![]() |
Quote:
My graphics card is neither uncommon (Name: Intel G33/G31 Express Chipset Family; Chip Type: GMA 3100; DAC Type: Internal) nor old (2009). My processor is incapable of running a Virtual Machine either, so it's definitely not running in one. |
Oh, I was running a virtual machine, but I wasn't running it in a Virtual machine.
|
Made a bunch of fixes regarding editing and loading of gmaps and layers in general. Link's still the same, here.
Quote:
|
Quote:
http://i41.tinypic.com/25arl90_th.png |
It won't let me run it :{
When I click to open it I get the same Command Prompt as TSA and an error saying DeleteFile could not be activated file 5 or something. |
Quote:
|
Hm I don't really know what to do for Intel cards, there ought to be a solution to this out there because I bet they have support for this feature, but I don't know how to deal with them at the moment. Going to keep looking though.
|
Quote:
If you didn't read I had the same error as TSA why is there a need to show the error twice? :confused: |
Quote:
|
Quote:
|
Quote:
|
I've downloaded and compiled boost 1.42 but I'm still failing dependencies. Needing
libboost_filesystem-mt-1_41.so.1.41.0 libboost_system-mt-1_41.so.1.41.0 while I have /usr/local/lib/libboost_filesystem.so.1.42.0 /usr/local/lib/libboost_system.so.1.42.0 I specified to include all libraries in bootstrap...how do I build the -mt variant of these libraries? Running Ubuntu 64-bit with Lucid repository but downloaded source since repository version is at 1.40 atm |
Quote:
|
Eh okay, it's been a while, but this version should at least not exit with an error on old graphics cards, but instead will just look really ugly.
That's because apparently Intel cards and really old (<2001) graphics cards don't support textures with a size other than powers of two so the texture has to be rescaled. There's solutions to that so it won't look that bad, but it's all a bit hackish but I'll do it at some point (unless someone else wants to..). Posted it in the wrong thread at first... |
1 Attachment(s)
Uhm, with the newest version, I get some weird vertical lines going down the screen, even when I take a screenshot and everything. I'm not using an old card (a GTX 260, actually) but I am currently running Windows 7, which is probably responsible. Any chance of a quick fix for that?
|
Quote:
|
Quote:
Installed the latest nforce drivers. Works like a charm. :D |
Quote:
|
Works great on a Mac (so far). Nice work :).
|
I've been using the latest version of Gonstruct and noticed a few issues.
1) When you right click to copy+drag a tile on any layer above layer 0, it just does a regular drag the first time you do it and you have to move it one tile off and put it back where it was before you can actually copy+drag it away without deleting the tile from that spot. 2) I'm not sure if this is the way Gonstruct is handling layers or if Its a problem with the server, but I am currently using layers and sometimes when I save a level, it'll randomly place a whole bunch of ghost tiles. What I mean is the image of a tile will be there, but it will not block you, even if it is a tile that SHOULD block you. Also when you open up the level, it is not in Gonstruct either, it is only there online. I've tried deleting and reuploading the level and sometimes it works sometimes it doesn't. I've also tried saving over, updating, reconnecting, restart graal but the only thing that's worked is deleting and reuploading and that doesn't work every time. 3) There are quite a few things missing that I liked in the default editor, such as picking up a tile and holding the left mouse button to drag do a paint-brush like effect and being able to do a right click fill. However I'm guessing those are planned so I'll forget about that. If you could give me some info on the first two, Itd be much appreciated. Other than that, I'm really loving the editor and even with the few little glitches and such it is still an editor that is superior to the default in almost every way. Thanks. Edit: #2 appears to be a display issue and nothing to do with Gonstruct. |
Hey, sorry it took so long to respond. I added the first and third issue to the issue tracker on GitHub, the second looks like one side (Gonstruct or the server) is using a different tileset, as you said. I definitely agree that the tileset dialog is awful, that's one of the things that need work, which I'm probably going to get to at some point in the future, along with the other issues :)
|
Could you add a sort of small preselection window? Level editors could add the tiles they need in a level into it and it could maybe open as small window on right click inside the level? :)
|
seems like you forgot to add a file, but idk, posted the full "make" part anyhow.
http://pastebin.com/eEMsKiP0 |
Oh hm looks like you downloaded the tarball and it didn't preserve attributes. You're going to have to make the make_images.rb file executable and install ruby (if you haven't already, but i guess you did, otherwise the configure script should've complained) and then try again.
|
Quote:
|
What does `ruby -vī say? From looking at it again, it appears as if the ruby environment variable is not set so it tries to run make_images.rb as a command instead of running it in ruby. You could try ./configure again and check what it says about ruby.
|
Quote:
HTML Code:
ruby 1.8.7 (2010-01-10 patchlevel 249) [i486-linux] |
Looks exciting, I can't wait to play around with this!
Will this be included in the latest Graal update? Also, does this work online for servers? |
Quote:
The (latest Graal update) plan is to have tools go scripted, and running off the Graal engine so the community can contribute and maintain them better. Personally I'm happy about this change since it's a chance to actually re-think how the tools work and improve them. I don't think they're going be available on initial release of V6 but later on in it's life-cycle. |
Quote:
|
Quote:
|
I'm having the following issue with the latest version, also saw it being posted in the beginning of the thread.
EDIT: Seems posting a YouTube video doesn't work? Here's the URL: http://www.youtube.com/watch?v=-xY-79Iiu6c EDIT x2: Apparently there's a 0.2.1 version that there's a link too on page 4 of this thread. I tried it, and it's still happening altough with one difference. The drawing error only happens while you are actively dragging the scroll bar, the moment you release or stop moving it, it displays the level as normal. |
First time I launched it, I directed it to my Graal directory.
Second time I launched it, I figured it was automatically directed to Graal, and I ignored it and tried to launch it to a different directory. Now it's broke. "Could not start editor: boost::filesystem::basic_directory_iterator constructor: Access is denied: "C:\Windows\system32\config\systemprofile\AppData\ Local\Application Data"" I've reinstalled several times. |
Quote:
|
Quote:
|
Quote:
Idk, I haven't really played with it much. |
Quote:
|
True, but some servers give them out anyways, like UN.
|
Quote:
|
Quote:
As for scripted RC, I'm hoping that Stefan pulls through and makes it not feel like how it is now. It'd be ridiculous to enforce that kind of thing but there other times where I wish I could add scripted specific features to my external RC. |
All times are GMT +2. The time now is 07:01 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.