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onActionProjectile only detects when hit on player.
if(actionprojectile2) detects when it hits anything. |
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function onActionProjectile() = if (actionprojectile) function onActionProjectile2() = if(actionprojectile2) params[0] = #p(0) |
For params part, #p(0) is shorter than params[0].
About the projectile2 part, it didn't work for me, but now it does. Thanks. |
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It's ugly and makes little sense. |
Not to mention that if GS1 ever gets removed, your scripts will go BOOM.
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I've also read on the Wiki, though I can't find it now, that you should avoid mixing GS1 and GS2.
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Besides that it's just weird and improper coding! |
Message codes for the win!
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