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Edit: Oh, yea, that forestish stuff where the lava tiles where, the very bottom left tile of the small tree is actually where a piece of fence was, might be shoot-through. But I doubt it matters. |
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Edit: I didn't saw above post, sorry! :o |
Hmm, there's a problem converting it to a type 1 tileset... it just doesn't support the needed tiles of a pics1. In that I mean that there's no tile support for bushes getting cut, vases to be picked up, rocks being picked up... and the flowers are bugged(laying more than one will only cause the first flower to animate). If you still want me to go through with it I will, but most of the pics1 tile support will have to be scripted.
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Thats fine by me, I just like the format :)
Question, do those forest tiles have inside corners? Those high bush things? |
Heh, no. I'll have to add them later, it looks like I completely forgot about them.
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The floor tiles dont connect!
The...uhm...border thing! Other then that: awesome! |
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You gonna do diagonal walls like that with other inside wall tiles?, and maybe it could be possible for outside houses? :O |
They look skewed ;P Zelda's tiles didnt look like that. With the ones you made, it will look weird on one side of the wall I guess.
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Well I originally made it to diagonally connect like so:
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I think its fine, yea, I would rather use the default castle walls to create a 90° anyway I guess. Nice work so far Dusty.
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