Quote:
Originally Posted by saetarshadowflare
(Post 1496390)
Well, if we are to add races, they all need benefits and weaknesses, even to the god slaying powers, would make many fights more interesting.
Here's a short list of races and benefits i think are fair and balanced to all, plus who's to say there wont be potions to change your race?
Human- max 21 cha, no applied weakness/resistances
Elf - max 21 dex, +10-20 magic resist
Dwarf max 21 con +20 fire resist +10 cold resist -10 poison resist -10 sustenance(DWARF NEEDS FOOD)
Demon max 21 str +20 fire resist +10 magic resist -10 cold resist - 20 holy word resist
Angel max 21 wisdom +20 holy word resist +10 lightning resist -20 death resist -10 fear resist
orc max 21 str +20 poison resist -20 magic resist
Troll max 21 con +30 poison resist -30 fire resist
Gnome max 21 int +20 magic resist -20 cold resist
Mindflayer max 21 pow +30 magic resist unable to use weapons(idk about this one, just needed something for pow)
Classes:
Barbarian max 21 str
Warrior max 21 con
Sorceror max 21 pow
Alchemist max 21 int
Priest max 21 wis
Theif max 21 dex
idk you you would want the races and classes to both have stat maxes, or just different applied weakness/resistance, either way it would make the game 100x more fun and more diverse.
|
Could add Fairy for Pow? I dno.
As far as classes go, there should be drawbacks to their benefits which should be more specific. For example:
Barbarian: +1max nat str, +5percent exp from physical, denied magic and prayer, +5percent damage bonus.
Warrior: +1 max nat con, +5percent exp from physical, denied magic.
Sorceror: +1max nat pow, +5percent exp from magic, denied swords and hammers, +5percent spell damage.
Alchemist: +1max nat int, +5percent exp from mental, attuned creation.
Priest: +1max nat wis, +5percent exp from wisdom, +5percent prayer damage/effect, denied melee, grace regeneration w/o prayer, bonus grace regen w/prayer.
Theif: +1max nat dex, +5speed, attuned: daggers, denied hammers, stealth, denied prayer, +5luck, +5percent agilty exp.
Just some thoughts, but i'd definately like to see classes have a more permanent effect on players. Some seem harsh, i show at first glance Alchemist and Thief appear to be the weakest, but if luck were alot more related to item drop %, thief would be the best for earning money, and alchemists would be the best choice for item crafting, even cooking, and also isn't denied anything. As you can see Warrior and Barbs can't use magic, so no magic exp and harder to level mental, relying on scrolls alot more. And the priest would be rewarded greatly for the no melee thing by having grace act like sp and regen w/o prayer, also can use magic.
Together with the races you showed AND gods, it'd make for interesting combinations of classes, races and gods. Eventually people pay find out what is best for what, but there'll always be a suprise element when other players work out their weaknesses.