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Also: Era is all about player player interaction. Content such as quests which are largely based on NPC interaction are a waste of time. Let's face it, era does not have the resources to do anything worthwhile with NPC's. NPC content also gets stale and boring very quickly, because of the lack of replay value. Tim, your assets should be focused on play player interaction, such as a new and improved gang system and business system. But that's just my 2 cents :) |
I love how you all cry nothing gets done, but when someone try's to complete something you all go "IM 12 WHAT IS THIS?"
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This thread was started by tre, not tim. Try to remember that
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How about giving some ideas instead of telling him to do something else? XD |
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The development team should be evenly divided into projects, like they were doing before. Apparently it's still going on if an LAT made a thread to take in suggestions for new content. That's how it should work. Not only will more work get done, but more players will get what they want and be occupied. *waits for tk's worthless response about my past management* |
Make a Co-op quest were u need to have a party or invite or whatever and u need 4 people to kill some nubs and then u get monie
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raids rnt the only thing u can do on era but events get boring and so duz sparring..street fighting is dead since running is normal now and party raiding is unfortunately also dead there r not many ppl who play era and don't pk so it's very important to prioritise tasks in 4months or more you didn't even manage to open a gang shop, fix the bases or have gang events, yet ur still here posting? looks like ur pretty angry to me =/ |
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i like how tk didn't notice the white text at first
then made a new post about it |
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To clarify: I believe the most important job of a manager is delegation and focusing assets on priorities. In my opinion, quests involving NPC's should not be anywhere close to a priority at this point in time, for the reasons I stated. Thus, I believe Tim should instead focus his assets on projects which emphasize and promote player player interaction, instead of NPC player interaction (This is not limited to PVP projects). Businesses and gangs were just 2 examples I gave of many possibilities. In short, I agree with you, the dev team should be focusing on many projects at once, PK and non PK related. I just don't believe quests involving NPC's deserves to be one of these projects. |
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lolwut
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