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Nobody said this server had to be a playerworld.
It could be that you log in to an extremely small Gmap (Maybe 4 levels?) where you wait for events to begin. You can't PK or do anything except play events there. There's no questing, no FAQ, NPCs, etc. So you wouldn't actually be PLAYING the server, just playing events against other guilds. I see no problem in this. I think you all are tearing this apart way too much. It won't pull away from other servers unless it starts to has quests, adventures, NPCs, restaurants, PKing, etc. |
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And to Cloven. Look @ Era's gangs and imagine that on a larger scale. There is competition between the gangs, but it isn't difficult to leave one gang and then apply for another. And idk about you, but when i join a gang, i become friends with my fellow members and i try to help them out. When i was in LC, people would give me ammo and such and i'd do the same. I also met many people through the gangs. I see that happening, but on a global level. In addition to that, obviously a weekend isn't a few hours. I was trying to state that the events being hosted would only take a few hours of a weekend. And key players AREN'T leaving there servers, they are temporarily playing another server. And most "key" players i know on Era and Zodiac, play other servers occasionally so its NOT changing anything. I don't see how leaving a server for a few hours will cause devastation to graal. And to your people running around not making love comment, i basically answered that. When you join a guild, you have to work together to get that #1 rank that many will want, and if you don't im sure the guild leader would kick u and find someone who will listen. @xnervNATx: Then the people bashing each other now will cause more tension and we should be seeing them at these events then fighting for the right to brag. |
I understand that Tig is trying to make guilds have a point by suggesting an events server. As a long time guild leader though I don't think that this is the road to take to improve the guild community.
Guild strength, bragging rights and membership comes from competing with its rivals. This makes the whole concept of guilds more community based vs event based. With an events server you will end up not having the guild loyalty that the old system has now. People will just switch to the guild that wins more often which will in turn make this no more valuable to guilds than Nations are to Zodiac. Biggest guild wins.... big deal. No pride in that at all. I think if you take a close look at the longest lasting guilds you will find that each and every one of them has a core group of loyal members that wouldn't jump ship regardless of the outcome. These people are highly community based while the events server would just add cannon fodder to the guilds. If you want an events server just make it a nations server and you'll have the same outcome. |
what event will that be? another cw(un) mod fort(clasic) guild war(Npulse) team wars(zodiac)?
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http://upload.wikimedia.org/wikipedi...AndWaldorf.jpg |
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classics votes should get doubled because era/un/gk sucks
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same server wtf
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I'm so ready for Guild Swat and Snipers. XD
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I reckon this is going to fail, it'll die out within the month.
Not saying its a bad idea, just saying it'll become another one of those forgotten servers. |
I think this idea is bad.
It would "steal" the players from the current servers. UN would be dead, everything about UN = Playing events. So instead of fixing a problem, you're moving a problem. |
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I wish the poll results were public, I'm sure that'd be a laugh.
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I think the Events Server is a good idea, and could bring back the old guild activites a bit, it just needs a good solid plan to it. Only have it show on playerlist when events are being hosted. Maybe something along the lines of there being a total of 10 events hosted daily, and automatically. An option could be added to F3 options like, 'Enable Global Event Notification' for the time an Event is close to being activated. Require a registered global guild tag to be on in order to log on the server, if no then serverwarp him/her. |
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bringing back competitive sparring would be fun..
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I say no as well. Why fix something that apparently has been "imporoved" already. Dont fix it for us if this is the resolution, it will make guilds worse.
Everyone who said another server will kill player activeness in guilds is right. It will, I know ive lost people to other servers easily, hmmm, those suck ones i think. theres 2. This needs to be incorporated into the servers, geeze, make it mandatory for the server, i dunno. In '99 when i started, there was 1 server with around 430-550 every time i got on, player count is around the same, maybe 20-50 lower, depending on the night and time. Just sayin. |
Soooo, is this a yay or nay? It'd be a decent start for 'new things on Graal'. Some may say this is not a good idea to improve global guilds, but honestly, what else is being done for guilds? Nothing. How often is it that a project for the community is worked on by a 'global'? Rare/Never (No offense). I say scratch the pointless poll and go for it, something new needs to happen on Graal a.s.a.p, other than client improvements. >.>
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i was actually trying to make a server like this one for a couple years, never got anyone to think it was a good idea past the "i'll play it when it's up" type crap. this can work out to be a good idea, if it's done correctly. the objective has to be not to make guilds move onto a new home server, but to give guilds a protected place away from their home servers in which to compete against one another in an unbiased no-lag environment, which can be done through a dedicated "guild" server; the server can be closed and opened depending on when events were being hosted - when nothing was going on, it'd be expected that the server would have 0 players on it, as everyone would be on their home servers. the way i envisioned the server running was something like, a very small overworld which contained only a sparring complex and an underground guild wars complex. PKing can be done on the overworld, which would be a massive PK zone for wasting time, or perhaps an area for any type of PK war could be done directly on the overworld. sparring tournaments and leagues could take place in the sparring complex, which isn't hard to create at all; guild sparring isn't all that complicated to make happen if the scripts and the right people are on. the guild wars complex would obviously host a type of guild war system who's goal was to make everything equal (as graal has always been about everyone having the same amount of hearts, sword power, shield power, etc. at least for classic-type servers), except for the skill of the guild members. i know i've talked to some people about a certain type of system, and they've all said i had an awesomely worked out system, but i'm not gonna post it because i doubt it would be used or considered to be used. the fact of the matter is, the people crying over losing players aren't thinking about this type of server in the right way: i'd love to have a closed off server in which me and my guild could battle out some other guild both in a fair guild war system and in sparring. but, that said, i somehow doubt any of this is actually going to have any fruition, especially from some of the posts i've been reading from people who i hardly ever even see on graal, much less who are in guilds or care about guilds. |
Well, a lot of people express concerns about the idea, so I have a feeling if I pursued it I would have a hard time finding developmental help.
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what happened to graal's "elite" teams of developers? i'm sure creating a small guild's event server could be a priority for the GST and what-not? |
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By reading all these posts, I feel half yes/no. :( |
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I quite like this idea :).
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just for an update, whats the current mind set you have for this idea Tig? i hope it isn't a definite no-go ):?
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Any updates on this, or was this just a tease?
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