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That doesn't mean anything. There could simply be one computer with multiple NICs to handle large amounts of traffic and the GServers would just bind to different interfaces.
I don't see why Stefan doesn't just virtualize the main servers off from the UC playerworlds though to prevent stuff like this. |
Actually things went quite smooth considering that two servers were making "bad stuff" on the same machine. There are quite a lot of protections against intentional and accidental lagging or flooding, but sometimes it's still possible to cause some problems. If possible report it to me via forum PM if you know of such a way.
The main servers are of course on different computers, also the private and hosted playerworlds are spreading over several computers mainly because of memory usage and fault tolerancy. |
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What is your server's name, Door?
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Ziro is clumsy as always -_-
*joking* Thank God you fixed it! :) |
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Hmph. Lmao, good going Ziro. :p
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This is a sad day for NPC Servers everywhere. Many brave servers were occupied and incapacitated in the wide scale lag accident of ot eight. Let us please bow our heads and grant a moment of silence to the memory of those who have fallen, and subsequently, risen.
*bows* |
*bows*
Anyways, Ziro, what did the script actually do? Lots of loops? 'Hackish' stuff? ;p |
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The funniest thing? The script was called "Safety Dance" :D
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