Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Era Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=162)
-   -   Duping (https://forums.graalonline.com/forums/showthread.php?t=79902)

Rice2k 06-04-2008 05:08 AM

Quote:

Originally Posted by cbk1994 (Post 1393835)
Now once Era resets again, we can find more glitches and Era will reset again. Yay!

That is why I don't play Era anymore. The resets are annoying.

cbk1994 06-04-2008 05:09 AM

Quote:

Originally Posted by Rice2k (Post 1394279)
That is why I don't play Era anymore. The resets are annoying.

It happens most everywhere, besides most classic servers.

Rice2k 06-04-2008 05:15 AM

Well that is true also I think Classic Graal has only been reset maybe 4 or 5times at most since 1999.

xTcDiabloxTc 06-09-2008 12:18 PM

This worked. I've personally tested it and had a few others test it to be 100(percentsignhere) sure.


But in response to some other posts in the thread, the duplication of an item was not at all possible 100(percentsignhere!) of the time. You had to actually wait for the server to completely lag out or crash before it became possible (Often caused by classic backups being created/zodiac going down when it was hosted on the same terminal), and even then, it didn't always work.

cbk1994 06-09-2008 07:33 PM

On the Mac client (the current PPC one; haven't tried the new unreleased one) it is possible to cut your Wi-Fi or however you are connecting, and drop something, and then put it back in and it would produce the same effects (at least on Utopia before I fixed this; on Era I never tried it). The Mac client does not cut you out of you lose internet for around 5-10 minutes.

Frankie 06-10-2008 01:32 AM

The servers that are based around an economy seem to have to reset. Zodiac has had to reset because of it too.

DustyPorViva 06-10-2008 01:40 AM

That's because economies have to be managed, and can easily, and quickly, spin out of control if a bug is found.
Servers like Classic don't tend to ever need resets because the only things offered are weapons... and there really is no need to duplicate them. Gralats aren't all that important, and doesn't directly effect a player.

[email protected] 06-10-2008 11:04 PM

Quote:

Originally Posted by xTcDiabloxTc (Post 1395700)
This worked. I've personally tested it and had a few others test it to be 100(percentsignhere) sure.


But in response to some other posts in the thread, the duplication of an item was not at all possible 100(percentsignhere!) of the time. You had to actually wait for the server to completely lag out or crash before it became possible (Often caused by classic backups being created/zodiac going down when it was hosted on the same terminal), and even then, it didn't always work.

i rock he he he he he he he

xTcDiabloxTc 06-12-2008 11:27 AM

Quote:

Originally Posted by [email protected] (Post 1396257)
i rock he he he he he he he

I agree :p

But to ckbud, you can't dupe just by lagging yourself, the NPC server itself has to be lagged out.

cbk1994 06-12-2008 05:58 PM

Quote:

Originally Posted by xTcDiabloxTc (Post 1396507)
I agree :p

But to ckbud, you can't dupe just by lagging yourself, the NPC server itself has to be lagged out.

Where did ckbud come from? :confused:

In theory it works the same way, to my knowledge. Your client trys to drop something once; when it does not drop, they try to drop it again. Then, when you connect, it's like the NPC-Server just woke up, and it drops two items, if your scripting sucks.

xTcDiabloxTc 06-12-2008 09:55 PM

Quote:

Originally Posted by cbk1994 (Post 1396534)
Where did ckbud come from? :confused:

In theory it works the same way, to my knowledge. Your client trys to drop something once; when it does not drop, they try to drop it again. Then, when you connect, it's like the NPC-Server just woke up, and it drops two items, if your scripting sucks.


Sorry, mixed you up with someone else.

Anyway, it doesn't work the same way. Basically, what happened (before it was fixed) was that, players would drop an item, and since the NPC server wasn't quite connected, when the player reconnected the item had never left their inventory.

It wasn't possible when the server completely crashed, and it was more based on timing than it was anything else.

cbk1994 06-12-2008 09:59 PM

Quote:

Originally Posted by xTcDiabloxTc (Post 1396619)
Sorry, mixed you up with someone else.

Yes, my former account before it was renamed ;) Before it was cbkbud.
Quote:

Anyway, it doesn't work the same way. Basically, what happened (before it was fixed) was that, players would drop an item, and since the NPC server wasn't quite connected, when the player reconnected the item had never left their inventory.

It wasn't possible when the server completely crashed, and it was more based on timing than it was anything else.
Hmm, it should still work though, as in theory the same thing is happening.

Darklux 06-13-2008 02:00 PM

Can't you just introduce unique id's for items, and when the npcserver detects two items with the same id, it deletes both (as punishment)?

DustyPorViva 06-13-2008 04:19 PM

Punishment shouldn't be automated... especially for bugs/glitches. It would be way too harsh for someone who may have just done it at the wrong time. Just delete the duplicated and log it.

Admins 06-13-2008 05:31 PM

The problem with the lagging npcserver has been fixed, so that duping problem should not happen anymore.


All times are GMT +2. The time now is 08:37 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.