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-   -   Preview: Kingdoms iPhone (https://forums.graalonline.com/forums/showthread.php?t=134261526)

Tigairius 01-07-2011 01:35 PM

Quote:

Originally Posted by DustyPorViva (Post 1620973)
You currently can't change the color of water.

Yes you can. In version 6, you can use watercolorflags.

Quote:

Originally Posted by DustyPorViva (Post 1620973)
Also, the edge of the water is very sharp, and not soft like the screenshot.

?

Quote:

Originally Posted by DustyPorViva (Post 1620973)
Lastly as far as I know you can't apply a texture to the water like in the screenshot unless he's somehow hacking around that like you would with regular levels and layers, but I doubt that since the transition from ground tiles to water is very abrupt(aka some ground tiles show under the water level, since they're rendered separately).

I am using a hackish method.

scriptless 01-07-2011 02:25 PM

Quote:

Originally Posted by DustyPorViva (Post 1620973)
You currently can't change the color of water. Also, the edge of the water is very sharp, and not soft like the screenshot. Lastly as far as I know you can't apply a texture to the water like in the screenshot unless he's somehow hacking around that like you would with regular levels and layers, but I doubt that since the transition from ground tiles to water is very abrupt(aka some ground tiles show under the water level, since they're rendered separately).

Yes, with tilelayers you CAN change water color. Just not sure on the sand/grass to water.. because changing the RGBA of the tile would change the whole tile. Possible custom tileset for second layer with textures since anything above layer 0 is non blocking.

I was actually working on a system that used 2 layers for diving. When player dives the water becomes transparent.. the ground would then become black cuz your under water and cannot see it.. and I used 3 layers for this effect.


Quote:

Originally Posted by Tigairius (Post 1621051)
Yes you can. In version 6, you can use watercolorflags..

Well this is a nice addition.. but water color flags? something like tilelayer.watercolor?? are we limited to just RGB or will we also get alpha (for layered water)..


Quote:

Originally Posted by Googi (Post 1620997)
Awesome art but it looks really out of place next to the GK bodies.

Agreed.

MajinDragon 01-10-2011 05:24 PM

If it'll be available on Android phones I'd love this even more. Couldn't really get an iPhone just for Graal. Painful enough to subscribe monthly.

gwFCCtennis 01-10-2011 08:48 PM

When release time comes I recommend this (this is where iEra messed up):
Release a free version first, not the paid like Era iPhone. This way everyone can download it, and you will get a huge income of players from the other Graal iPhone servers. Also, contact an administrator over at TouchArcade to review it on the main page, where there are over 75k members on the iPod specific website can see. Plus, that website has a strong Graal iPhone community.

Also, do what Era iPhone did. For the first 1k players to join, give them something special. iEra gave them a hat,which is exclusive and will never be released. That way theres a reason to download the app.

alarid0 01-17-2011 07:19 PM

Quote:

Originally Posted by MajinDragon (Post 1621769)
If it'll be available on Android phones I'd love this even more. Couldn't really get an iPhone just for Graal. Painful enough to subscribe monthly.

You could always get an itouch, that would do the trick.

cbk1994 01-17-2011 07:20 PM

It's not worth getting an iTouch to play Graal on either. At least not with the servers now :p.

MattKan 01-17-2011 08:31 PM

Quote:

Originally Posted by cbk1994 (Post 1623586)
At least not with the servers now :p.

Yet.

MajinDragon 01-18-2011 12:58 AM

Quote:

Originally Posted by alarid0 (Post 1623585)
You could always get an itouch, that would do the trick.

Just to play Graal? No thanks. I'd only be interested in an Android version since that's what I'm already using.

cyan3 01-18-2011 01:03 AM

Quote:

Originally Posted by MajinDragon (Post 1623746)
Just to play Graal? No thanks. I'd only be interested in an Android version since that's what I'm already using.

It is possible that it might be released on Android because Graal is running on Android devices but it isn't stable enough for release.

Quote:

Originally Posted by Stefan (Post 1550463)
Graal is already running on Android, will eventually release it soon. We are still waiting for the Nexus One (only have two G1s right now) :D


Admins 01-18-2011 03:00 PM

Quote:

Originally Posted by cyan3 (Post 1623748)
It is possible that it might be released on Android because Graal is running on Android devices but it isn't stable enough for release.

The only 'problem' we have right now is the payment system, need some working in-app purchase system. We hope to get things done in a few months.

gwFCCtennis 01-18-2011 03:03 PM

Quote:

Originally Posted by Stefan (Post 1623850)
The only 'problem' we have right now is the payment system, need some working in-app purchase system. We hope to get things done in a few months.

Could you link them to a PayPal account, where they purchase the "gralat packs" (I am assuming thats what you are wanting the in-app purchase system for), and make it give them a code to enter in game to redeem the gralat packs?

MattKan 01-19-2011 04:53 AM

Quote:

Originally Posted by gwFCCtennis (Post 1623851)
Could you link them to a PayPal account, where they purchase the "gralat packs" (I am assuming thats what you are wanting the in-app purchase system for), and make it give them a code to enter in game to redeem the gralat packs?

If I did have an android, I wouldn't use paypal

Bwaze 01-19-2011 05:52 AM

Upload another pic so we can see what the controls look like :p

Quote:

Originally Posted by MattKan (Post 1623992)
If I did have an android, I wouldn't use paypal

same. plus most iPhone players are pretty young and don't have paypal so that wouldn't work very well

redsoxsrule424 01-19-2011 11:50 PM

Well you could also link to Google Checkout, as a game called Pocket Legends does that and it works quite well for them.

Soala 01-20-2011 12:26 AM

Quote:

Originally Posted by Stefan (Post 1623850)
The only 'problem' we have right now is the payment system, need some working in-app purchase system. We hope to get things done in a few months.

I'm sure you could easily implement an allopass system. With multitasking, players can call/send an sms and get their code, then get back to the game to type it in.

Conqueror 01-20-2011 02:39 PM

And if that doesn't work, people can just call in their credit card numbers to me. *cough.

iBreez 01-24-2011 11:23 PM

Quote:

Originally Posted by Tigairius (Post 1620009)
We've considered doing this and we're still unsure if we want to mess with the headache that is involved with account creation (accounts being sold, accounts being hacked, account restoration, account management, account recovery, etc). However, it might need to be more necessary since we will be heavily economy based, unlike the other two iPhone servers where you can't really trade. Player-to-player trading is already opening up a lot of headaches that we will be dealing with from scams, hackers, etc.

Please do this, and have it require a graal PC account to log in...
Then maybe pc players could log into their account from their ipod.
Also having this for classic and era would be also great, because then I could actually upgrade my ipod for my birthday this year without losing my accounts. I'm pretty sure when you go on iphone classic or era iphone on your ipod/iphone/ipad, it logs you in on a guest account, which is tied to your ipod/iphone/ipad's UDID, so if stefan, you and all the globals could find a way to make it so a guest account could be linked with a trial/gold account, that would be great...

PowerProNL 01-24-2011 11:26 PM

Quote:

Originally Posted by stefan (Post 1623850)
the only 'problem' we have right now is the payment system, need some working in-app purchase system. We hope to get things done in a few months.

noooooooooot_t

756856 02-11-2011 12:08 PM

Looks good! Hopefully I get another chance at workin there-blue aka blue man

JesusFreak250 02-11-2011 07:29 PM

:O im really looking forward to it coming out :D cant wait to see it

Kamaeru 02-13-2011 03:02 AM

Lame. Please cancel the project.

alarid0 02-13-2011 07:42 AM

Quote:

Originally Posted by scriptless (Post 1621055)
Yes, with tilelayers you CAN change water color. Just not sure on the sand/grass to water.. because changing the RGBA of the tile would change the whole tile. Possible custom tileset for second layer with textures since anything above layer 0 is non blocking.

I was actually working on a system that used 2 layers for diving. When player dives the water becomes transparent.. the ground would then become black cuz your under water and cannot see it.. and I used 3 layers for this effect.


Woah hold up I missed this post on my first pass... are you telling me Graal is able to work with two tilesets laid over each other? That's...that's in the engine now?

Tigairius 02-13-2011 08:11 AM

Quote:

Originally Posted by alarid0 (Post 1630559)
Woah hold up I missed this post on my first pass... are you telling me Graal is able to work with two tilesets laid over each other? That's...that's in the engine now?

No, it can't. It can do tilelayers where tiles can be laid over each other but it requires you to use the same tileset.

alarid0 02-13-2011 05:07 PM

What about 24bit png? Can transparency be used for that layering?

Elk 02-14-2011 10:53 PM

nope...

skillmaster19 03-13-2011 07:12 PM

What will the Payment systems be like? Will you pay money to get in game bonuses such as currency(Freemium), or will you pay to unlock content such as dungeons? Will there be subscriptions? I think paying to unlock content is the most profitable and most fair for gameplay, as seen on the iPhone MMO pocket legends. (except the freemium method is used as well)Subscriptions would scare away many players, and in game bonuses ruin gameplay; why farm for 4 hours when you can just buy 5000 gold with $1?

MattKan 03-13-2011 07:22 PM

Quote:

Originally Posted by skillmaster19 (Post 1636189)
What will the Payment systems be like? Will you pay money to get in game bonuses such as currency(Freemium), or will you pay to unlock content such as dungeons? Will there be subscriptions? I think paying to unlock content is the most profitable and most fair for gameplay, as seen on the iPhone MMO pocket legends. (except the freemium method is used as well)Subscriptions would scare away many players, and in game bonuses ruin gameplay; why farm for 4 hours when you can just buy 5000 gold with $1?

I think you should pay 2 bucks for the game and be done with it, tbh

skillmaster19 03-13-2011 10:39 PM

Quote:

Originally Posted by MattKan (Post 1636190)
I think you should pay 2 bucks for the game and be done with it, tbh

I honestly would prefer this too, but I know Stefan would never do that.

Shards-Of-Fate 03-13-2011 11:13 PM

I've never been a fan of cash shops. But honestly, I've never been a fan of subscriptions either.

HomoPanda 03-13-2011 11:35 PM

Quote:

Originally Posted by skillmaster19 (Post 1636228)
I honestly would prefer this too, but I know Stefan would never do that.

its all about money in the real & gaming world

skillmaster19 03-13-2011 11:48 PM

Here is the order in which I would prefer Kingdoms be marketed
#1: one time purchase(Doubt Stefan would be willing to do this)
#2 Subscriptions (cheap, 0.99-1.99/Month, I would never pay more than $5 a month)
#3: content(dungeons) purchases
#4:.(least preferred) Cash shops. Cash shops provide an unfair advantage against other players. It doesn't matter on Classic because the gameplay is casual and money does not effect PVP, nor does it matter much on Era as you do not need much money on it to get a good weapon(yet). However on Kingdoms, PVP will probably heavily rely on your level and weapon. If a player could simply spend $40 on in game currency at the beginning on the game, he or she could get a great weapon and have an unfair advantage over someone who only spends $10 or doesn't pay at all. If a player spends $20 on exp boosting potions, that will completely kill the fun at the beginning of the game, when everyone starts out equal. The player might play 2 hours and reach level 15 and a player who spends 4 hours might only reach level 10. I will be very dissapointed if I find out Kingdoms iPhone takes this path.

Off topic, but can you tell us if the combat system will more focus on action or strategy? For example if player a swings his sword, could player b shield it if he times it right? Will spells be casted automatically or will they be aimed?

MattKan 03-13-2011 11:52 PM

Quote:

Originally Posted by HomoPanda (Post 1636244)
its all about money in the real & gaming world

Yeah but I think that with effort there can somehow be an arrangement that will both earn the owner money, which they deserve, and give players bang for their buck, which they deserve.

LordBryson 08-09-2011 03:53 AM

So when are you planning to release this now?

Seeya 08-09-2011 06:46 AM

One time purchase is silly without a trial gameplay, just make the game completely free to play with upgrades (Like exp bonuses, cash multiplier (1.5x money doing jobs or quicker mining/whatever)

could also have skins on your gear for money. Make the skins permanent, price them accordingly.

and perhaps a while after release you could offer larger bonuses, new areas to unlock for $$$ or ingame cash.

james544 08-09-2011 05:50 PM

I'd really like to see this completed some time soon.

Emera 08-09-2011 05:52 PM

Quote:

Originally Posted by james544 (Post 1662690)
I'd really like to see this completed some time soon.

Last time I asked tig he said it should be released in September.

SlyRemixed 08-10-2011 04:03 AM

Will this be available on iPad?, i don't have an iPhone, just a crappy cheap smarphone :p.

0PiX0 08-10-2011 05:10 AM

Quote:

Originally Posted by SlyRemixed (Post 1662795)
Will this be available on iPad?, i don't have an iPhone, just a crappy cheap smarphone :p.

Yes

Pimmeh 08-11-2011 12:19 AM

First things first: Cloud Rubeus? The Role-Play legend? I never knew he still played!

Second: Can I play it? I have an HTC Desire, and I wanna play it!

0PiX0 08-11-2011 04:45 AM

Quote:

Originally Posted by Pimmeh (Post 1662917)
Second: Can I play it? I have an HTC Desire, and I wanna play it!

Only iPhone and iPad will be able to play, until Graal is made available for other platforms.


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