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Electricity stunning seems a bit too much. Cold essentially used to stun you for the same duration, and it was such a pain in the ass. I think electricity could amplify damage taken by x amount. Stunning wouldn't be bad though if the % is lowered. Quote:
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So does poison nerf stats again now or what? It happened to me in a fight and I didn't expect that, since I thought that it's a burst dmg now without nerfing stats. Was this changed back again? :D
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Fear is now enabled again and got a new effect!
Log on and test it out :) |
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What's happening to Ogma/Gov players is they'll get feared, and then during that freezetime fear will constantly be re-applied. Allowing the attacker to land 8+ free hits if luck is on their side. Not much of a fight at all :p And if Bile users do see a nerf to their immunity to fear, I can only imagine how powerful a Messiah bow will become due to the Slay Undead attribute (especially under fear's current state). |
Whens poison getting nerfed
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i heard it was and it was magnificent it didnt lower stats or stun and it just did damage, sounds good.
then everything changed when the fire nation attacked |
What exactly does "weaponmagic" (govannon) do anyway? I know it does rough damage on weapons but what if you don't use that? Does that mean, that your weapon doesn't make alot of damage in spar (i.e. Hotaruspar) through IWDs alone?
Is there anyone who can explain this weaponmagic damage? How much is it at all and does it even work in Spar (if so, what about pvp)? I was wondering, if it's a better choice to bless the weapon to ogma or govannon, if I had to decide (it's about spars and pvp not pve). :) |
Weaponmagic has no resistance.
And resistances mean nothing in spar. You do a percentage based damage due to opponent's health and your damage. |
There are 2 types of fighting on GK at the moment - Sparring, Battle-Mode (B-mode)
Sparring doesn't take resistance into account, unless it's an attack effect (Poison, Fear, Blind). Damage is solely based on your damage and the opponents armor class. Battle-Mode fighting is where weaponmagic is useful because resistances are used. Cold, Electricity, Fire, and Physical are the other attack-types that people are going to have resistances to, but you can't have any resistance to weaponmagic. No resistance means more damage. (y) |
What exactly are the effects of the attacktype fear now? It has been changed so often and I didn't get a chance to try it out.
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