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-   Feature request (https://forums.graalonline.com/forums/forumdisplay.php?f=194)
-   -   Account naming (https://forums.graalonline.com/forums/showthread.php?t=134261915)

MattKan 02-01-2011 07:14 PM

Quote:

Originally Posted by fowlplay4 (Post 1627156)
If you use community name as a unique identifier/key to the account data then yes it will otherwise no.

Two Options Then:

1) somehow transfer the accounts to whatever the players choose as their new account name so they don't lose anything

2) Don't really do anything about people who currently don't have custom account names, but start selling the accounts where you can choose your account name again.

Obviously 1 is preferable to 2, but I think both would be a major improvement.

fowlplay4 02-01-2011 08:34 PM

Quote:

Originally Posted by MattKan (Post 1627159)
Two Options Then:

1) somehow transfer the accounts to whatever the players choose as their new account name so they don't lose anything

2) Don't really do anything about people who currently don't have custom account names, but start selling the accounts where you can choose your account name again.

Obviously 1 is preferable to 2, but I think both would be a major improvement.

Nothing has to be done, if they would just fix the last remaining issues with the system and make it transparent to players things would be just fine but alas we have servers like UN whom do very little in their maintenance department and other people who just don't know how to use it properly.

The system should of been used from the get-go, it's just a mess on how things are setup.

How it is on UN:

player.nick - Used to display player's nickname
player.communityname - Either not used at all or not used properly
player.account - Still used in public commands and very visible to the player-count.

How it should be used it:

player.nick - Used to display player's nickname
player.communityname - Used to display unique identifier for other players
player.account - Used for back-end data storage

Players should only be aware of two things when they're playing, other player's nicknames and their publicly displayed handle (community name).

Deas_Voice 02-01-2011 09:27 PM

i'd just like to mention that it's almost impossible to find out a players graal account now that it's only the communityname that shows. i know that u can send a pm to them and have it showed in F2; otherwise its by rc "global chat" command or thought the playerlist, and open their attributes, which can be annoying with 50+ players on.

cbk1994 02-01-2011 10:59 PM

Quote:

Originally Posted by MrOmega (Post 1627140)
I've always used findPlayer( account).communityname and findPlayerByCommunityName( cname).account for when I've been wanting to do that. Also, since not every player has a community name set I usually do
PHP Code:

temp.pl findPlayeraccount);
temp.pName = !( temp.pl.communityname)? temp.pl.accounttemp.pl.communityname 

Just to avoided the annoyance, but as stated in that thread, offline accounts, well, there's no support. I worked around this awhile ago by making a DBNPC and putting account in an array, then whenever the player logged on, if their account was in their, then some function would run. I agree with the RC issues, usually communitynames are easier to remember than accounts.

I'm wondering if you even read the thread I linked to...

Quote:

Originally Posted by cbk1994 (Post 1540713)
The reason these commands are needed is not for findPlayer, but for when accounts are offline.


MrOmega 02-01-2011 11:49 PM

Quote:

Originally Posted by cbk1994 (Post 1627237)
I'm wondering if you even read the thread I linked to...

read my post, i mentioned the failure of the offline account manipulation, i also told my work around...

Raspberry 02-02-2011 11:58 AM

Quote:

Originally Posted by RegretZ (Post 1627034)
Why don't they just bring back classic accounts while they're at it? :rolleyes:

Good point, Graal is dieing because new players dont want to pay 36.00 € to play, the only thing keeping the community alive is the players with lifetime Classic accounts if they brought back Classic subscription we would get a larger community and more players.

salesman 02-02-2011 02:50 PM

Quote:

Originally Posted by Raspberry (Post 1627347)
Good point, Graal is dieing because new players dont want to pay 36.00 € to play, the only thing keeping the community alive is the players with lifetime Classic accounts if they brought back Classic subscription we would get a larger community and more players.

My thingymajig tells me that there is a good chance he wasn't being srs.
http://2.bp.blogspot.com/_2rTR2Dls5Y...m_detector.jpg

RegretZ 02-02-2011 04:04 PM

Quote:

Originally Posted by Raspberry (Post 1627347)
Good point, Graal is dieing because new players dont want to pay 36.00 € to play, the only thing keeping the community alive is the players with lifetime Classic accounts if they brought back Classic subscription we would get a larger community and more players.

Actually I was being sarcastic there...
The reason they don't bring Classic accounts back is because they don't provide a constant flow of income. Bringing back Classic accounts would basically be placing total faith that somehow a ton of players will join every day/week/month/w.e. in the future, and provide constant money, but that is highly unlikely.

MrOmega 02-02-2011 07:40 PM

Quote:

Originally Posted by RegretZ (Post 1627359)
Actually I was being sarcastic there...
The reason they don't bring Classic accounts back is because they don't provide a constant flow of income. Bringing back Classic accounts would basically be placing total faith that somehow a ton of players will join every day/week/month/w.e. in the future, and provide constant money, but that is highly unlikely.

I agree, their current mindsets about classic are wrong though. If they do bring it back they need incorporate a cash shop system for it. Kinda like what the cards did, but leave the shop items up to the server. This in return could also provide more people to buy the bigger price on dev gold. If a player bought an item for 5Gelats, then Graal gets 4 gelats of the cash value and the server owner gets one. Items that last a couple of hours or so, players will buy them constantly. This then leaves the workers of the server to have faith in the owner to distribute the earnings accordingly.

Deas_Voice 02-02-2011 08:56 PM

Quote:

Originally Posted by MrOmega (Post 1627397)
This then leaves the workers of the server to have faith in the owner to distribute the earnings accordingly.

this would never work, i'm sure some "owners" will take it all for them selfs :(

MrOmega 02-02-2011 09:34 PM

Quote:

Originally Posted by Deas_Voice (Post 1627402)
this would never work, i'm sure some "owners" will take it all for them selfs :(

I suspect some will, but, the more mature of us, will distribute it accordingly, thus creating more content and then more players/munniez, being more successful servers.
Free Market Baby!

(Basically owners that do that will die off due to the invisible hand)

Raspberry 02-03-2011 08:30 AM

Quote:

Originally Posted by salesman (Post 1627355)
My thingymajig tells me that there is a good chance he wasn't being srs.
http://2.bp.blogspot.com/_2rTR2Dls5Y...m_detector.jpg

Oh well i still agree with my point:cool:

Raspberry 02-03-2011 08:32 AM

Quote:

Originally Posted by RegretZ (Post 1627359)
Actually I was being sarcastic there...
The reason they don't bring Classic accounts back is because they don't provide a constant flow of income. Bringing back Classic accounts would basically be placing total faith that somehow a ton of players will join every day/week/month/w.e. in the future, and provide constant money, but that is highly unlikely.

Yeah i know...

The_Federov 02-22-2011 04:58 AM

Quote:

Originally Posted by RegretZ (Post 1627034)
Why don't they just bring back classic accounts while they're at it? :rolleyes:

So they can make more money?

Darugo 02-28-2011 03:18 AM

When I first heard of this Graal#### it immediately reminded me of this pamphlet my Business teacher had that was called "We're all just numbers." Something about credit score. Kind of disturbing that the whole idea was introduced as it's the ruining of a player's individuality.


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