegameison,Gundam98]
TimeWed Dec  5 23:06:13 2007
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-dungeon-add4.nw [Partykillzonekz,"Marche is back",wellytop2321,Naack,TNT_p2p,MegaManBlue3,joe78,damianharrison]
TimeWed Dec  5 23:20:02 2007
Unholypalidan forgedawn
-dungeon02.nw [PartyDarkDamage,0YeRoY,OldManMcGee,Unholypalidan,YenroY777,rnazay]
TimeThu Dec  6 00:41:33 2007
requin60 bddungeon_03
.nw [PartySaintLance,Naack,requin60]
TimeThu Dec  6 00:44:22 2007
Demon_Seth_001 seryldungeon_06
.nw [PartyFantasyX,XxTheFlashxX,Delteria_GhostMarine,omega13131,Demon_Seth_001,LalVlpShade,mattdapimp]
TimeThu Dec  6 00:52:47 2007
Nature_toilet evildungeon_02c
.nw 
Time
Thu Dec  6 00:52:51 2007
CrossX210 firedungeon_01
.nw 
Time
Thu Dec  6 01:05:13 2007
Crono1508 hexdungeon_06
.nw 
Time
Thu Dec  6 01:06:13 2007
mattdapimp charzd
-dungeon-add4.nw [PartyZsabre,DarkZeroXx,mattdapimp]
TimeThu Dec  6 01:12:14 2007
Charmedsoul cisris
-dungeon8.nw [PartyCharmedsoul,blooshadow,ace0fspades]
TimeThu Dec  6 01:16:04 2007
Link5406 mainlevel3dungeon
.nw 
Time
Thu Dec  6 01:22:53 2007
Antaeun dragoncave
.gmap [PartyAntaeun,fire_me3]
TimeThu Dec  6 01:22:55 2007
fire_me3 dragoncave
.gmap [PartyAntaeun,fire_me3]
TimeThu Dec  6 01:26:47 2007
GriffisYellow bddungeon_02
.nw 
Time
Thu Dec  6 01:31:37 2007
Demon_Seth_001 seryldungeon_06
.nw 
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Thu Dec  6 01:32:24 2007
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.nw 
Time
Thu Dec  6 01:32:30 2007
Demon_Seth_001 seryldungeon_06
.nw 
Time
Thu Dec  6 01:33:19 2007
Demon_Seth_001 seryldungeon_06
.nw 
Time
Thu Dec  6 01:33:38 2007
MegaManBlue3 charzd
-dungeon-add2.nw [PartyDarkZeroXx,Zsabre,MegaManBlue3,RenzokuDan,TheEd]
TimeThu Dec  6 01:34:20 2007
omega13131 seryldungeon_01
.nw [PartyMarijuanaMan,omega13131,Link_0f_Hyrule,Hypershadow9]
TimeThu Dec  6 01:38:41 2007
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.gmap [Partydarkfire1640,wolfncang6,SaintLance,gotanygwapess,BeEasyTriga]
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comet cisris
-dungeon5.nw 
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Thu Dec  6 01:49:54 2007
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-dungeon5.nw 
Time
Thu Dec  6 01:54:18 2007
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.nw 
Time
Thu Dec  6 02:05:43 2007
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.nw 
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Thu Dec  6 02:07:45 2007
a_FU_MAN_CHU firedungeon_01
.nw 
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Thu Dec  6 02:11:12 2007
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.nw 
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Thu Dec  6 02:11:18 2007
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.nw 
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Thu Dec  6 02:11:22 2007
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.nw 
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Thu Dec  6 02:20:08 2007
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.nw 
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Thu Dec  6 02:29:49 2007
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.nw 
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TimeThu Dec  6 02:34:56 2007
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-dungeon-add4.nw 
Time
Thu Dec  6 03:02:15 2007
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.gmap 
Time
Thu Dec  6 03:02:52 2007
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.gmap 
Time
Thu Dec  6 03:08:58 2007
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.nw [Partyepnok,xKokomokox]
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.nw 
Time
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Time
Thu Dec  6 03:41:52 2007
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Thu Dec  6 03:49:45 2007
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Thu Dec  6 03:49:50 2007
juzznmb mainlevel1dungeon
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Thu Dec  6 03:49:55 2007
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Thu Dec  6 03:50:00 2007
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Thu Dec  6 03:50:06 2007
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Time
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Time
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.nw 
Time
Thu Dec  6 04:22:48 2007
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.gmap 
Time
Thu Dec  6 04:29:41 2007
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Time
Thu Dec  6 04:30:41 2007
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Thu Dec  6 04:35:40 2007
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.nw [Partyketsomaru,butofcourse,HeathEmber]
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.gmap [Partylayziaznboi,nolan_chan]
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nolan_chan dragoncave
.gmap 
Time
Thu Dec  6 04:41:53 2007
DarkGustave swampdungeon1
.nw 
Time
Thu Dec  6 04:56:10 2007
Diablo547 seryldungeon_04
.nw [PartyDemon_Seth_001,Diablo547]
TimeThu Dec  6 05:11:24 2007
HitNRun swampdungeon1
.nw 
Time
Thu Dec  6 05:18:48 2007
MegaManBlue3 charzd
-dungeon-2.nw [Partykoreandrummerguy,MegaManBlue3,Wider,BBran,damianharrison]
TimeThu Dec  6 06:23:29 2007
nolan_chan dragoncave
.gmap [Partynolan_chan,talkingnoodle]
TimeThu Dec  6 06:35:19 2007
EricCartman charzd
-dungeon-add2.nw 
Time
Thu Dec  6 07:05:38 2007
icemanextreme dragoncave
.gmap 
Time
Thu Dec  6 07:56:03 2007
Graal695418 hauntedhouse_dungeon_attic
.nw 
Time
Thu Dec  6 07:56:12 2007
layziaznboi dragoncave
.gmap 
Time
Thu Dec  6 07:56:13 2007
nolan_chan dragoncave
.gmap [Partynolan_chan,talkingnoodle,DarkAkira_Master,CremisiSteam,Graal692284]
TimeThu Dec  6 08:21:53 2007
Master_of_Desaster19 hauntedhouse_dungeon_attic
.nw [PartyMaster_of_Desaster19,Blocky1]
TimeThu Dec  6 08:31:58 2007
talkingnoodle charzd
-dungeon-add2.nw [PartyLatifKhromachou,XAlissaX,CremisiSteam,talkingnoodle,HeathEmber]
TimeThu Dec  6 08:49:04 2007
CremisiSteam charzd
-dungeon-2.nw [PartyLatifKhromachou,XAlissaX,CremisiSteam,HeathEmber,talkingnoodle]
TimeThu Dec  6 08:59:53 2007
Katono firedungeon_03
.nw 
Time
Thu Dec  6 09:01:24 2007
Katono firedungeon_03
.nw 
Time
Thu Dec  6 09:21:27 2007
Serfius agara_elfdungeon1
.nw [PartySerfius,Brett]
TimeThu Dec  6 10:17:51 2007
neobahamutFF7 dragoncave
.gmap 


cbk1994 12-09-2007 11:16 PM

Quote:

Originally Posted by Inverness (Post 1362977)
No, thats fact, if you're going to logout, leave the dungeon first or use Alt+F4.

Why not press escape to log out? There's nothing wrong with it? Should I be punished for using a feature of the game, even though not abusing?

xAndrewx 12-10-2007 12:10 AM

The log was what I found in my bin, i quit.

Crono 12-10-2007 12:18 AM

Quote:

Originally Posted by xXziroXx (Post 1362970)
We had the same problem back on Maloria, people partied up and one of them went into "aggro range" of a baddy, thus making it attacking him, then they pushed Esc to not get hit by the baddy, who kept attacking him nonstop.

Basicly..

Person A aggros the mob, while Person B kills it without getting attacked.

Yeah but I'm talking about a case where the person who pressed esc has nothing to do at all with anything. He's just sitting in the corner alone and presses it. The whole party would have been jailed.

Twinny 12-10-2007 12:25 AM

Quote:

Originally Posted by cbkbud (Post 1362896)
You're on fault for not even reporting it.

You are on fault? Nice try, eggbert.

Anyhoo if the damage was done serverside then this shouldn't be much of a problem... Kill the player serverside and the baddy should move on regardless of if the player's client is frozen. When he unfreezes, the events should catch up and he should be killed. Freezing your client shouldn't stop serverside processing on your player.

But I know from expierence that most of the Zodiac's combat system was done clientside.... Many, many patches.... You make the fix, Andrew...Don't make players suffer for your lack of ingenuity. Don't be lazy now.

Inverness 12-10-2007 12:41 AM

Quote:

Originally Posted by cbkbud (Post 1362984)
Why not press escape to log out? There's nothing wrong with it? Should I be punished for using a feature of the game, even though not abusing?

Yes there is something wrong with it, it stops all script processing and Graal itself, which is abusable and will be eventually fixed by Stefan. There are no excuses so stop trying to make one. Just because a game has a feature doesn't mean its not abusable.

There is also no way for Zodiac to tell if you're using ESC to abuse or not, so just save yourself the trouble and either leave the dungeon or use Alt+F4 to quit Graal. If you want to be persistent, go ahead and use it and receive the punishment that comes with it.
Quote:

Originally Posted by Twinny
<snip>

I asked Yen about doing the stuff serverside and he went on to say about how there are too many calculations to be doing it 4 times a second or so for all the players and that it would cause too many CPU problems with all the zodiac players.

xAndrewx 12-10-2007 12:57 AM

that, and I quit two days ago D:

coreys 12-10-2007 01:04 AM

Quote:

Originally Posted by xAndrewx (Post 1363003)
that, and I quit two days ago D:

Oh snap. I guess this means another new manager for Zodiac. Stranger danger!

xAndrewx 12-10-2007 01:12 AM

No, I was the Co-Manager.

cbk1994 12-10-2007 01:17 AM

Quote:

Originally Posted by Inverness (Post 1362999)
Yes there is something wrong with it, it stops all script processing and Graal itself, which is abusable and will be eventually fixed by Stefan. There are no excuses so stop trying to make one. Just because a game has a feature doesn't mean its not abusable.

There is also no way for Zodiac to tell if you're using ESC to abuse or not, so just save yourself the trouble and either leave the dungeon or use Alt+F4 to quit Graal. If you want to be persistent, go ahead and use it and receive the punishment that comes with it.

I asked Yen about doing the stuff serverside and he went on to say about how there are too many calculations to be doing it 4 times a second or so for all the players and that it would cause too many CPU problems with all the zodiac players.

Nothing is wrong with using the escape menu. If you want it disabled, talk to Stefan. I'll keep using it; It's what I always use. And I'll use it in the dungeons on Zodiac as well.

So long as it's not abused, there is nothing wrong with it!

xAndrewx 12-10-2007 01:18 AM

Only use it if you wanna quit then

cbk1994 12-10-2007 01:22 AM

Quote:

Originally Posted by xAndrewx (Post 1363012)
Only use it if you wanna quit then

Finally someone who understands!

xAndrewx 12-10-2007 01:25 AM

you do know how the detection works? i think you don't get it tbh

cbk1994 12-10-2007 01:34 AM

Quote:

Originally Posted by xAndrewx (Post 1363017)
you do know how the detection works? i think you don't get it tbh

I'm assuming the onKeyPressed event is called after they cancel it?

I only said what I said because they wanted to remove the escape menu completely.

DustyPorViva 12-10-2007 01:39 AM

The escape key is just... odd, and more effort than needed to use when there are two simpler ways to close a program.

If he adds a way to not make it freeze scripts then okay, but otherwise I think people can live without it. Maybe he'll make it another way to open the serverlist :P

cbk1994 12-10-2007 01:51 AM

Quote:

Originally Posted by DustyPorViva (Post 1363020)
The escape key is just... odd, and more effort than needed to use when there are two simpler ways to close a program.

If he adds a way to not make it freeze scripts then okay, but otherwise I think people can live without it. Maybe he'll make it another way to open the serverlist :P

Yes, because we need like 4 ways to open the serverlist


1. F1
2. F8
3. Taskbar
4. ESC key

DustyPorViva 12-10-2007 01:57 AM

Hence the sarcasm.

Inverness 12-10-2007 02:23 AM

Quote:

Originally Posted by cbkbud (Post 1363018)
I only said what I said because they wanted to remove the escape menu completely.

Uh no, Stefan mentioned making it scripted or so.

Rufus 12-10-2007 02:35 AM

I'm not sure as I haven't tried it specifically on Zodiac, but doesn't the Windows title bar and task bar have the same 'freezing' effect on the client when it is right clicked too? :p

James 12-10-2007 03:35 AM

Why does it have to be so complex? I think it's been said already, the player should just be killed if they press ESC while in the dungeon, or even warped back to the osl with an experience penalty; -5% of their current experience perhaps.

The whole party shouldn't be punished for another players actions either. It makes no logical sense at all.

xAndrewx 12-10-2007 06:31 PM

What you've just said makes no logical sense at all.
We'll remove the EXP that only one person in the party gained and we'll also kill him ! we won't remove the EXP from the people that helped kill the monster, and we won't kill them either !
Please, if you're going to post, KNOW WHAT YOU'RE TALKING ABOUT.


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