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The rats are way too small, you should consider removing them altogether in favor of a slower-moving, larger, less annoying thing. That's how most baddies in Zelda are. And the small ones are easy to spot against the background, don't spawn on top of you, and generally move in slower or less spastic patterns.
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I liked the rats, I don't understand how you guys don't see them as Zeldaish.
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Someone youtube a video of the rats!
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(I would imagine this is Graal-related, apologies if deemed not so) |
Zelda's rat stay hugging the walls, so they're easily predictable.
I haven't seen the quest's rats, I'm just sayin'. |
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The difference is that yours are far smaller, less readable amongst the ugly lighting effect that's placed over the level, and the levels you have are much more cramped. It's pretty impressive that even though you can't see anything in the Zelda dungeon they're far less annoying than in yours. That's a sign of GOOD game design.
And when you run away from a rat in your dungeon, take refuge in another room, the NPCs position isn't reset when you re-enter again, so nearly every room that I enter again I get ****ed up because of the NPCs not resetting their positions. |
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Downsider, I don't really expect you to like the quests that we put out. I saw you going through one and laughed the whole time because you were having such trouble just getting the pot of soup to the guy in the graveyard.
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I also think having the only enemy besides rats be that one plant, the deku baba clone, (which doesn't really make sense that is in a sewer) kind of silly. You could of had some keese clones (bats)..
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I think that may well have been as a result of that whole Mac + Linux client requiring a setshape on NPCs in order for findareanpcs() to be detect them (part of our custom wall detection), changed now.
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The thing I see the most is that for some reason players don't constantly heal at the health pots placed in various levels. I've helped a few people and had to keep reminding them to heal when they had .5 - 1 health. Players are being careless and complain about the quest being difficult or stupid.
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overall i liked the quest! i have to admit the rats were kind of annoying, but not as annoying as the drippings from the ceiling which especially pissed me off during the boss fight. also i'd like to state that the beer mug is the best quest reward on graal ever. :)
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The boss fight was kinda long. Overall it was good but these rats are annoying.
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Edit1: Ok turns out my problem was I was to impatient with him, finalkly got passed him.
Edit2: Also the finding the key from killing all the rats in the room took me awhile to figure out even though I know its something Zelda did all the time, but they also had a compass that let you know there was a key in the room. Also what was the purpose of the block in the room with the boss key when you went in with the water lowered? It was on a chain and i walked up to it and pulled the chain across the room to no purpose that I could see. |
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The one thing I had considered was forcing you to have to kill them all one time in order for the entrance + exit doors to open. |
Killing to open doors was also fairly common on Classic. It should also make players realize that killing those guys chasing you actually have a purpose if they think they are just level decorations.
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Hey, maybe a new tileset will help Classic get more players
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Still I wouldn't worry about it too much as it's really the gameplay itself that is going to have by far the most effect on attracting players. |
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A new tileset totally helped iPhone Classic. It looks awesome... now...
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The reason Stefan decided to do this in his own words was "I don't want people saying Graal is just a Zelda ripoff", which is exactly what Classic/Original Graal was. |
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