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Here's what I've made so far, kiddies.
Play with it as you like, and post any errors you find! I'm not done with it yet, though! A few key notes:
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A house brick wall that makes sense when tiled.
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Holy **** ... I just figured out that they never made a pics2.png.
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Nice job, Dusty, looking good so far. I'll go scout for some things that need improvement as well :) **Edit: I couldn't find the other inside corners for that on the original pics1, and it used to piss me off, so theres some. |
Looking great dusty can't wait to play with it when you are done
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Heres a fix for 4 tiles somewhere in the left part of pics1.
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Nice work and definitely a huge job to tackle but removing those ugly gray dungeon tiles is a mistake. Beauty is in the eye of the beholder after all. They at least made sense and were workable :D
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I don't think I have ever seen them used anywhere's. In my eyes they were just too plain and boring. Either way, people make take the contents of this and rework it as they like.
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How about diagonal castle walls like in Zelda 3?
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More Marble!!! MOAR MARBLE!
I like marble :( |
I'm going to try to add diagonal castle walls, but space is getting limited now :/
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Dusty, watch out about those snow cliff tile thingies you put where the gray dungeon tiles were. One of those tiles which is supposed to be blocked is actually on a non-blocking place :o
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Those are cloud tiles, and since they'll be 'off-limits' in terms of being able to ever touch them(they're always divided from the walking area by cliffs), I don't think it'll be that much of a problem. But thanks for the heads up, I have come across a few tiles which are walk-able, though not intended to be.
I'll be adding posted changes later when I start working on it, though I'm curious, Crow, as to what your brick thing fixes? I didn't know there was a tile error with those. |
Please. PLEASE, make it in the new format, this is way too confusing!
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