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I don't see why you can't play with a pc:66666 account, and then once you decide to register, choose your own. Oh well, atleast 50 years from now if I'm still alive, and Graal is still alive (YAH RIGHT *cough*), then I can come on and I'll be one of the very few with actual account names. Of course, in 50 years unix and Stefan will both be dead :( |
not if they eat that bread unixmad buys every day)
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because people would put easy passwords and would get hacked a lot. |
Takes a week to remember it, I have had this account almost a year and I cant remember the password yet...
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all I know is the first two letters, and that's cuz i looked it up when sending and app for a guild
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Way to revive a four month old thread :rolleyes:
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player.account > player.communityname
I haven't done much testing but I'm assuming it's safe to just use community name where you would previously just use account. Unless of course, those with old account names but never had any access to the forum and thus have never registered a community name, makes the community name return null? If the same goes with new accounts who have not yet registered a community name (which of course does suck) but a simple fix would be to fall back to the account name or even the nickname of the player to assertain identity. However, nicknames are not as secure as the previous two options. I'll do some testing later today and post my findings in the scripting forum if you like Crow? |
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2. Old accounts before the comunitynames will get their community name set to their account so account == communityname in their case |
Thanks for the offer Robin, but I have done enough and I might also say too much testing on this already. It just sucks. Think about commands like /itemtrade on Era. It's asking for the account to trade to (or did so in the past). Nobody wants to use Graalxxxxxx accounts for that, but if people don't have a community name I also have to code something that allows people to put both account and community name. That's just ****in complicated.
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2. What about new accounts? |
Lot of accounts with Graal1349595 , Graa19394 and i can't remember who they're this suck .
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2. New accounts can choose their own communityname once logged on graalonline.com and then by editing their profile from there if I recall. I would like findplayer() to work with both :( findplayerbycommunityname() is too long.. and I don't like to make something like PHP Code:
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Before you edited your post I had this in the quick reply box: PHP Code:
Actually that can probably be optimised: PHP Code:
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and, about your edit, that's not optimised though, as it does the same amount of checks .. linecount however is smaller :p ^^ |
two is the smallest amount of checks but if you notice it only does one if statement instead of two, hence optimised (although not by much)
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return p == 0 ? findplayer(pl) : p if (p == 0) return findplayer(pl) else return p; |
I honestly don't see what potential Stefan/Unix saw in this dumb account system.
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Note the nested if in the if statement in my other post. I saved amount of if statements x 2.
ANYWAY, Back to topic, Why don't they remove trials completely, you have a guest account, and then when you sign up properly you can sign up a proper account name? The graal14289452359234534258234905839024589239045 crap is really awful. |
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My biggest issue with the Graalxxxxxx accounts, mixed with the Commuinty Names is the fact that when someone (EG: Litter [Andrew] or Yocas [Another Graal staff on Era]) has an RC, it's a pain in the arse when they prefer to use /opencomments, directly, and it opens the comments of their Graal account, and if you want to add work for them, you have to go into the Server Options to figure out which one is which, and who is who, etc.
People who choose their community name can't choose a name already taken by another account or community name, which works exactly the same as accounts. Sure, after playing for a short while, they can choose a name, but it really shouldn't matter when they choose the "Name" they want, whether it be an account name they get stuck with before playing, or if they choose it later. It lacks uniqueness, for those who decide not to choose a community name, so when I see "Graalxxxxxx did something", I have to think about "Well, who the heck is THAT???", but that's just me, since the day I started Graal, I've generally used "Show Account instead of nick on playerlist", so everyone looks the same :( |
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Graal###### accounts are horrid. To enforce this statement, someone on a playerworld tried to add me to staff list to help check up on something, and they couldn't figure out if I was Programmer or Graal702360. It gets highly annoying whenever account operations in RC need to be done. (i.e open attributes, edit rights/comments/access) Motivation. Need I say more? Ever since Graal v5, I've seen very few beneficial updates to the Graal client and satellite programs. Hell, Graal Editor hasn't been updated in years! Also, what happened to Graal 3D? Was it ditched or something? Where is the motivation to update! Good ideas -- This speaks for itself. Stefan and unixmad have good potential, but they lack good ideas. This thread is a prime example. The Graal###### accounts have a few advantages, but the disadvantages outweigh them. Playerlist doesn't show community names, it shows the Graal###### names. How are we supposed to know who's who? We're not going to remember accounts like Graal702360, we're going to remember accounts like Programmer and whatnot. I highly suggest re-evaluating your ideas. |
Well it has a good side too.
If a kid once named was SSSJ9_Goku-Phil he can now choose a new, less ridiculous, more mature name. |
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If you mean, new subscribers, then Yes, but as Crow said: Quote:
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I thought they already purged (lack of a better word?) old accounts that were not used. This Frankie account was registered a long time ago. I recently took it about 1 - 2 years ago. |
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