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-   -   Global Event Server (https://forums.graalonline.com/forums/showthread.php?t=85169)

Galdor 04-16-2009 05:19 PM

I don't think the event server is a good idea really, I think servers should try to add some fun stuffs for guilds to do like guild forts to be conquered with certain advantage for the winning guild ect. But to have a successful and fun guild war or something like that you need players, so how do you get players? You make quality content that is fun and entertaining.

Graal is full of dull and boring content, and mostly because people don't try hard enough and aren't thinking things through.
An example Graal Kingdoms food system, you might be thinking "well yea but that makes it realistic", but is it fun? does it really make the game better?
No it doesn't make the game better because why would anyone want to stop the fun adventure (assuming that there is one) to look drastically for something to eat just not to die?

Rufus 04-16-2009 06:10 PM

Quote:

Originally Posted by Galdor (Post 1484403)
I don't think the event server is a good idea really, I think servers should try to add some fun stuffs for guilds to do like guild forts to be conquered with certain advantage for the winning guild ect. But to have a successful and fun guild war or something like that you need players, so how do you get players? You make quality content that is fun and entertaining.

That's pretty much how I feel about the situation too, I just didn't know how to word it. Guilds are focused around the servers that they're derived from, and the global elasticity allows players to freely wear their tag and represent their guild on other servers, meaning that they're not just a part of a local system.

Guilds are community based groups, and activities that 'serious' guilds take part in such as recruiting, reputation building, and participation cannot be promoted through a server that is not community based. On a server like this, guilds are going to be forced to recruit based upon players skill on the games server in order to have a competitive edge, rather than their home servers and it really devalues the purpose. Even then, I am skeptical as to if guilds would actually actively participate in a server like this too, because after the initial hype it is probably going to turn into what the game server has where you have to get people to log on in order to promote some form of rivalry.

I think that a server of this type would be good for global events, but not for guilds because their home events already probably offer similar features. It should be the home servers that are employing content for guilds to participate in, because when it is all dedicated to one events server it becomes contrived activities, and guilds degrade into team building rather than communities. There just isn't enough for guilds to do on the local servers and the communities they are based in, and there is not enough provided to give that kind of purpose, but something like this isn't going to promote that.

Matt 04-16-2009 06:43 PM

Quote:

Originally Posted by Galdor (Post 1484403)
I don't think the event server is a good idea really, I think servers should try to add some fun stuffs for guilds to do

If it's left up to the servers and their staff to do such a thing, it wont get done. On most servers anyway.

Rufus 04-16-2009 06:50 PM

Quote:

Originally Posted by Matt (Post 1484417)
If it's left up to the servers and their staff to do such a thing, it wont get done. On most servers anyway.

This is an incorrect commentary. I know for a fact that Classic has continuously attempted guild content, but there isn't enough support provided in terms of scripting FOR global guilds. Servers have ended up using local systems in order to have a better control over issues that are effecting the global system such as multiguilding, which removes the purpose of global guilds. Classic shouldn't have to use a local guild system in order to provide content for guilds, and neither should the rest.

papajchris 04-16-2009 07:02 PM

I think it is a good idea if it follows the following:

1. Server is only up for the time to host the main events
2. Does not require Gold to play
3. Has a variety of different types of events to match the skills guilds acquired from playing on certain servers

Tigairius 04-16-2009 07:36 PM

Hmmm do you guys think we should only have it open on weekends? I mean, that's a valid point.

Geno 04-16-2009 07:45 PM

Quote:

Originally Posted by Tigairius (Post 1484430)
Hmmm do you guys think we should only have it open on weekends? I mean, that's a valid point.

i dont know :o
everyone plays at different times. im usually only on during the week :[, maybe some other players are too?

Nataxo 04-16-2009 07:47 PM

Quote:

Originally Posted by Tigairius (Post 1484430)
Hmmm do you guys think we should only have it open on weekends? I mean, that's a valid point.

if there's nearly no activity on weekdays, only weekends would be awesome

Inverness 04-16-2009 07:48 PM

I think it would be a good idea to have weekly events on this server. Though no reason to only have it online during these events. Have a calendar thing that lists scheduled events and such and scoreboards and such.

Crono 04-16-2009 07:50 PM

I notice that most of you are not actually active in guilds let alone playing Graal.

Quote:

Originally Posted by Crono (Post 1484397)
What's the actual point of this idea again?

Herro guise. How does this help guilds?

Rufus 04-16-2009 07:50 PM

Guilds are not teams for events.

Tigairius 04-16-2009 07:52 PM

Quote:

Originally Posted by Rufus (Post 1484437)
Guilds are not teams for events.

Who says they can't be? I think forming your guild into a team is a good way to unify your guild.

Rufus 04-16-2009 07:52 PM

Quote:

Originally Posted by Tigairius (Post 1484438)
Who says they can't be? I think forming your guild into a team is a good way to unify your guild.

Then you haven't got a clue what these guilds have always been and are trying to change them into something that they are not.

Gotenks_Gore 04-16-2009 08:00 PM

All it would do is lower Classics already low Player Count...

Tigairius 04-16-2009 08:01 PM

Quote:

Originally Posted by Rufus (Post 1484439)
Then you haven't got a clue what these guilds have always been and are trying to change them into something that they are not.

Then you won't mind explaining how team events for guilds is so evil?


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