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Re: Brief explanations about some new features: (NEW SCRIPT ENGINE)
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NPC Code: i should get as outcome (10*10)*7 (=700), right...? Also, can we do this: Is there a way to use a "message" that uses a function? I mean like this (Javscript): NPC Code: |
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Also, tutorials and stuff: http://www.freewebs.com/graaleditor |
There is more in the new scripting engine though:
1. Compatible to old scripts 2. Object-oriented with variant variables 3. Easier access to variables 4. Powerful GUI 5. Additional functions for catching and invoking events 6. Loading and saving files And more... |
Ok, thats' just mean. Telling us about all the things we cannot have. ;)
And clear your pm box already. hehe. |
Holy ****! Object-Oriented? That's just awesome!
I haven't been using object-oriented things for a long time, but they were awesome... Erm, for you who don't know... How can I explain: Object Oriented is something that you can somewhat have a whole new ****load of arrays in a variable, along with it's own function set and all! As in PHP: NPC Code: Erm... Yea, that seems right... :) It's having a whole basin of function into a variable... It's basically like classes, but much easier to control... Perhaps in a hat shop, you could have One NPC having control of all the hats there, instead of all the hats having itself as a class... Say, could we do: NPC Code: ? It would be awesome if we could... Anyhow! When is the new engine planned to be released? You got me anxious (Well, more then I actually am). |
Wow old gscript was so much easier. I think i'll just stick to the old gscript unless certain new features don't work the old way.
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Function parameters -- can you pass by reference?
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The new engine isn't there to make it harder, dudes.
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(Sounds like Python: for i in range(1,5):) |
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The class system is the same like the old Graal class system, except that you can join and leave at any time you want. You can do things like myvar = "test"; myvar.join("dogs"); myvar.whimper(); which is then using the dogs class |
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