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There are no restrictions on clan names, of course for obvious exceptions like vulgarity and duplicating kingdom names / staff titles.
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Kind of dumb to turn them off since they won't be a part of the clan system anyway, but whatevs. |
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The main reason we added a clan system is for the facebook release soon. So players can actually form a clan without using the global guild system since its not up to date. Also players do not have to upgrade gold anymore to play Graal. A clan is not really expensive, 120 NCs is a fair ammount. You can even gain them in game with several features, like Plat-Nihil exchange or selling IWDs/EAs to the NPC Vendor in the Nihil Shop. We try to make Nihils also obtainable in game, we are not forcing people to buy from the cash shop. It is every players own decision if they want to spend money or not. |
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I was disappointed when I heard global guilds were being disabled as well, also if that's the GUI used for PC Graal Kingdoms, it doesn't really seem to fit the theme?
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I am not quite sure if you can or cannot create guilds with the website being in it's current state. I do however know you can still join and leave guilds freely, that part of the website still functions perfectly. I am quite dissapointed. The main reason this 'grinds my gears' is because now if I logon I will have more people harassing me "put your tag on" and since I can only wear 1 tag... well yeah. I did suggest to nico theres no legitimate reason for a need for a kingdom tag as long as all the members know who each other are. Like an icon by the players name and a rescripted F7 would be pretty cool. It would also give kingdoms the illusion that there more active because of such but could be tricky to pull off. Quote:
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http://forums.graalonline.com/forums...hp?t=134269341 Quote:
Though most kingdom leaders don't enforce the use of RP names anymore-- still, kingdom tags are the only strand of RP left on the server. I'm not sure what sort of crazy clans are going to be made in the future, but it's hard to picture "Joe Momma (Hood Killahz)" to be taken very seriously as a Samurai or a Pirate haha. I do agree with you though, if there's going to be clan wars/shops etc-- then a way for kingdoms and clans to co-exist needs to be considered. I can see Kingdom activity dying down (even more-so) with incentive for clan activity. |
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But I see the biggest problem being clans watering down kingdom tag time and viceverse.. Which in itself kinda means you wont be wearing your rank anyways.. I just kinda feel like clans are kingdom version 2.0... so now we have more kingdoms then ever without the playerbase yet to support it. And hopefully we can gain a dozen or so more people when we release on facebook. It's really a tough one. Guilds do deserve some sort of benefits like what clans offer but doing it on a global scale then becomes much harder to deal with so limiting to server only guilds makes sense a little. But at the same time what exactly is a clan besides a kingdom in itself without it's own island and without controlling pk and who you can hurt. This is going to be an interesting thing to watch imo. Let's see how it turns out, hopefully for the best. |
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Update:
You can now join multiple clans! |
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just to make everyone aware, because you can now join multiple clans, the command to turn your clan tag on has changed.
instead of "/clantag" you now have to type "/clantag nameofclan" you need to do this even if you're only in one clan |
Awful, global guilds disabled so essentially a premium on (Guild).
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