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-   -   Animated tiles (https://forums.graalonline.com/forums/showthread.php?t=134261438)

MattKan 02-02-2011 12:35 AM

Quote:

Originally Posted by RegretZ (Post 1627253)
Sorry to notify you dusty, but Graal just can't handle all that awesome.

It's people like you who stand in the way of big ideas. I think that this is not only a good idea, but is possible. You post all over the place saying that "Graal Sucks" even though you play it all the time? Honestly, if you don't like Graal then do not play it.


Glad Stefan is looking at this :)

Also, maybe you could release another tileset type that has tiles that drawoverplayer and can be easily scripted to perform certain ganis when you are standing on them? And yeah, bigger tilesets would be fantastic

Galdor 02-02-2011 08:35 AM

I’m Glador and I approve this message.

Fulg0reSama 02-02-2011 08:48 AM

Quote:

Originally Posted by MattKan (Post 1627259)
Maybe you could release another tileset type that has tiles that drawoverplayer and can be easily scripted to perform certain ganis when you are standing on them? And yeah, bigger tilesets would be fantastic

Confused towards your logic here.

Tiles that draw over the player could not be stood on. Bigger tilesets I agree with but seriously that first bit just threw me for a loop. You can script the area you want to be touched to cause gani changes pretty easily.

DustyPorViva 02-02-2011 08:54 AM

Quote:

Originally Posted by Fulg0reSama (Post 1627324)
Confused towards your logic here.

Tiles that draw over the player could not be stood on. Bigger tilesets I agree with but seriously that first bit just threw me for a loop. You can script the area you want to be touched to cause gani changes pretty easily.

He simply wants "real" layers. For example in Link to the Past many dungeons has multiple layers. So if you were in the higher layer of the level only the tiles of that layer blocked, and monsters could walk under(and thus through) you. However you could be under a layer that monsters are on and they wouldn't see you, for example.

A simple example of this would be a bridge that you can walk over and under, simply comprised of tiles. Because of this you'd also need to associate a layer with the player though(for example a players default layer would be 0, but it could be increased when a player goes ontop of a bridge, for example).

Either way these have nothing to do with animated tiles and have their own threads :P

smirt362 02-02-2011 09:10 AM

Quote:

Originally Posted by DustyPorViva (Post 1627325)
He simply wants "real" layers. For example in Link to the Past many dungeons has multiple layers. So if you were in the higher layer of the level only the tiles of that layer blocked, and monsters could walk under(and thus through) you. However you could be under a layer that monsters are on and they wouldn't see you, for example.

A simple example of this would be a bridge that you can walk over and under, simply comprised of tiles. Because of this you'd also need to associate a layer with the player though(for example a players default layer would be 0, but it could be increased when a player goes ontop of a bridge, for example).

Either way these have nothing to do with animated tiles and have their own threads :P

Can't we have both? :cry:

DustyPorViva 02-02-2011 09:13 AM

Quote:

Originally Posted by smirt362 (Post 1627327)
Can't we have both? :cry:

Ya, but I've posted about those very things before as well :P I'd rather not muddle it in with something like this that's completely unrelated.

RegretZ 02-02-2011 04:01 PM

Quote:

Originally Posted by MattKan (Post 1627259)
It's people like you who stand in the way of big ideas. I think that this is not only a good idea, but is possible. You post all over the place saying that "Graal Sucks" even though you play it all the time? Honestly, if you don't like Graal then do not play it.


Glad Stefan is looking at this :)

Also, maybe you could release another tileset type that has tiles that drawoverplayer and can be easily scripted to perform certain ganis when you are standing on them? And yeah, bigger tilesets would be fantastic

I'm not saying it can never happen dude. I'm just saying it isn't possible right now, due to the lag it would cause. Don't jump to conclusions...

Crono 02-02-2011 04:09 PM

dusty 4 graal v6 coder

MattKan 02-03-2011 01:39 AM

Quote:

Originally Posted by DustyPorViva (Post 1627328)
Ya, but I've posted about those very things before as well :P I'd rather not muddle it in with something like this that's completely unrelated.

Animated tiles should definitely be the priority lol


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