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+ you both are not even playing anymore, so I dont really know where the point of these posts are. |
Server specific clans are easier managed too. Seeing as there is no longer much global staff monitoring those guilds, they are now basically obsolete. Use the clan system on GK for good happy success!
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The point of the posts are to comment on the "Clan System" update, lending our opinions as veteran players who've played, supported, and worked for/on the Graal Kingdoms server. Don't be so dismissive. While I understand this system is being used to make the Facebook integration a lot smoother as it will allow Facebook users to form clans within the game, for PC users this is pretty much just a premium with some kind of reward system to be introduced at a later date (something we're not to keen on hearing from management). You'd be more convincing if you introduced a finished product than what's available right now. |
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If you're capable of delivering said content, finish it, then release it together. If you're incapable, don't create a system that holds no benefits in comparison to the old (free) system but asks for cash. |
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Clans for example are massively bugged and keep removing people. This problem was originally noticed during the kingdom vote we did that kinda came up empty. The problem is that dbnpc flags are stored in memory and sometimes the garbage collector, or npc server restarts will erase them. Rolling the content back. The solution to this however is to move systems over to sql. And only alpho has access to the clan script, so people like me who sit on our butt scratching our head completely bored that we can't do anything but are fully capable and available... you kinda see where I'm going.. I've diverted my attention more astray from gk and I'm focusing on helping people convert older servers gs1 content to gs2. Which should have been done a long time ago. |
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Overall though, I agree with the points brought up. It's a bit silly to have to pay 19€ for a clan. I'm a firm believe of making all content available to all players on equal terms, but then having non-gamebreaking bonuses that can be purchased. As you can imagine from that, not really a fan of the gear barrels either, but I don't mind those as much given the current state of how hard it is for anyone to gear up from scratch on GK, which is one of many things I hope to eventually address. |
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As for the prices, I'm looking into adjusting them - I believe the original price was designed for a larger audience which assumed we would be live on Facebook by now. That being said, it should be possible to gain NCs readily through the player market. No one is being forced to buy NCs. That's not some shameful "admittance", as you prefer to present. It's a reality of development - there are cycles. On a personal note; I don't think it's very gracious to treat community members or community leaders this way. I'm volunteering my time and skill, and so are a lot of other valuable people. When players treat other community members aggressively, dismissively, or just otherwise rude it doesn't help anything. |
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