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-   Era Bugs and improvements (https://forums.graalonline.com/forums/forumdisplay.php?f=163)
-   -   Suggestions thread (Formerly: We're listening...) (https://forums.graalonline.com/forums/showthread.php?t=134256528)

DustyPorViva 12-06-2010 08:38 PM

Quote:

Originally Posted by bloodykiller (Post 1615142)
u obviously dont play era
in a raid u would just die after 1 second if every bullet affects u

If you're right up against someone? Sure. Don't get so close to someone holding a ****ing shotgun.

There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose.

Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever.

salesman 12-06-2010 08:44 PM

Quote:

Originally Posted by bloodykiller (Post 1615142)
u obviously dont play era
in a raid u would just die after 1 second if every bullet affects u

A shotgun would shoot a cloud of bullets, but each bullet would only do 1 dmg or some very small amount. The closer you are, the more damage you take because more bullets will hit you.

Everything would have to be rebalanced, and if done properly, it could definitely work.

bloodykiller 12-06-2010 08:45 PM

Quote:

Originally Posted by DustyPorViva (Post 1615148)
If you're right up against someone? Sure. Don't get so close to someone holding a ****ing shotgun.

There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose.

Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever.


era is not supposed to be a realistic game
and how do u not get close if ur in a small place (i.e. elevator) or someone is holding a door?? u cant give a good opinion, simply cuz u dnt play era
i can assure u that shotguns r fine as they r

Quote:

Originally Posted by salesman (Post 1615150)
A shotgun would shoot a cloud of bullets, but each bullet would only do 1 dmg or some very small amount. The closer you are, the more damage you take because more bullets will hit you.

Everything would have to be rebalanced, and if done properly, it could definitely work.

shotguns r the opposite now..they r used for far ranging due to the spread of bullets
i understand it isnt realistic but i dnt think era should be realistic, anyone who wants to play a realistic game wouldnt play graal

Demisis_P2P 12-06-2010 09:21 PM

Quote:

Originally Posted by bloodykiller (Post 1615155)
shotguns r the opposite now..they r used for far ranging due to the spread of bullets

Maybe by retards.
Stand on the opposite side of the level from me and shoot at me with a shotgun. You will never land a hit. I'll just walk through the gaps in the single wall of spread out bullets. You'd get a better and more constistant long range spread with an uzi.

Shotguns are made for close range, but at the moment they do the same damage per shot as a handgun, fire slower, have smaller 2-8 bullet clips, and have more freeze. I don't see how there is ANY balance there.

Shotguns at the moment are for breaking doors, and that's all.

I realise Era isn't meant to be realistic, but it's also not a ****ing fantasy RPG with dragons and magic spells. Handguns shouldn't shoot faster than AKs and shotguns shouldn't do less damage than handguns, you ignorant c#nt.

DustyPorViva 12-06-2010 09:49 PM

Quote:

Originally Posted by bloodykiller (Post 1615151)
era is not supposed to be a realistic game
and how do u not get close if ur in a small place (i.e. elevator) or someone is holding a door?? u cant give a good opinion, simply cuz u dnt play era
i can assure u that shotguns r fine as they r

Who ever said realistic? I said EVERY OTHER game. Cartoony, realistic... it doesn't matter, they all implement shotguns in roughly the same manner. Why? Because it works.

WillaWonka 12-07-2010 12:11 AM

I have 2 perfect solutions for shotguns!

1. Have them die away after it passes a few tiles, enabling close range only or
2. Delete all shotguns and just say sorry to those who lost them. <-- Requires less work.

Meph 12-07-2010 03:15 AM

Quote:

Originally Posted by DustyPorViva
If you're right up against someone? Sure. Don't get so close to someone holding a ****ing shotgun.

There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose.

Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever.

The only way this would work on Era would be, as Salesman already suggested, to lower each shotgun bullet to about 3 damage.

Era isn't a game where shotguns, or any gun for that matter, do damage in that fashion. It just doesn't happen. There's nothing wrong with the way they function now.

On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive.

Clip size and reload speed are already level; and altering the bullet speed of any gun is laughable. It's been done before, and failed miserably. 65% of PKing on Era revolves around dodging bullets. This includes weaving in and out of bullets, matrix-style. This weaving is possible because the bullets move slightly faster than your player. Changing the speed of bullets would ruin this game- period.

And in case you're wondering where I distribute the other 35% of PKing:
25% of it is timing your shot, and 10% is knowing what guns to use in each situation.

Seeya 12-07-2010 03:17 AM

Gun renting. Pay a store to borrow a Tommy Gun, lets say, for an hour. $35k. Or an AK47, $100 an hour.

It'd be reasonable, get cash out of the economy...

Demisis_P2P 12-07-2010 03:48 AM

Some way to peek through doors, so that I could, for example, stand at BH's garage door and peek inside and see what is going on around the door inside (even if it's only an 8 tile radius or something).

So that explosive traps and door laming aren't as effective at completely **** blocking and driving away any raiding parties.

Make a mirror item and sell it or something.

WillaWonka 12-07-2010 04:16 AM

Quote:

Originally Posted by Meph (Post 1615220)
and 10% is knowing what guns to use in each situation.

or knowing how to effectively counter-attacking another player, as knowledge as how your guns work instead of having to change like a cheap bastard.

Just like your pk style change from neo rifle to sten to shipka to mp5.

DustyPorViva 12-07-2010 04:45 AM

Quote:

Originally Posted by Meph (Post 1615220)
On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive.

Making it viable in PK would make it overpowered? I guess if it's better to have a gun on a gun server whose purpose is not to actually kill but degraded to just bust down door's, whatever. It doesn't HAVE to serve that purpose, it just has to be balanced.

bloodykiller 12-07-2010 06:57 AM

Quote:

Originally Posted by Meph (Post 1615220)
The only way this would work on Era would be, as Salesman already suggested, to lower each shotgun bullet to about 3 damage.

Era isn't a game where shotguns, or any gun for that matter, do damage in that fashion. It just doesn't happen. There's nothing wrong with the way they function now.

On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive.

Clip size and reload speed are already level; and altering the bullet speed of any gun is laughable. It's been done before, and failed miserably. 65% of PKing on Era revolves around dodging bullets. This includes weaving in and out of bullets, matrix-style. This weaving is possible because the bullets move slightly faster than your player. Changing the speed of bullets would ruin this game- period.

And in case you're wondering where I distribute the other 35% of PKing:
25% of it is timing your shot, and 10% is knowing what guns to use in each situation.



i agree 100% with meph
changing shotguns would defeat the purpose of era, players play this game to dodge bullets, not cuz it's realistic or other games work in different ways

Demisis_P2P 12-07-2010 08:28 AM

If you're familiar with the way that GK's shops automatically restock, I'd like to see something similar done on Era, with just one or two item slots in each NPC store (in addition to the regular stock) as a way to constantly release guns (or batches of discount ammo) to the public and give everybody a fair and equal chance of getting them without having to wait for and rely on auctions.

Seeya 12-07-2010 12:29 PM

Quote:

Originally Posted by Demisis_P2P (Post 1615271)
If you're familiar with the way that GK's shops automatically restock, I'd like to see something similar done on Era, with just one or two item slots in each NPC store (in addition to the regular stock) as a way to constantly release guns (or batches of discount ammo) to the public and give everybody a fair and equal chance of getting them without having to wait for and rely on auctions.

Would be neat, as GK has the occasional very rare Ring of War spawn, Mp5 Navy or something could spawn for $200k cash incredibly rarely.

Donark 12-07-2010 02:01 PM

Quote:

Originally Posted by bloodykiller (Post 1615258)
players play this game to dodge bullets

I'm pretty sure you just tank bullets since you have an insane ammount of hp.

But don't alter the bullet speed, that would honestly ruin the game like Meph said. Any slower would cause your player to practicly out run bullets, and any faster bullet dodging would become too dificult. Look at Zone, you can't dodge on that server and it's lame.


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