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Classic says no.
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if the server has classic pking, UN, Delteria, and N-Pulse players would be fighting like they always do. And your acting like it would destroy the "guild" community. Guilds right now are GENERALLY based on skill already. ex: BTK. But lets say your in a guild of just friends. You can participate and STILL have fun. Someone needs to do a survey but i think at any point during the day 80% of graal players are idling so it's something else to do. And its only a few hours a each weekend day (if thats decided), so you can go back to recruiting, idling, spamming in masses shortly after. Imo as the server gets older, guilds will want to be ranked #1 and that will cause tensions which will result in many peple coming over. On N-Pulse they do guild wars (daily) and u will see the playercount go from like 4 to 40 in 10 minutes as time gets close. People come from all different servers to support a guild. To bad there guild war system is horrible and requires people not skill, and requires u to only have 1 finger to tap S. On a well thought out guild wars system, i have no doubt that it will succeed as long as it's updated often and there is things for guilds to brag about.
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Save for occasional entertainment value I don't really see a purpose in creating this. If anything, it will negatively impact the playercount/community on existing classic worlds, which is already thin enough. It also does not address global guild issues, such as multi-guilding. This just isn't a very smart idea for a variety of reasons at this point in time.
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How does a few hours of a players time each weekend or w/e negatively destroy classic worlds? I fail to understand that. imo, it will BENEFIT communities as players will make new friends, learn to work together, which will result in more local guild activity on servers when the server is not up.
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Lastly, everybody is not going to run around making new friends, peace, and love. If the aforementioned server is designed to provide guild-based competition, the exact opposite of what you stated would be true. This is already evident on the existing servers and what poor guild support exists in general. |
Nobody said this server had to be a playerworld.
It could be that you log in to an extremely small Gmap (Maybe 4 levels?) where you wait for events to begin. You can't PK or do anything except play events there. There's no questing, no FAQ, NPCs, etc. So you wouldn't actually be PLAYING the server, just playing events against other guilds. I see no problem in this. I think you all are tearing this apart way too much. It won't pull away from other servers unless it starts to has quests, adventures, NPCs, restaurants, PKing, etc. |
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And to Cloven. Look @ Era's gangs and imagine that on a larger scale. There is competition between the gangs, but it isn't difficult to leave one gang and then apply for another. And idk about you, but when i join a gang, i become friends with my fellow members and i try to help them out. When i was in LC, people would give me ammo and such and i'd do the same. I also met many people through the gangs. I see that happening, but on a global level. In addition to that, obviously a weekend isn't a few hours. I was trying to state that the events being hosted would only take a few hours of a weekend. And key players AREN'T leaving there servers, they are temporarily playing another server. And most "key" players i know on Era and Zodiac, play other servers occasionally so its NOT changing anything. I don't see how leaving a server for a few hours will cause devastation to graal. And to your people running around not making love comment, i basically answered that. When you join a guild, you have to work together to get that #1 rank that many will want, and if you don't im sure the guild leader would kick u and find someone who will listen. @xnervNATx: Then the people bashing each other now will cause more tension and we should be seeing them at these events then fighting for the right to brag. |
I understand that Tig is trying to make guilds have a point by suggesting an events server. As a long time guild leader though I don't think that this is the road to take to improve the guild community.
Guild strength, bragging rights and membership comes from competing with its rivals. This makes the whole concept of guilds more community based vs event based. With an events server you will end up not having the guild loyalty that the old system has now. People will just switch to the guild that wins more often which will in turn make this no more valuable to guilds than Nations are to Zodiac. Biggest guild wins.... big deal. No pride in that at all. I think if you take a close look at the longest lasting guilds you will find that each and every one of them has a core group of loyal members that wouldn't jump ship regardless of the outcome. These people are highly community based while the events server would just add cannon fodder to the guilds. If you want an events server just make it a nations server and you'll have the same outcome. |
what event will that be? another cw(un) mod fort(clasic) guild war(Npulse) team wars(zodiac)?
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