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-   -   New accounts (https://forums.graalonline.com/forums/showthread.php?t=75469)

ReBorn_Spirit 08-25-2007 11:32 PM

Quote:

Originally Posted by Sam (Post 1342901)
And what will GP's do to get players items back? There is not reason to have GP's. If players just don't lend their items and use trade tables correctly!

Uhm sorry to uh butt in but Trials can't use trade tables.

cyan3 08-26-2007 12:58 AM

Quote:

Originally Posted by ReBorn_Spirit (Post 1342994)
Uhm sorry to uh butt in but Trials can't use trade tables.

It must not have been changed yet from when triel didin't save.

Admins 08-26-2007 12:07 PM

The RC will need to be updated to use the community names, will try to do that soon.

ChrizP2P 08-26-2007 12:49 PM

Quote:

Originally Posted by Stefan (Post 1343228)
The RC will need to be updated to use the community names, will try to do that soon.

:) thanks

napo_p2p 09-20-2007 02:25 AM

Ideally, the Graal##### accounts should just be for trials. Once an account is upgraded, then they should be able to pick an account name.

Skyld 09-20-2007 09:14 AM

Quote:

Originally Posted by napo_p2p (Post 1348769)
Ideally, the Graal##### accounts should just be for trials. Once an account is upgraded, then they should be able to pick an account name.

They can already pick a community name.

ViperZakuto 09-20-2007 12:42 PM

i think their community name should show when you hover over there name, on the playerlist, instead of account name.... that would solve a lot of problems.

still keep the origional account in the profile.

Twinny 09-20-2007 12:47 PM

Quote:

Originally Posted by Skyld (Post 1348808)
They can already pick a community name.

Why even have account names and community names? There doesn't seem to be any advantages to this.

ViperZakuto 09-20-2007 12:50 PM

Quote:

Originally Posted by Twinny (Post 1348819)
Why even have account names and community names? There doesn't seem to be any advantages to this.

you don't get a communtiy name unless your gold... so this is another restruiction.

Crow 09-20-2007 03:00 PM

Quote:

Originally Posted by ViperZakuto (Post 1348818)
i think their community name should show when you hover over there name, on the playerlist, instead of account name.... that would solve a lot of problems.

still keep the origional account in the profile.

It's already displaying the community name on mouse over on the playerlist and in the profiles since the new update. I think thats fine.

ChrizP2P 09-20-2007 03:34 PM

Well my right clicked account name has changed from graal674779 to chrizp2p. and it doesnt seem anyone else's have changed.. so er.. thanks stefan? lol :)

Skyld 09-20-2007 03:52 PM

Quote:

Originally Posted by Twinny (Post 1348819)
Why even have account names and community names? There doesn't seem to be any advantages to this.

It's simple. Scripts, and the gserver, can internally identify players with the account (Graal000000) name, which means that a new player can create an account and start playing straight away. They can then later pick a community name to display to other players, but since the actual account name hasn't changed, then the scripting on each server still recognises it as the same player (for example, DB_Bank.("account_" @ player.account) or similar).

It's designed to let players start playing straight away, without breaking things later when they have eventually decided upon an identity. I'm fairly sure that's an advantage.

ViperZakuto 09-21-2007 12:04 AM

Quote:

Originally Posted by Skyld (Post 1348840)
It's simple. Scripts, and the gserver, can internally identify players with the account (Graal000000) name, which means that a new player can create an account and start playing straight away. They can then later pick a community name to display to other players, but since the actual account name hasn't changed, then the scripting on each server still recognises it as the same player (for example, DB_Bank.("account_" @ player.account) or similar).

It's designed to let players start playing straight away, without breaking things later when they have eventually decided upon an identity. I'm fairly sure that's an advantage.

yes i see... but does there community name show up in there profile? I think there origional account name should show up in the profile. If not then that would make scamming easier... just keep changing your community name to confuse people.

napo_p2p 09-21-2007 04:08 AM

Quote:

Originally Posted by Skyld (Post 1348840)
It's simple. Scripts, and the gserver, can internally identify players with the account (Graal000000) name, which means that a new player can create an account and start playing straight away. They can then later pick a community name to display to other players, but since the actual account name hasn't changed, then the scripting on each server still recognises it as the same player (for example, DB_Bank.("account_" @ player.account) or similar).

It's designed to let players start playing straight away, without breaking things later when they have eventually decided upon an identity. I'm fairly sure that's an advantage.

If Graal###### were used only for trials, no saving should be going on, so scripts shouldn't get messed up.

Crow 09-21-2007 01:49 PM

Quote:

Originally Posted by ViperZakuto (Post 1348900)
yes i see... but does there community name show up in there profile? I think there origional account name should show up in the profile. If not then that would make scamming easier... just keep changing your community name to confuse people.

Did you even read what I said? Shouldnt be too hard..

Personal Jesus 10-07-2007 01:58 AM

problem with this system : nondev jobs without RC such as GP/ET cannot summon accounts with a community name because you cannot see their true account.

Vulcan 10-07-2007 03:05 AM

Quote:

Originally Posted by napo_p2p (Post 1348919)
If Graal###### were used only for trials, no saving should be going on, so scripts shouldn't get messed up.

Except that the new trial system (guests) allows for saving.

Admins 10-07-2007 03:19 AM

Quote:

Originally Posted by Personal Jesus (Post 1351432)
problem with this system : nondev jobs without RC such as GP/ET cannot summon accounts with a community name because you cannot see their true account.

Scripts can also use findplayerbycommunityname(). If you know of servers that have scripts which don't work well with community name then tell us so that me or the GST can eventually help fixing them.

Knight 10-07-2007 06:33 AM

Either way, it was a lot more simple before. I've had friends sign up for the first time, it took them over an hour just to figure all of that out. It would be best if you could choose your own password...

Twinny 10-07-2007 06:45 AM

Quote:

Originally Posted by Knight (Post 1351488)
It would be best if you could choose your own password...

Just poke Ibonic or Stefan for that one :p. I agree with the new accounts system for one thing: good names won't be stolen by non-paying peeps.

Kirble 10-07-2007 01:09 PM

I must admit, it is a pretty dumb move, I mean, it's not as if people can't come up with an account name for themselves, i mean 'Hotmail' hasn't had a move like this and they have thousands of members...It's not like all players on Graal want to go by the name of 'Naruto' or 'Ash Ketchum'.

The new account names, i.e. Graal###### also proves difficult to summon, warp to, jail or add event coins to, trading to the accounts is also a problem.

zokemon 10-07-2007 01:36 PM

Quote:

Originally Posted by Kirble (Post 1351518)
I must admit, it is a pretty dumb move, I mean, it's not as if people can't come up with an account name for themselves, i mean 'Hotmail' hasn't had a move like this and they have thousands of members...It's not like all players on Graal want to go by the name of 'Naruto' or 'Ash Ketchum'.

The new account names, i.e. Graal###### also proves difficult to summon, warp to, jail or add event coins to, trading to the accounts is also a problem.

Then tell the scripters on such servers to get their asses in gear and make some changes that takes all of 5 seconds. Hotmail doesn't make a move like this because they can't so you can't really use that as your reasoning.

blazeingonix 10-07-2007 07:40 PM

I was triyin to make other account and i can't chose the name...

Kirble 10-08-2007 09:06 PM

Quote:

Originally Posted by zokemon (Post 1351520)
Then tell the scripters on such servers to get their asses in gear and make some changes that takes all of 5 seconds. Hotmail doesn't make a move like this because they can't so you can't really use that as your reasoning.

I was trying to get the point across that unless there is a specific and intelligent reason behind getting the new style of accounts i.e. Graal###### or pcid:###### etc then there would not be a need, if it is just to allow versatility in account names. Also, if it is just to differentiate between trial accounts a payed account, why not have the account names as "chosen account name-Guest"??

KyleNicholson 10-11-2007 07:05 AM

I thought you could change after upgrading. The "community" name.

blazeingonix 10-31-2007 07:59 PM

Stefan, can you change that?

Knight 11-07-2007 10:40 AM

This update fails so hard... Oh man all I have to say is "Screw ye community names, the old Graal was ye best attempt at success". Well that just about sums it up...

unixmad 11-10-2007 10:46 AM

The idea was to allow someone to enter into the game without choosing an account name, it is connected to the activex/plugins system.

We came to this idea become lot of new players never came into the game because of the long process:
- Choose an account name (it was harder and harder)
- Confirm email
- Download graal
- Put account name/password (copy password from email)
- Enter into the game.

The system can probably be improved by pushing players to choose quickly a community name.

It require a little bit more work and organisation for scripters but it is really worst it for getting new players.

Elk 11-10-2007 02:40 PM

Agreed :3
More advertisement would be good too! and make people from graal vote on mmorpg.com for example xP
or other things...

Rufus 11-10-2007 11:10 PM

Quote:

Originally Posted by unixmad (Post 1357515)
The idea was to allow someone to enter into the game without choosing an account name, it is connected to the activex/plugins system.

We came to this idea become lot of new players never came into the game because of the long process:
- Choose an account name (it was harder and harder)
- Confirm email
- Download graal
- Put account name/password (copy password from email)
- Enter into the game.

The system can probably be improved by pushing players to choose quickly a community name.

It require a little bit more work and organisation for scripters but it is really worst it for getting new players.

While until recently I thought that community names didn't act like account names, it's partially receiving criticism due to the lack of updates in areas which still handle accounts.

There are some bugs and features with the new community names that need addressing, in order for them to fully be integrated in replacement of account names:
  • RC hasn't been updated and display Graal* accounts on the accounts list instead of the chosen community name.
  • The account files which are storing the account data are stocked with Graal* accounts, instead of the community names. I'm not sure how this issue could be tackled, especially how they'd need to be renamed on every server when a community name is chosen, but for the purposes of organization it causes problems. If someone needs to find an account in the accounts file, they're going to need to know the Graal* account, and it's very hard to distinguish between them. In the future, if there is an increase in accounts being created the Graal* accounts are going to fill one folder, while everyone previously was spread out.
  • A lot of server staff are not aware that the 'findplayerbycommunityname' function even exists and that they need to update the old. To solve this issue, and save a lot of servers having to rescript (which could take a while to do for some) the 'findplayer' function could be changed to act like 'findplayerbycommunityname' which works in the same way as 'findplayer' did, just with the addition to working with community names. In changing the old function, there would be no need for the new one, and it would save a lot of time and work for the servers to integrate community names.
  • When players who have chosen community names are on other servers other than the one you are playing, on the playerlist their accounts are displayed as Graal* accounts, rather than their chosen community name. The profile of the players also displays the Graal* account, but when they log onto the server you're playing on their community replaces both.
  • Warpto on the client needs to be updated, but if 'findplayer' was changed to act like 'findplayerbycommunityname' as mentioned previously, this would probably be fixed.
If these suggestions were implemented, I believe the complaints about the feature would probably cease, as the community names would then be acting as the former account names did. I'm not convinced though that this solves any issue that may have been around, nearly every game (I'd possibly stretch to anything that requires an account name, actually) uses the generic account name register-then-play system. I also think with this new option, an income of money (albeit a small one) will probably be lost. Players register with stupid account names, and when they're more established on the game they usually find the asterisk in front of their nicknames appealing. I have no idea why the asterisk is appealing, but just take a look around Graal. Players then register new accounts, for the simple reason that they initially picked an idiotic name. With the option of picking an account name later, this reason for creating new accounts could be under threat, thus a smaller amount of accounts being created from existing customers making another reason to upgrade being lost. Just a thought.

Crono 11-14-2007 01:54 PM

Shame the above seems to have been ignored...

Horrified 11-14-2007 02:12 PM

Quote:

Originally Posted by Gerami (Post 1358348)
Shame the above seems to have been ignored...

It speaks for itself...it explains how Graal would've benefited not having this system, which is genius.

Crow 11-14-2007 04:12 PM

It does highly benefit by having the system. The basic idea isnt that bad. The problem is that not all the changes were made. If they were made before and they wouldnt have announced the whole stuff, we would probably not even notice it.

Rufus 11-18-2007 09:53 PM

Quote:

Originally Posted by Crow (Post 1358357)
It does highly benefit by having the system.

I don't see it.

Crow 11-18-2007 10:10 PM

Well, ok, lets just strike that and say its...useful.

Rice2k 11-23-2007 02:15 AM

Quote:

Originally Posted by Crow (Post 1331229)
I know, I know...but I think the overall idea is not good, because you have no damn idea who the hell is who if you are checking accounts. Like you hover over one of the 14 'unknown's in your friendlist to check who you actually wanna meet and 6 of them actually say something like Graal123456 or pc:123456...thats just not cool o.O

I agree. I look at my player list with account name. Not names.

Twinny 11-23-2007 03:25 AM

It is a tad bit annoying having a graalxxxxxx pm me and saying, "Hey u rember me, yes!!?!".

To that end, it would be cool if we could put our own nicknames on players so we could switch between Account, nickname and personal nickname. Could also show all three when hovering over the player list entry.

Example:
Account: Gerami
Nickname: Crono (Pluffy Gang)
Personal Nickname: Crownoh

Crow 11-23-2007 03:02 PM

Quote:

Originally Posted by Twinny (Post 1359969)
Personal Nickname: Crownoh

!!

cbk1994 11-29-2007 02:07 AM

I was wondering why this was ever even implemented. Seems only to have caused pain to people :(

This and observer mode ... and the non-universal v5 client for mac ... my only problems with v5

firefury 01-02-2008 04:26 AM

Quote:

Originally Posted by unixmad (Post 1357515)
The idea was to allow someone to enter into the game without choosing an account name, it is connected to the activex/plugins system.

We came to this idea become lot of new players never came into the game because of the long process:
- Choose an account name (it was harder and harder)
- Confirm email
- Download graal
- Put account name/password (copy password from email)
- Enter into the game.

The system can probably be improved by pushing players to choose quickly a community name.

It require a little bit more work and organisation for scripters but it is really worst it for getting new players.

Account name: Adding numbers or letters to the end of them arent THAT hard.
Confirm email: takes no more than a minute
Graal Client: takes like a minute to download.
Password: What about letting us choose our OWN passwords? it takes like a week to memorize it.

What a "Hard" procedure...


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