![]() |
Quote:
|
Quote:
|
Quote:
|
Even better idea, set up a remote connection for Loriel. Use OSX without physically having it.
|
That's what I said is a security risk to me. Anyone that compromises hi mcould attack me...
Also heres an update... I only got 2 error's and 1 was as simple as changing target from 10.10 to 10.9. Quote:
|
Quote:
|
Quote:
|
Quote:
|
Ok. I've setup gtkmm on my mac mini before. If I do manage to compile I can give instructions for os x. Going to be alot of playing around and adjusting. If you don't mind me asking how come the libraries went all included in the git hub project?
|
Quote:
Linux desktop applications tend to depend on dozens if not hundred of other packages being installed on the system. Installing the application, all the libraries the application depends on, and the libraries those libraries depend on is usually handled by the operating system on unix (which is what I think macports is trying to implement on OS X). It's not the role of git. Edit: I believe homebrew is an alternative to macports but I have no experience with that either. |
Yes home brew is and I've been told to use it in the past. I only asked why the libraries went included because other open source projects like torque2d come with all the libraries needed to compile
|
I just got here, but I was successfully able to build Gonstruct on 10.10.1 with absolutely NO problems at all. I did a pull request for the readme as you need to install "gtksourceview2", not "gtksourceview", but once that's done, as long as you do everything right, it should compile with 0 errors and 0 warnings.
If you have xquartz and maports installed, you should be able to just run this: git clone https://github.com/fry/graal-gonstruct.git sudo port install gtkmm sudo port install gtksourceview2 sudo port install gtkglarea2 sudo port install boost sudo port install cmake cmake . make src/level_editor/gonstruct And about 30 minutes later, you should be done. Side note, your "Graal Directory" will be ~/Library/Application Support/Graal |
And no, you do not need to install Ruby - it's already installed, and you may not need to install boost as I believe gtk needs it - but it never hurts to run that line. Just ideally do NOT install the ports version of Ruby, use the Apple-provided version or use rvm!
If you're that gunshy, you can try this: https://drive.google.com/file/d/0B0G...ew?usp=sharing |
I can give this a try and verify if it works or not for other people. I have both a 2014 MacBook Air, and a 2012 Mac Mini. Don't think it should matter tho both are running 10.10.1 as well but I will definitely give this a try.
|
I didn't realize it, but it compiles with shared libraries, so the binary does work, but you still need to run through the ports steps (It took 2 minutes to compile - so using the binary is near unnecessary)
I've successfully done this on a Late 2013 21.5' iMac w/ 10.10.1, and a Late 2013 MacBook Pro, also running 10.10.1 (Partially mucked by the Yosemite Beta) - probably the most frictionless compilation I've ever dealt with (I remember back when I used Unix - 300+ warnings was "acceptable" when building even major projects like Firefox) I do want to look into making some changes to it, but I don't know if I'll ever get around to having time to. A "Reload" button for the tileset would be nice. |
All times are GMT +2. The time now is 01:38 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.