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Bell 06-03-2011 01:12 AM

Quote:

Originally Posted by Crow (Post 1652841)
Update: windows getting "darker" when the weather changes/it gets dark outside, and windows flashing when there are lightning strikes! Wohoo!

Nice touch, those details give it a nice feel to it. Unless of course you're afraid of thunder and lightning then a simple game might just stress you out. :D

Emera 06-03-2011 01:38 AM

I'm practically in love with the weather effects which I expressed to crow via a flood of love mail while enjoying a heavy downpour. Good work crow & co

Crow 06-03-2011 10:29 AM

Quote:

Originally Posted by Crow (Post 1652841)
Update: windows getting "darker" when the weather changes/it gets dark outside, and windows flashing when there are lightning strikes! Wohoo!

Have a video!


Felix_Xenophobe 06-03-2011 11:41 AM

nice stuff

Tricxta 06-03-2011 11:47 AM

Epic!!, with this kind of quality I can't wait to see what the dungeons are like :)

Crono 06-03-2011 12:24 PM

Quote:

Originally Posted by Crow (Post 1652910)
Have a video!

if only i was younger and more motivated to LAT

i'd be all over dat ass :F

Bell 06-03-2011 07:01 PM

That makes me want to go stand in a thunderstorm and watch the skies.

Rufus 06-03-2011 08:16 PM

Best weather system I've seen on Graal. Now all you need to do is make quests that are only accessible when it rains, etc. Then it'll be pretty AND useful for content pacing.

DustyPorViva 06-03-2011 08:24 PM

Hmm, a few opinions.

1) The rain noise inside of the buildings(sorry, only have the video to go by) seems... wrong. Maybe if you halve the volume of it it'd sound more appropriate. Just seems opposite when you go outside and hear a much softer rain.

2) I take it the black clouds when it's sunny are cloud shadows? To me it looks more like a black fog. Every single wisp of it is attached, and doesn't give the impression of individual clouds.

DustyPorViva 06-03-2011 08:25 PM

Quote:

Originally Posted by Rufus (Post 1652945)
Best weather system I've seen on Graal. Now all you need to do is make quests that are only accessible when it rains, etc. Then it'll be pretty AND useful for content pacing.

Ya I was going to do something similar. Have puddles dry up on sunny days, exposing underground areas, or water expanding when it rains giving new pathways and such.

xAndrewx 06-03-2011 09:33 PM

nicee- how're you triggering the system? using serverr flags / timeout?

cbk1994 06-03-2011 10:28 PM

Quote:

Originally Posted by Crow (Post 1652910)
Have a video!

wow

Crow 06-03-2011 11:37 PM

Quote:

Originally Posted by xAndrewx (Post 1652955)
nicee- how're you triggering the system? using serverr flags / timeout?

Yes. Pretty much the only thing I consider serverr.flags useful for.


Quote:

Originally Posted by cbk1994 (Post 1652967)
wow

Glad it makes you say that! ^^



@Dusty: Yea, something is still a bit wrong with the sounds. I'll figure that out later. Also, I agree with the clouds not being quite good yet. I got an idea for those, not sure if it'll look good though.

@Rufus: Quest stuff depending on weather sounds good. Guess we'll do something in that kind of way.

DustyPorViva 06-03-2011 11:42 PM

Quote:

Originally Posted by Crow (Post 1652989)
Also, I agree with the clouds not being quite good yet. I got an idea for those, not sure if it'll look good though.

Creating individual bodies in the shadow image would be a start, instead of everything being attached until you get to your other idea.

Crow 06-03-2011 11:44 PM

Quote:

Originally Posted by DustyPorViva (Post 1652990)
Creating individual bodies in the shadow image would be a start, instead of everything being attached until you get to your other idea.

That's what I want to do, but I'm not quite sure if it'll work out. Photoshop just tends to be good at creating tileable cloud images, even though they don't really look like clouds... I will be playing around with some settings a bit, see if I can get this mess separated. If that doesn't work out, Nitron will have to create something manually :p I'm not good at that stuff.


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