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reposting this because I thought it was a great idea, better than the stun, and worth me being told to my figurative face that it's not a great idea
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The thing that's most annoying about poison resist (opposed to other "secondary attacktype" resists) is the fact that the amount of resist you have also affects the effects potency. This is not normal for a secondary attacktype.
Fear, blind, and confusion's potency isn't affected by the amount of resist you have-- only the % chance of infliction. This is what's unfair about poison, as having poison resist is CRUCIAL to PvP on GK. You're either forced to switch to Ogma in order to compete, or sacrifice equipment slots for pieces of gear with Poison Resist-- which defeats the purpose entirely since you could be using those slots for stacking extra str/dex/con/hp. So you lose either way. Poison should be reverted to its newer state where it's a simple DoT effect. Then the player can decide for themselves what resists are more valuable to stack (fear, poison, etc). But at least if a player decides not to stack poison because they hate another effect more, it won't give them an incredible disadvantage like it does in GK's current state. EDIT: And Pojo's interpretation of fear is slick :cool: |
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Bile shouldn't have high-tier poison resistance in the first place. It doesn't make sense for him to compete with the Poison God in terms of resistances. He's weaker PVP, but he's not useless. Bile followers are still immune to diseases, all of them, and have a few potent ones themselves on top of cause many wounds. Quote:
As an Ogma follower, despite having a clear advantage, I'd support the new poison coming back. I don't like how one-sided spars can be since many players are bile. I'd just hope lag doesn't follow. |
From what I gathered they were pretty set on keeping stat reduction on poison
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As long as poison resist doesn't affect the potency of the poison (Only % chance), it's a much more level playing field. |
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I should have been more specific. The new/removed poison is/was like that.
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And sean, even if I buff to 99% resist I have dropped to 22-22-22, or thereabouts before. |
Resist shouldn't have anything to do with PVP on GK solely because of the mechanics behind them. All PVP issues could be easily resolved by removing them and tweaking damage formulas. Making it not only more noob friendly but making it all around more fun and causing less running. A big thing that hinders PVP is also the fact that you can drop items which is a big reason everyone runs away instead of fighting to the death so that whole system also needs to be rethought/revamped. The systems are already created/modified for it for the most part but they just need to be enabled.
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Anyways i'll start using more basic words so people like Sean don't complain. You said bile followers are immune to diseases sure you're absolutely right, except that when you're constantly being diseased you end up becoming immune? So doesn't that make one of the sucky reasons you listed useless? Yes, we have as high resistance as the ''poison god'' but remember we are not granted with poison on our weapon. Let's be completely honest unless we use a top tier weapon we'll be stuck with 2 weapons, and perhaps we did have a top tier weapon ogma/gov followers will always be ahead by 1 attack type until life steal works. Bile has negative holy word, and what do you know the Ogma followers are given holy word making it easy to kill the bile followers! yeah! :D |
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I'd like to see drops upon death being removed and only for "Kills" to show up in profile. That way when players enter b-mode they do it for more kills, and exp, but have no down-fall except maybe being bullied by other players. Which in turn won't be that bad if we removed death counter and drops. Pros outweighs the cons in my opinion. Quote:
I don't understand. Why should Bile have poison on their weapon. Where does this point follow through? :confused: Holy word is your downfall just like magic is ours. Even as Ogma, I use two weapons. I just don't understand a single point you're making. You want to make bile, once again, a ridiculously strong god, and that's fine but at least put some thought into it. |
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Can you show me where i mentioned bile should have poison on their weapon? I believe i said you'd always be ahead of us by 1 attack type until life steal is input. Unfortunately, just in case you weren't aware everyone who wears RoWs has magic as a downfall, you aren't special lmao. Oh, you use 2 weapons now let's clarify, In spar where it's actually rewarding and quick all that's necessary is 1 top tier weapon OR Ogma/Gov followers. You're probably talking about real PvP where the damage is way lower and your holy possession eventually runs out. Incorrect, it's only been considered ''TOO OP'' now that fears been enabled and that's totally fine to remove that. But I do not think before it was a strong god, now now if it was that strong there would be no Ogma/Gov followers. If it was like you said ridiculously strong, nobody would hesitate to switch even if it meant losing some exp since it's more rewarding aren't I right? |
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Attack types are in development, if you're actually complaining because you're missing out on one. Please stop posting. This is probably exactly why all attack types should be released at once to stop people like you from crying. x_x Quote:
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Just because somethings good doesn't mean everyone hops on the bandwagon and follows. I'm not sure where your theory follows through there. However, I do know that over half the server is bile when there's 6 other Gods to choose from. That fact should speak for itself. |
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