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-   -   Attacktypes (https://forums.graalonline.com/forums/showthread.php?t=134268415)

Stephen 07-05-2013 04:37 PM

Quote:

Originally Posted by Cubical (Post 1720222)
If anyone has any suggestions for what should be done to the other attack types that are currently broken or if you have any balancing issues feel free to post them so we can take them into consideration when modifying/creating them.

What are the remaining incomplete attacktypes?

NicoX 07-05-2013 04:47 PM

Quote:

Originally Posted by Stephen (Post 1720229)
What are the remaining incomplete attacktypes?

Slow, Acid, Cold, Fire, Paralyze and some more I guess

Conqueror 07-05-2013 04:52 PM

Quote:

Originally Posted by Draenin (Post 1720207)
Let's just ignore the fact that there's a Confusion status effect that this would work way better for, and 'improve' an attack type that already had a decent effect to begin with.

I can't really remember, what did fear do way back in like 2003?

I can see your argument Draenin, that sort of effect does sound like it could work well on the confusion attacktype as well.

However, I think I've played a few other games where reversing the keys was the approach they took to fear. Trying to give the illusion of "running away" from whatever direction you're heading.

Considering fear hasn't been active on weapons for at least 7 years now-- I'll take it ;). Thanks a ton Cubes for volunteering your time bud! We all appreciate your work here.

Cubical 07-05-2013 06:13 PM

I have created a new thread for general PVP discussion and discussion about attack types. http://forums.graalonline.com/forums...hp?t=134268418

NicoX 07-06-2013 11:05 AM

Fire
 
Fire:

You become engulfed in flames and have a DoT applied. Players can reapply fire constantly to reset the duration however players may run into water to remove the DoT.

NicoX 07-06-2013 05:44 PM

Cold
 
Cold:
There is no animation for this one but it reduces the speed that you attack and you are locked in place for a bit longer. This can be reapplied constantly to reset the duration.

xXKajalXx 07-29-2013 12:45 PM

Do we have an effect on electricity yet?

biggiant 07-29-2013 01:00 PM

what is DoT

bioboi 07-29-2013 03:50 PM

Quote:

Originally Posted by biggiant (Post 1721195)
what is DoT

Damage over time

alissalee 07-30-2013 07:58 AM

Fear would be better used lower the persons stats. aka attack and defense switching keys has nothing to do with making someone afraid of you aka what fear means. nico u should know this mang

xXKajalXx 07-30-2013 08:16 AM

Quote:

Originally Posted by alissalee (Post 1721222)
Fear would be better used lower the persons stats. aka attack and defense switching keys has nothing to do with making someone afraid of you aka what fear means. nico u should know this mang

Sounds reasonable, since your ego drops because of fear, and it leaves us the option to make "electricity" make you have reverse keydirections (like fear does right now), because you're electrified and can't control your movement.

NicoX 07-30-2013 09:11 AM

Quote:

Originally Posted by xXKajalXx (Post 1721223)
Sounds reasonable, since your ego drops because of fear, and it leaves us the option to make "electricity" make you have reverse keydirections (like fear does right now), because you're electrified and can't control your movement.

Fear is fine. Electricity might stun the player for 0.2 - 0.3 seconds or so. We will see.

xXKajalXx 07-30-2013 10:01 AM

Quote:

Originally Posted by NicoX (Post 1721225)
Fear is fine. Electricity might stun the player for 0.2 - 0.3 seconds or so. We will see.

Stun is awesome aswell, true dat.

biggiant 07-30-2013 06:32 PM

leuc ftw

MajinDragon 07-30-2013 10:31 PM

What does Depletion currently do? And how effective is 'life stealing'?


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