Frankie |
05-31-2008 10:43 PM |
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Era used to be better than it is now. Remember when sparring was about skill, not your gun? I remember when there were people who had the most expensive guns in the game that I could defeat with an Uzi. It used to be based on skill. Now, after several years, I get on and the only thing I can do is grind and grind to make money. Once I've made money, I can buy a gun. But why should I even bother buying a gun? Why don't I just keep making money until I get enough money to get a gun that is good enough to actually defeat someone?
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We are trying to balance the weapons, but it's much harder than it seems.
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And, while I'm describing how Era fails, I'll bring up quests. If you've done any of the quests on Era, you'll know where I'm coming from. First; what kind of prize is one extra HP out of one hundred? That would be absolutely fine if there was only 10 HP, but not out of one hundred. Why should I do more than one quest? 101 HP is generally enough to give me one extra hit, so what good do the extra 3 HP do for me?
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20 damage weapon with 100hp: 5 hits
20 damage weapon with 101hp: 6 hits
it actually makes more of a difference than you think. I think we have plans to create more quests that give 1 - 2 hp instead of having 4 quests that give 10 hp.
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Why did they go from 100 to 10 to 100 hp?
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It was actually 50 -> 10 -> 100
and we did that because of gun damages. With 10hp, you can really only have damages like .5, 1, 1.5, 2, 2.5, 3, 3.5 (anything past that is ridiculous)
With 100hp, you can have like 10.. 15, 16, 17, 18, 19, 20... etc It lets us vary with damages.
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Why do you reset era monthly anyways? Insane... I bet everytime you do that, you loose players.
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Era has a unique economy.. It's very hard to keep it stable. I could write a book on it, *****. The last reset was over a year ago.. and with the huge duping problem, we're going to have to reset again. Sorry, but if players want to abuse glitches and screw up the economy then we have to reset.
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