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You probably can't even code in gscript, let alone get hired as staff. Wheres your diss at now? |
did i ever say i would be a good staff member? it's just that sales thinks he's like the best staff member in history whilst he's clearly not
go code kid |
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quests should give special items, whether they're health potions, guns, etc. repeatable quests could give tokens that you save up and buy something awesome with after a few weeks. |
Any sign of dominance, stating facts, and/or siding against is provoking the alpha male known as bloodytampon. You should know that by now :(
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Also, here is another idea for a quest (probably would be a group quest).
There is a research facility that has been infested with zombies. You and the rest of your group are tasked with clearing out the facility, room-by-room, floor-by-floor, killing waves of zombies until you get to the roof, where there is a giant zombie boss that you have to kill before the helicopter can extract you. When you kill the boss, he drops a random piece of loot for each person in the group. You get in the helicopter and fly away. The end. |
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I'd agree with "special items" if they were consumable. In fact, heli-bombs and jet pack fuel for a jetpack were consumable items that were originally intended to be for a replayable quest I was making. I guess I should have been clearer in my original post: I believe quests are a huge waste of development time because the benefits are rarely long-term. My post was just stating what I think would make quests less useless. |
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I hope we can both agree that, right now, the development team's focus should not be on any type of quest at all. |
My reason for not PKing is that I don't have the weapon that I want. Ever since they took away the Black Holster I haven't killed anyone!
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So can anyone supply a "replayable quest" idea for Era? I'd love to hear an example
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The thing about repeatable quests is: you can make any quest repeatable. The important part is the reward for the repeatable quests has to stack up over time to offer you some sort of reward for repeating the quest. It could be money, ECs, some other sort of currency, but as long as it pushes you toward a bigger reward down the line, people will keep doing it. |
killing zombies and NPCs just doesn't work on Era... it has been tried over and over again with very poor and not fun to play results
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-e.g. Mining provides a reward that "stacks up over time," and yes, a few players still see this reward as justifiable ends for fulfilling the boring, monotonous means of drilling thousands of rocks. In conclusion: "The thing about repeatable quests is: you can make any quest repeatable," but is this really, "the most important" thing to consider when developing new content? The problem you have to solve in order to make quests organically repeatable is instead how to make an NPC based quest that manages to provide enough variables that it constantly changes and remains fresh and fun each time you play it. This would involve a lot of work in artificial intelligence, something that is still pretty limited in top of the line games. In my opinion it would be a much more efficient strategy to forget the NPCs and instead create player player interactive content. e.g. In many ways gang raiding is very similar to a quest, except that you are interacting with players, not NPCs. Raiding has always been one of the most popular activities on era because, to a certain extent, it has remained fresh and exciting, because the variables are practically infinite since you are interacting with human beings. Imagine how fun raiding could become if it incorporated a sense of purpose, and these incrementally increasing rewards that you mentioned. (Note: This is not gospel, it is only one simple example). -Players not NPCs : ) |
I think it'd be nice to see a quest like some of the old ones but not for HP, do it for a quest gun that's original like the flak cannon
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Yeah nice it's not like guns like flak cannons are the ones breaking the game ATM, let's pour some more to the community.
I don't see a point really in quests on Era, I really think that you can't simulate any battles vs NPC in a fun and good way ATM, people's imagination is sadly too far away from the reality |
How about like a 5 v 2000 NPCs? That'd be interesting, stock up on enough ammo, fight for leader board rankings and get paid per kill. :D
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Is Tstre going to take any of these ideas? he seems to have not respond to any or do anything
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http://forums.graalonline.com/forums...17#post1682517 |
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era is always looking for ideas tho! You can even use the F11 menu under suggestions to suggest something, input is always appreciated.
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