Well first and foremost you need to make the existing stats balanced so that there's a reason to opt for favoring Int/Wis/Pow/Cha early game as well as provide crucial late game rewards specific to those classes.
Str Dex and Con all have very important rewards that scale well in any stage of the game. Str translates to damage output and carry weight which supports Dex's attack speed and movement speed bonuses and Con is just overall useful. But in the early stages of the game these appear to be the only important stats because speed is often such a deterrent early game if you're running at ~1.0. Int, Pow, Wis and Cha don't offer much of anything early game because a players speed will make any grind as a pure mage into an impossible quest. A simple late game suggestion would be to increase the caps on certain stats depending on classes. This wouldn't have any affect in early-mid game so however you differentiate there will probably still scale over and stack with this. For example, A warrior's Str and Con caps would move to 35Str 35Con, with Dex, Int etc.. remaining at the 30 cap, or even reduced caps are possible. Another example, Thief's would have Dex and Cha cap at 35. But this can only work if stats are balanced otherwise people will rush toward whatever makes them the best sword swinger like always. |
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I think it would be an amazing addition if some classes could NOT do certain things. Make them different. We all become the same, pretty much, even WITH this new proposed system.
Make it so a priest can't use weapons in the same way that a warrior can. Catch my drift? |
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I think the class revamp should be done in the next few weeks together with the char slot system. Still need a good pro/contra list for each class.
So if you want to help, thin kabout every class, give it pro and contra and post it here. |
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I'll try to think of a legit list of class perks. I'll have it tonight or tomorrow morning. |
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Why should a Char Slot system not being good when the classes become unique to each other? I dont understand it. |
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However, I am not the manager of Graal Kingdoms. It's not a bad idea, just not one I generally agree with myself. (EDITED THE POST BEFORE THIS ONE) |
I dont think the character slot system would work well with GKs mechanics/gameplay.
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If you're looking to to differentiate classes in a concrete way there are options - like the type of weapon or items each class is permitted to wield as well as the skills available to them. It doesn't have to be a black and white broad spanning thing. |
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Priest Max levels Agi 50 Mental 70 Magic 60 Phys 40 Personality 50 Wisdom 100 etc. Sorcerer Agi 40 Mental 90 Magic 100 Phys 30 Personality 50 Wisdom 60 I REALLY like this idea. I would not have thought of it had it not been for you Dr. Steef And the way to balance it would to make all levels have to equal 300 or so. |
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This would limit game-play immensely, (300/635.. more than 50% cause the highest levels take the most) and as seen in other recent threads... there are people playing solely to max their skills/etc. Beyond that, it would require removing experience from players and/or a skill reset to achieve. Which just slaps anyone who bothered to leave the trade room and actually play the game. I personally would never touch the server again if this happened. |
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A reset is a topic for another time but it is something I've always supported for as long as I can remember. And this is coming from the guy who was #4 on the EXP list at one point as well as one of the wealthiest players simultaneously. |
If what I remember is true about GK:
1. Classes have been not much more than a title and a starter pack choice 2. You can learn all the other skills you didn't get in the starter pack Then changing the system to be meaningful (by applying benefits/limitations) retro-actively is a bad idea. The only way I see it working is by introducing a separate class system that functions independently of the current (legacy) system. Character slots would then give you the avenue of allowing people to try the new system while still keeping their existing (legacy) character in tact. |
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