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Will iPhone get flying technology before us?
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Well Kingdoms and Unholy Nation already got it but have not used it yet.
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Also, you never elaborated on how to use the alliance features, Stefan. Your original post was pretty vague. |
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player.alliedguilds = {"guild", "otherguild", "someotherguild"}; But you'll have to have a local system handle alliances depending on guild tags. |
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Would be nice if the "allied guilds" section in the global guild system was adapted to work with something like this.
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Stefan could introduce a sendtext parameter to retrieve the allied guilds (I don't believe these lists are standardized in any way which is another problem), or someone could use that Global Guilds DB-NPC that I made to retrieve the IDs and use those IDs to retrieve the allies.
Personally I'd veer towards a custom local system, so you could have cool little bells and whistles attached to it. |
Wouldn't it be easier as a whole to just make it global, and then have the ability, like many global systems, to customize onto that for a local system?
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