![]() |
1.) Dice -> You can't use addweapon clientside
2.) Use [code] tags if you're posting scripts 3.) THERE IS NO SUCH THING AS //#SERVERSIDE. |
Quote:
Although i think it would be alot easier than all this triggeraction serverside clientside bull****. Functions nested in a //#SERVERSIDE would probably be much less taxing than triggeractions left right and center, and since functions will support parameters in v3 it should be easy to replace triggeraction. |
Quote:
NPC Code: PS: server-side only. |
Quote:
|
Quote:
removed for posting full scirpts, you are not going to help him at all by doing so, he wont learn and will keep begging for more -Jagen This ofcourse won't work properly, but i hope you've got the idea... |
I'll explain something and i hope this will help you.
You want to make a weapon wich will warp you to a specified level, then, add a weapon to weapons list. Put the script there; I won't post a full script but i'll give some explanations. Like some people already said, if you use '//#CLIENTSIDE', what is written above that 'declaration' will work server-side and what is written below the 'declaration' will work client-side, since setlevel2 works server-side, where will you put the command at? Think about it. Try to learn about triggeraction on weapons, because you'll need that to trigger the warp action from server-side to client-side to warp you. That's all you have to know to make it work successful. |
Perhaps this is easier to understand mention that from a security point of view, it would be _stupid_ to allow the client to use setlevel2. Think about it.
And, think about using more informative thread titles in the future. |
First off I'd suggest shorting your code a lot by looking into how to use for () loops.
Also, look around on the forums for examples on how to do clientside to serverside through weapons (Its been explained enough that no one should have to post about it again). You will find the script is actually quite short and simple. |
Quote:
Try to use a for loop instead of all the sleeps, or a timeout because Kai dun like a for with sleep. To set the level, but at the end of the fancy-warpy-stuff a triggeraction 0,0,serverside,<parameters>. Above the //#CLIENTSIDE, put a NPC Code:if (actionserverside){ To trigger serverside... Do you actually know how triggeraction works? |
Quote:
|
Stefan :o
|
If you want to make a warp ...
In a weapon : NPC Code: In a NPC in a Level : NPC Code: Kay ? :) |
All times are GMT +2. The time now is 05:56 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.