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Doesn't make mutch of sense on a game, that has a almost decent graphic, but only if we move 10 years back of game development. Not a complaint about the graal graphics, I enjoy playing games with outdated graphics, but set theyr main focus and effort on well made balance and a enjoyable gameplay. |
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And the whole graphics vs gameplay thing is meh. I enjoy an out-dated game as much as the next person, but Graal is a professional game, which you have to pay for. It's not selling itself as a crappy looking game with great gameplay, it does take itself seriously, and most importantly, the gameplay isn't that great. You won't find many games that take themselves seriously, costs, and look like **** -- but don't offer anything other games do for free -- that are successful. |
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Either I couldn't read this properly, with my lowisch english, or what you are telling there brings it straight to the point and made me laugh. |
I gotta agree with dennis on this one, it's more important to the balancing, content and gameplay down solid before worrying about GFX, if this had been the main focus years ago, todays game would be alot different, although i'm discounting the number of failed staff we've had in the past too.
And i agree with whoever posted about races. It's the beauty of GK that classes are irrelivant, so why have them? I'd like to see bonuses/drawbacks to every race, like thieves getting +2speed, stealth, start with stealing known and possibly 21dex as max natural. Races would be nice but you'd have to be careful about including races which gods already slay well. Like giants... people would be reluctant to even become one since govannon would destroy them. |
On a little sidenote, if the balance is solid, possible bugs crushed down to a minimum, and the whole logic behind it applied, im with every add to the game. Changing a temporar graphic into a solid one, is a matter of a little. But changing a unblanaced, bugged or screwing content, is a big task, especially if it already a long while.
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If you do a MAJOR update like this, everything should be good and ready... don't just throw crappy classic GFX on it. I agree with adding races. That would be awsome. The current Head system would have to be totally revamped. Maybe just sort it out into races. and limit to each race??? IDK You could start with the main races. Human, Dwarf, Elf, Orc, ect. Then after that system is all debugged, and working properly maybe start creating sub races. Dwarf - Mountain Dwarf, Duergar Elf - High elf, Wood Elf, Drow ect. These are just examples. I like the idea. Or just keep it simple and let people RP the sub races =D |
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Now that is great! as long as they don't try and chage Zormite to a drow race again... *chuckles* it should be fine =O
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Well, if we are to add races, they all need benefits and weaknesses, even to the god slaying powers, would make many fights more interesting.
Here's a short list of races and benefits i think are fair and balanced to all, plus who's to say there wont be potions to change your race? Human- max 21 cha, no applied weakness/resistances Elf - max 21 dex, +10-20 magic resist Dwarf max 21 con +20 fire resist +10 cold resist -10 poison resist -10 sustenance(DWARF NEEDS FOOD) Demon max 21 str +20 fire resist +10 magic resist -10 cold resist - 20 holy word resist Angel max 21 wisdom +20 holy word resist +10 lightning resist -20 death resist -10 fear resist orc max 21 str +20 poison resist -20 magic resist Troll max 21 con +30 poison resist -30 fire resist Gnome max 21 int +20 magic resist -20 cold resist Mindflayer max 21 pow +30 magic resist unable to use weapons(idk about this one, just needed something for pow) Classes: Barbarian max 21 str Warrior max 21 con Sorceror max 21 pow Alchemist max 21 int Priest max 21 wis Theif max 21 dex idk you you would want the races and classes to both have stat maxes, or just different applied weakness/resistance, either way it would make the game 100x more fun and more diverse. |
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yeah thats why i was adding applied weakness/resistances since there is no weapon skill...unless you mean to add bonuses to the actual skills we level, which would be nice
in that case Barbs and warriors get +5 physique thieves get +5 dex sorcs get +5 magic priests get +5 prayer alchemists get +5 mental or maybe they could gain an extra 25-50% exp in the skill they should be adept in. I also tried to keep resistances to the spells that actually work, and avoiding things like acid,fear,paralyze,blind ect. since they do nothing. classes could also benefit ac/wc/spell and prayer damage i suppose, as well as chance to be successful with alchemy Barbs get +3 ac/wc Warriors get +5 damage +2 ac Thieves get +5 ac Sorcs get increased spell points and higher spell damage priests get increased prayer points and higher prayer damage, possibly more use of prayers even when grace is too low alchemists get more sp and hp as well as less failing in alchemy there are plenty of tangents, but there still should be some limitation on it all. |
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