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-   -   Graal Orbital System thing (https://forums.graalonline.com/forums/showthread.php?t=80625)

DarkReaper0 08-12-2008 07:35 PM

Quote:

Originally Posted by Chompy (Post 1413265)
Just curious.. What did you mean by this post? :o

I actually wanted to see how long it would take for someone to say something like that, lol.

I got a funny image of some discoordinated nerd trying painstakingly to click on a zone planet and missing every time it moved.

Dan 08-13-2008 01:45 PM

Would be nice if we can use it on Zone. Imagine Zone players floating around when in the planet selection hehe.

Codein 08-13-2008 05:53 PM

Quote:

Originally Posted by Dan (Post 1413857)
Would be nice if we can use it on Zone. Imagine Zone players floating around when in the planet selection hehe.

Might be quite nice. Unfortunately, he's unwilling to share the script, so I'm sure you could script something similar, Dan :)

DustyPorViva 08-13-2008 06:00 PM

I don't think it's that complicated a script.

Codein 08-13-2008 06:33 PM

Quote:

Originally Posted by DustyPorViva (Post 1413886)
I don't think it's that complicated a script.

It seems like this script would be right up your street. You're good at pulling off cool effects. I'd have no idea where to start.

jacob_bald6225 08-13-2008 11:06 PM

Quote:

Originally Posted by Codein (Post 1413897)
It seems like this script would be right up your street. You're good at pulling off cool effects. I'd have no idea where to start.

Just plug in a few physics formulas and move things accordingly.

Codein 08-13-2008 11:10 PM

Quote:

Originally Posted by jacob_bald6225 (Post 1414034)
Just plug in a few physics formulas and move things accordingly.

To me, it's easier said than done. I don't have a mathematical mind. Something I plan on changing soon.

DarkReaper0 08-14-2008 04:13 AM

Quote:

Originally Posted by DustyPorViva (Post 1413886)
I don't think it's that complicated a script.

It's not, here's the central formula:

this.x = this.centerx - temp.radiusx * sin(temp.alpha);
this.y = this.centery - temp.radiusy * cos(temp.alpha);

Basic circle script.

DustyPorViva 08-14-2008 04:23 AM

temp.alpha for sin/cos?

jacob_bald6225 08-14-2008 04:45 AM

Quote:

Originally Posted by DarkReaper0 (Post 1414122)
It's not, here's the central formula:

this.x = this.centerx - temp.radiusx * sin(temp.alpha);
this.y = this.centery - temp.radiusy * cos(temp.alpha);

Basic circle script.

So it's just a convenient effect and not running off of mass, velocity and such?

DustyPorViva 08-14-2008 04:58 AM

Quote:

Originally Posted by jacob_bald6225 (Post 1414132)
So it's just a convenient effect and not running off of mass, velocity and such?

No need to get that advanced, really.

jacob_bald6225 08-14-2008 05:05 AM

Quote:

Originally Posted by DustyPorViva (Post 1414135)
No need to get that advanced, really.

With sprites that big no but it'd be cool with tiny images a whole little universe of things rotating around eachother and randomly spawned projectiles.

Codein 08-14-2008 01:00 PM

Quote:

Originally Posted by jacob_bald6225 (Post 1414132)
So it's just a convenient effect and not running off of mass, velocity and such?

I thought it was based on mass and what not.

jacob_bald6225 08-15-2008 10:03 AM

Quote:

Originally Posted by Codein (Post 1414198)
I thought it was based on mass and what not.

Up a bit he said it was a basic circle script.

DarkReaper0 08-16-2008 04:47 AM

Quote:

Originally Posted by Codein (Post 1414198)
I thought it was based on mass and what not.

lol, that's just your eye's messing with your head.


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