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I think we'd all trade poison resist as a stat even temporarily to have poison back to the way it was changed. There are a lot of statistics that don't work properly. The point is that it was worth it |
I just stop fighting when I go from 30/30/30 to 22/23/22 in a spar with 96+ poison resist. Just can't compete.
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resist in pvp are lame. should only be used in pve to prevent making certain gods/items op and stackable.
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But yeah, the way resistances work in PvP is definitely lame. Also, on an unrelated note, I fully support going to the new poison type instead of the old. It's just too game-breaking. Best of luck to you all on getting that problem fixed. |
I wondered why i got poisoned so fast in event spars recently even after using holy pos, now i know why, perhaps tie in revamping gods along with the actual attack types? Ogma followers have a double edged sword with their blessings, they are very powerful but now they do not really have a way to resist that same attack type.
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* Make food deplete slower and reduce players feeling like they need to stay bile. - Hopefully this will help diversify what gods are being used among the playerbase. Does this mean Bile holy possession will have poison resist again? I've heard this is one of two factors that makes bile an ''OP GOD'' the factor not included is our resistance to fear being 100 and the fact that we don't have to worry about food. Balancing the deplete and removing fear from 100(fear lower then 100 has already been inputted I've heard has happened to new players who went bile) and not having poison resistance from our current holy possession makes us simply a PVE god. In spar its complete domination without poison resistance i'd hate to miss out on the next monthly spar. |
it would take 30 seconds to reenable
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That'd be cool.
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