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I'm going back to my older levels and converting to GS2, and I'm wondering if I change certain tiles and use updateboard to make the changes visible, would the changes be made locally or for everyone in the level, or does it depend on the context I use those commands? |
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Yes; to accomplish what you want, you'd just have to set it up so that when the target's hit, for all players in the room, tell their clientsides that the path is clear.
Unfortunately I suck at triggeractions, so I'll leave it to someone else to show you what that script would look like. :-P |
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I have another question, relating to my refusal to using images. Is it possible to draw tiles over a player and make it not block? I read somewhere about Graal using multiple layers for tiles. |
Umm, yeah? Showimg doesn't block, but I don't know if that's what you're looking for...it's certainly Possible to showimg pics1.png; changeimgpart to a 16x16 tile...
If you want to give yourself a LITTLE less of a heart attack, you could make a Gani of the set of tiles you want... the last thing I read about Graal using multiple layers for tiles, it turned out they meant the Z axis, and the rest of us were still boned...there's never a quick and easy way to tile a bridge Over a path...you can attachplayer to an NPC of a bridge, but... |
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How does VECX and VECY work? The Wiki isn't informative at all.
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To put it simply, this is how I always remembered it: it will return the direction that something should be moving in relation to the direction that you input. For example, vecx(3) will return 1, while vecx(1) will return -1: If your direction is 1 you are facing left, obviously the object should travel -1 (x). If you are facing right, 3, the object could travel 1 (x). Same relation is for vecy(dir). |
Thanks Tig (damn percent signs gave me 404 error, so I can't quote you).
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