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Well, I'll get a mouse soon. I recently made some levels for Classic iPhone that have just been released. =D
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I'm not very familiar with classic-style levels, but they seem too open.
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I left a lot of space because usually around 400 people will be in these levels at a time =P but I should add more tables and stuff
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UN corrupting LATs one year at a time. :(
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UN style is just terrible.
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I'm glad you bumped a thread to provide us with such an insightful post.
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You're welcome.
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I think classic levels should be smaller :O not cramped though, just smaller. Remember - you don't have to fill up the ENTIRE level editor screen xD Also, kinda unrelated, but I feel that there are too many players on there and its WAYY too laggy x.x
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True Classic levels shouldn't really consist of that whole "Red Carpet, Brown House Bricks, Wooden Stakes, Castle Carpet Edges" style, UN corrupting LATs one year at a time like Crono said.
Still it's a nice level for what it is especially for a beginner, my suggestion to improve would be to more evenly spread out furniture/other objects, try not to over-crowd one area of a level while leaving the other side empty, makes a level look more visually pleasing to me. |
Well, when you really think about it, its actually kind of amazing for a beginners first or second level. Its also pretty lucky to be hired on Classic iPhone with no experience at all xD
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Well I mean I worked with Stefan for like 3 years. I've made levels since the year 1999 on Graal. I'm known as one of the best level makers to play Graal.. a long with Wan, Bird, mmmmkay and others.
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