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I can see your argument Draenin, that sort of effect does sound like it could work well on the confusion attacktype as well. However, I think I've played a few other games where reversing the keys was the approach they took to fear. Trying to give the illusion of "running away" from whatever direction you're heading. Considering fear hasn't been active on weapons for at least 7 years now-- I'll take it ;). Thanks a ton Cubes for volunteering your time bud! We all appreciate your work here. |
I have created a new thread for general PVP discussion and discussion about attack types. http://forums.graalonline.com/forums...hp?t=134268418
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Fire
Fire:
You become engulfed in flames and have a DoT applied. Players can reapply fire constantly to reset the duration however players may run into water to remove the DoT. |
Cold
Cold:
There is no animation for this one but it reduces the speed that you attack and you are locked in place for a bit longer. This can be reapplied constantly to reset the duration. |
Do we have an effect on electricity yet?
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what is DoT
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Fear would be better used lower the persons stats. aka attack and defense switching keys has nothing to do with making someone afraid of you aka what fear means. nico u should know this mang
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leuc ftw
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What does Depletion currently do? And how effective is 'life stealing'?
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