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Super excited to see the ball is rolling with this.
When can we expect to see Era iPhone released for this new client? I know a lot of Era PC players that have been waiting for client access. http://puu.sh/7SqVw.jpg |
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whats the status on the new windows version? there are some bugs with the mac version which really need to be fixed, but if thats going to take a while then it may also help if windows developers could debug them, a good suggestion i heard about was to make an equivalent windows client as an optional download on the login server thank you! |
When will a Tile Editor be released for Mac? Not GConstruct?? Has this been talked about?
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there is definitely a bug on the new mac client when it comes to reading player attr[] values which contain numbers like so: "1 0 0.1 etc", it also seems to be the case even when trying to concatenate it using @
this means that you cant use tokenize() on a space separated list of numbers within a player attr |
I know when they talk about releasing the clients on iPhone and androids devices that they were going to work on more updated dev tools but it hasn't happen yet. But if we do will prob be online tools like web based.
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hello!
ive heard from a reliable source that the equivalent new windows client has been ready for some time but is no longer planned to be released, is this true? then again with the bug for using tokenize on a player.attr value this is probably a good thing |
And the stupid openGL bug which won't save the set option within the F3 menu. It's been a long time now we've had to deal with it and I don't get why a small update fixing at least that problem can't be released
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just found that the bug with attr values starting with a number also applies to when doing:
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The problem involves datatyping. Although Graal does not have explicit datatypes, it does have IMPLICIT datatypes, which can be grabbed or corrected by using @. For example: PHP Code:
To fix your problem, simply put an @ before the attr. Example: PHP Code:
PHP Code:
Hope that helps to shed some light and resolve these types of bugs. |
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the problem i mentioned previously involved writing to an attr rather than reading as for the original problem i mentioned where it does involve reading an attr, usually using the concatenate method does fix it however even that fails in the latest mac client |
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How can you tell if the problem is with writing or reading the attr? If the problem is with reading and even the concatenation method doesn't fix it, then it would appear the same as writing! Have you troubleshot it in other ways? Such as.. blah.attr[5] = "1_words"; blah.attr[5].length() -- is this 1 or is it 7? blah.attr[5] @ "" -- is this still 1? And have you tried it with different delimiters than "_" with no luck? I suppose the worst case scenario involves setting the data acrossed multiple .attr[]'s or balling the data into one attr via numbers, and that's your current workaround? I don't have a Mac unfortunately, so I'm not able to test any of this to see. |
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GuiShowImgCtrl.actor.attr[1] = "timestamp_otherCharacters.png"; which is basically to set a hat image on a gui control, the hat is not displayed, even if i attempt to use the concatenation method when writing it after doing echo(GuiShowImgCtrl.actor.attr[1]); it does output the correct filename, which is also a valid downloadable file which would for example download if used as an npc image, which leads me to believe that its a problem with the client itself in regards to interpreting the attr value with that said, i have since noticed that the problem also applies to player.attr[i] and it is not exclusive to the mac client, whereas the original problem i mentioned with reading + tokenizing a player.attr[i] value such as "1 2 3" is exclusive to mac |
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example: PHP Code:
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i don't have linux but i feel that there is no love for linux :cry:
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