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MysticalDragon 11-16-2004 06:33 PM

Quote:

Originally Posted by Stefan
Once you have called addtiledef you will never need to call it again, so it doesn't make sense to put it into more than one script if you want to add tiles to a whole map. The dungeongenerator only adds the addtiledef npcs if you use the addtestnpcs option or so, which is, like the name says, for testing.

Yes true, but lets say you went over your girlfriends house to use graal. You would have to look around for the level with the addtiledef in it because it saves it to tiledefs.

Slash-P2P 11-16-2004 10:11 PM

I suggest people do what Element does.
Have all the addtiledef stuff in the system npc.

p2p_Sir_Link 11-22-2004 05:05 AM

and then use something like if(startswith(heartquest_,#L)) {addtiledef }
for tiledefs varied by levels. It's what I do.

napo_p2p 11-23-2004 01:58 AM

My server keeps showing "Client [acct] tried to warp illegaly out of [level] (hacker?)", but it isn't likely that 20 different people (some staff) are hacking. Does anyone know why these messages are being triggered?


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