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UDP is a big deal, and pretty much the only thing that matters, to classic players subscription costs have never been higher than now the updates are not towards players because no one is a player on this game, it's all for developers. developers who make **** servers like zodiac, era, or remake classic, or allow permabanned individuals like thallen and ruxxter to become "bug staff" as god_pira said, stop being naive, and i'll add to that, idiotic edit: just read your response as to how v6 has improved your game experience. you quote GS1, which has not been around for awhile now. is it an improvement on v1-4? sure. an improvement over v5? no. |
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As of now, v6 is a half-assed client on the PC while it works fine on iOS, since that's what Stefan focuses on. The biggest new features on v6 is mainly superficial, not something that actually betters gameplay. Give me proper examples please, and prove me wrong! The main difference in v5 between mac/linux and windows was the playerlist and option-windows afaik. |
This discussion just develops into the typical mumbo-jumbo. v6 obviously introduced lots of nifty bug fixes and performance improvements. You all like those. Who doesn't? But then theres more: changes. It's what you all hate so passionately, and it's always the same. At this point, I have kinda stopped caring. Keep on mourning, it won't do you any good anyway.
The playerlist and some other parts of the client changed, which is apparently a huge issue; I still can't see it. It's different from the previous one, but that's obvious. Thing is, it still works, and I'm always very picky about interfaces with a shitty behavior or similar, but happy with the current playerlist. Then there's UDP, which was removed. Well, that is just so horrible, isn't it? Aside from the fact that the previous implementation didn't even really work well in the first place. So.. what else are we facing here? You tell us to list more than a handful of useful features v6 has provided, I ask you to list some more changes that apparently affect your gameplay. |
UDP does work @ Crow, UN's sparring community uses it heavily.
For someone that's picky about the interface I'm surprised you like the v6 one, considering its font is still funny and the default playerlist/options/pm windows still look like a mess (unless a skin is used to fix it). owell. |
Graal isn't a game, it's a scripting engine. If you could open Graal without an internet connection it would just be a black screen. The login menu, thats scipted. The server list, thats scripted. You press a key on your keyboard, thats scripted. So I don't see how adding scripting improvements DOESNT help your gameplay? You press F3 thats scripted (including UDP).. Isn't UDP still one of those $PRE (something) variables? Maybe someone could help me find it on the graal bible I cant seem to find the list of variables. Are we sure it fully removed UDP or just removed it from UDP before we all throw a fit about it even? Has anyone confirmed it 100%?
Ah, found it.. Quote:
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PHP Code:
http://www.graal.net/index.php/Creat...side_Functions Needs to be updated. |
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Kinda the equivilent to saying that the internet is a game... because it can run flash and html5 games in it.. graal could run a server that emulated MS Office would it still be considered a game? |
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i started to play graal because it was a MMO based on LTTP, not because you could learn gs2 and pay money to make content make eurocenter. Quote:
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why would you want to use V5 other then UDP anyways?
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