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xAndrewx 11-11-2004 10:27 PM

You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p

Slash-P2P 11-11-2004 10:45 PM

Quote:

Originally Posted by xAndrewx
You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p

If you use the dungeon generator, that will generate a bunch of level names x_x

Inverness 11-12-2004 04:09 AM

Quote:

Originally Posted by xAndrewx
You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p

A text searcher would be nice for finding illegal scripts. ^^

Ajira 11-12-2004 04:56 AM

Quote:

Originally Posted by xAndrewx
You should have a find command to run through each level like
/npcfind addtiledef
if a file contained addtiledef it would say so, and such ;p

That would trigger the rcchat event.

Inverness 11-12-2004 11:21 PM

Stefan, could you please add a playerspecific sendtorc command.

So the text would only appear to one person, and without the NPC-Server's name at the beginning of it.

xAndrewx 11-13-2004 06:59 PM

Quote:

Originally Posted by Slash-P2P
If you use the dungeon generator, that will generate a bunch of level names x_x

What in hell does this have to do with anything i stated?

Slash-P2P 11-13-2004 07:12 PM

Quote:

Originally Posted by xAndrewx
What in hell does this have to do with anything i stated?

Why don't you look and see?
The dungeon generator puts addtiledef in every level generated.

xAndrewx 11-13-2004 07:17 PM

That's rather stupid, Wouldn't you agree?

calum 11-13-2004 07:59 PM

How about server support for receiving height updates?

Slash-P2P 11-15-2004 12:50 AM

Quote:

Originally Posted by xAndrewx
That's rather stupid, Wouldn't you agree?

Adding the tiledefs to each level? No.

xAndrewx 11-15-2004 06:26 PM

Why isn't it?

Slash-P2P 11-15-2004 10:43 PM

Quote:

Originally Posted by xAndrewx
Why isn't it?

So you see the map correctly no matter what level you enter.

Would you like stumbling around in a level with no tileset until you find that one level with the tileset script?

Admins 11-16-2004 12:50 AM

Once you have called addtiledef you will never need to call it again, so it doesn't make sense to put it into more than one script if you want to add tiles to a whole map. The dungeongenerator only adds the addtiledef npcs if you use the addtestnpcs option or so, which is, like the name says, for testing.

Slash-P2P 11-16-2004 03:12 AM

Quote:

Originally Posted by Stefan
Once you have called addtiledef you will never need to call it again, so it doesn't make sense to put it into more than one script if you want to add tiles to a whole map. The dungeongenerator only adds the addtiledef npcs if you use the addtestnpcs option or so, which is, like the name says, for testing.

I never saw the option.

Malinko 11-16-2004 03:14 AM

Quote:

Originally Posted by KuJi
1 question:
addguildmember/removeguildmember/removeguild correctly work with guild names containing spaces

Meaning we don't have to put _ now for guild names EX:
removeguild Hi_Bye;
we can just put removeguild Hi Bye;
?

You -can-.

Just stop being lazy and put a _ to save you trouble. ;).


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