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Well that is true also I think Classic Graal has only been reset maybe 4 or 5times at most since 1999.
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This worked. I've personally tested it and had a few others test it to be 100(percentsignhere) sure.
But in response to some other posts in the thread, the duplication of an item was not at all possible 100(percentsignhere!) of the time. You had to actually wait for the server to completely lag out or crash before it became possible (Often caused by classic backups being created/zodiac going down when it was hosted on the same terminal), and even then, it didn't always work. |
On the Mac client (the current PPC one; haven't tried the new unreleased one) it is possible to cut your Wi-Fi or however you are connecting, and drop something, and then put it back in and it would produce the same effects (at least on Utopia before I fixed this; on Era I never tried it). The Mac client does not cut you out of you lose internet for around 5-10 minutes.
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The servers that are based around an economy seem to have to reset. Zodiac has had to reset because of it too.
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That's because economies have to be managed, and can easily, and quickly, spin out of control if a bug is found.
Servers like Classic don't tend to ever need resets because the only things offered are weapons... and there really is no need to duplicate them. Gralats aren't all that important, and doesn't directly effect a player. |
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But to ckbud, you can't dupe just by lagging yourself, the NPC server itself has to be lagged out. |
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In theory it works the same way, to my knowledge. Your client trys to drop something once; when it does not drop, they try to drop it again. Then, when you connect, it's like the NPC-Server just woke up, and it drops two items, if your scripting sucks. |
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Sorry, mixed you up with someone else. Anyway, it doesn't work the same way. Basically, what happened (before it was fixed) was that, players would drop an item, and since the NPC server wasn't quite connected, when the player reconnected the item had never left their inventory. It wasn't possible when the server completely crashed, and it was more based on timing than it was anything else. |
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Can't you just introduce unique id's for items, and when the npcserver detects two items with the same id, it deletes both (as punishment)?
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Punishment shouldn't be automated... especially for bugs/glitches. It would be way too harsh for someone who may have just done it at the wrong time. Just delete the duplicated and log it.
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The problem with the lagging npcserver has been fixed, so that duping problem should not happen anymore.
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