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I think most of us would prefer having an updated GraalEditor.exe rather then a scripted editor. I know I would for one. x_x
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I think most of "us" would prefer to see CJ work on a fresh new Graal server which goes back to Graal's 'older' roots. They should take Zelda: Minish Cap as a pure reference for how the graphics would look and build up on what they had going on G2k1.
Erm, I mean, make us a whole new level editor on Graal for no apparent reason even though we have a fully functional .exe which simply needs to be updated yay. :rolleyes: |
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Just like GK had a new set of graphics. |
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Though, while Minish Cap's tiles are nice looking, they're not very good for flexibility. Especially the cliffs. The cliffs are really just squares, no diagonal tiles or anything. |
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Plus, a scripted editor could read the setup of a server and adjust its default settings accordingly to that (auto setting of tile set for new levels, etc). And, I'm hoping to have the editor bound to the F4 key where ever the script is but anyone can use it. You just need to have RC (or rights or whatever) in order to use any of the server side features. |
I don't think the benefits outweigh the negatives.
I don't see why we can't have BOTH, though. I mean, you're obviously not Stefan, so it's not like Stefan would have to manage the online and offline one... since you're making the online one. |
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I shouldn't even have to mention that Stefan wouldn't give the code out for GraalEditor.exe ;). Quote:
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I couldn't care less about being able to debug scripts in a level editor, I have RC for that. But alas, it'd be nice to have the current offline level edtior support 24-bit pngs (that's the one aye?) and tile layers, plus some other misc. things.
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I believe Stefan one said he didn't want to give out source code for Level Editor because of its connection with the scripting engine. I figure maybe he could seperate that into a DLL file so the source code doesn't have anything important in it.
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Funny how the topic of this thread went from my request to make chat not disappear to a discussion about the level editor :o
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