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On behalf of a player / [sort-of] developer, I thank you all for creating material on Graal and letting players and rising developers learn and enjoy the game more... For free. PS: I was actually able to make a script for someone for $20.00 before... The guy quit Graal and still owes me $35.50. Let's just mug him |
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Side note: Looks like they updated from the ugly blue thing it used to be, I guess they could afford better web developers now. |
To say its our fault that Eurocenter stopped developing for pc graal and that we stepped to far when we develop on servers they offer us to do so on is asinine. If the company was willing to offer the opportunity to do so, that doesn't automatically excempt a service provider and product provider from keeping up with the products and service they still provide, and trying to make them better. It also, being it's pretty much a 2 man group there at Eurocenter, doesn't excuse them from giving a thank you to people who helped keep their product going for free. Not to say it can't happen and people don't do it, just saying we are not the reason; they just don't really care enough.
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When most if not all of these servers were created, we believed we were making our own game, our own world to enjoy and play, now it has been literally stolen from us through a weak clause in Terms of Service. Why should developers like Dustyshouri, cbk1994, WhiteDragon, MrOmega, taylor, fowlplay4, myself and many others be stripped of credit for their success? It's unethical, and like sssssss- said, it's asinine to even think of such a ludicrous alibi for their behavior. I forgot to mention that Eurocenter lucked out on one factor, If it wasn't for the fact that they had such loyal as hell players, they wouldn't have even made it past 2006. |
It is more than a bit annoying to see them abandon us even more than before now that they have a chance of making substantial profit, but I know I'm not the only one who can say that Graal has had more influence over my life than almost anything else—my future career will likely involve programming on a regular basis, which is largely thanks to the experience I gained developing on Graal.
It's a complex issue. I don't know where I stand on it. |
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It's funny to see people complaining that "graal is dieing" but once we get some players the same people say "They scam us" (ok they were doing that before too).
We are trying to hire people from the Graal player base and also create ways for devs to make money by creating or managing servers, this is a work in progress. |
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If you new anything at all about running a business, you would know that communication with your clients is essential. It's great you and Uni decided to drop by this week, but what about next week or the week after? You shouldn't be an impossible person to reach. Imagine if the Obama administration just went silent. The U.S. would be in the dark and I am sure much conspiracies and chaos would arise. The same is happening here. Want people to think Graal is alive? Give us an update once in a while, or heres one we can all agree on - Answer the ****ing question in the thread you post in. All to many times you ignore the main question of a topic. (Someone called Uni out on that earlier in this thread.) Use those things between your legs and people will begin to respect you once more. |
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You manage it like an already finished developing platform that no longer needs updates and marketing it like a kiddie, time-wasting game. |
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If I can earn even just $100 a day from Graal that'll probably be enough to get me to quit my current job and work on a server full time. |
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LOL. |
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If you're managing/developing full time (8 hours a day) 7 days a week then $700 a week only works out to be about $12.50 an hour. |
Devs receive money for their help, or devs receive gelats for their help?
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Stefan can u please read my pm so I can continue my server please? :o
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My idea is still to make that trading card game server. It's one of the few servers that would work as a cross-platform iPhone & PC server because there is no advantage for PC players. Also if Facebook takes off 1000 players would probably be low balling, and it could be many times more than that. I'd only need to make one or two new cards a day and release them as an update at the end of each month or on special holidays to keep things moving, so there would be very little development overhead. And if I make booster packs buyable with in-game currency and with gelats there are bound to be lots of lazy people that just buy them with gelats. And for holiday cards, if I give them away on the day and then make them buyable with gelats for up to a week after the day then that will probably rake in some dough as well. Could easily be a very profitable server. |
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Patent pending.
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hmm i would prefer a bomy kinda server
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Make it possible for players to bet against others in card battles, for ingame currency for sure. call it 'staking' or something. Eventually expand that to betting individual cards, even. If theres a risk in fights it makes the game waaaaaaay more fun. |
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EDIT: but the point you're making is, even though I just said that I'm still doing it for free, I do it with no gratitude or paycheck. |
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The pay should definitely be a percentage to encourage servers to try and make as much money as possible. And if it's a decent percentage then there isn't any reason why somebody couldn't make a living off running a server across all platforms. I wish $700 a week was middle class. Cost of living is redic. here compared to how strong our dollar has been for the last few years :( |
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If his goal behind a server is making money, it doesn't make sense to create the server until you know you can actually make money off it eventually. It would be like developing an iPhone app in a world where Apple hasn't yet said whether developers will receive a percentage of sales and yet still planning to make money off it. After all, you don't get paid during the development of the app! |
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If you don't enjoy the process of developing it, it would be pretty pointless however. |
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