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-   -   Graal v6 Open Beta (https://forums.graalonline.com/forums/showthread.php?t=134260699)

NicoX 01-26-2011 03:17 AM

Well outfit for me is working fine. :o

cbk1994 01-26-2011 03:40 AM

Quote:

Originally Posted by Stefan (Post 1625567)
I don't see any difference for projectiles, they have not been changed at all. It could be possible that it's a script problem or just different display?

It's not a script problem. My original post on it shows how you can reproduce it, but I'll give advice again:
  1. Get a MK23 on Era.
  2. Find/create a vertical wall that is 3 tiles wide.
  3. Stand facing the wall, flush to its left edge.
  4. Shoot the MK23.

On your client, you will notice that the bullet does not go through the wall. This is the expected behavior and is what happened on v5. For every other client, the bullet will look like it went through the 3-tile wall. This does not happen if the shooter is using v5.

http://img133.imageshack.us/img133/2835/12061511.png

Luda 01-26-2011 03:41 AM

Quote:

Originally Posted by Stefan (Post 1625567)
I have no idea what you mean with head problem.

What he means by the head thing is if you put on a head at random times (but most of the time) it won't show for users who are using V5 so you have to set the head again. It just becomes a hassle because you see it perfectly while others don't and you have to keep asking, at least this is the problem for me.

I also found a bug when using IMG tags in PMs with .gif files, in order for the image to actually animate, you have to left mouse click and hold down onthe scroll bar on the PM window.

WhiteDragon 01-26-2011 03:49 AM

Quote:

Originally Posted by Luda (Post 1625574)
What he means by the head thing is if you put on a head at random times (but most of the time) it won't show for users who are using V5 so you have to set the head again. It just becomes a hassle because you see it perfectly while others don't and you have to keep asking, at least this is the problem for me.

In other words: sethead (and setshield, setsword, setbody) randomly only work on your own client and the changes don't go to the server (doesn't change in /open acct).

Happens to me too.

Admins 01-26-2011 04:02 AM

What do you mean with "put on head"? The sethead command is server side and will work fine.
Animations are not supported in external pm windows, weren't you previously complaining that gifs in pms crash v5?

DustyPorViva 01-26-2011 04:09 AM

Quote:

Originally Posted by Stefan (Post 1625580)
What do you mean with "put on head"? The sethead command is server side and will work fine.
Animations are not supported in external pm windows, weren't you previously complaining that gifs in pms crash v5?

Not sure what it is, but the head appears to be set for you, but for everyone else they don't see the change. Also, when you log back on the server you will find your head as head0.png, not the one you actually set. It happens all the time.

EclipsedAngel 01-26-2011 05:31 AM

Quote:

Originally Posted by Stefan (Post 1625567)
I don't see any difference for projectiles, they have not been changed at all. It could be possible that it's a script problem or just different display?
I have no idea what you mean with head problem.

If I change my outfit or set my head different, it APPEARS to change on my client, but really it doesn't on the server or anyone else's client. It's very annoying, and the only way you can change it is by going on version 5.


Quote:

Originally Posted by Luda (Post 1625574)
I also found a bug when using IMG tags in PMs with .gif files, in order for the image to actually animate, you have to left mouse click and hold down onthe scroll bar on the PM window.

I saw that too, but I opened up another client and it animates when you open it from there. Did you open it up in history? Maybe it's the history box's problem, because it seems like it doesn't update the image unless you do something with the history box, like you stated with scrolling down the box.

ffcmike 01-26-2011 05:49 AM

Quote:

Originally Posted by Stefan (Post 1625580)
What do you mean with "put on head"? The sethead command is server side and will work fine.
Animations are not supported in external pm windows, weren't you previously complaining that gifs in pms crash v5?

I wonder if this is something that could possibly be affected by whether or not it is the default sethead command being used, as on Classic for example we have those commands disabled and they are instead scripted, with the player.head variable being modified clientside, wouldn't know if this is the case with UN however.

Luda 01-26-2011 05:58 AM

Quote:

Originally Posted by EclipsedAngel (Post 1625595)
I saw that too, but I opened up another client and it animates when you open it from there. Did you open it up in history? Maybe it's the history box's problem, because it seems like it doesn't update the image unless you do something with the history box, like you stated with scrolling down the box.

Yeah, it was in the history box I forgot to mention that.

Mark Sir Link 01-26-2011 06:10 AM

Quote:

Originally Posted by ffcmike (Post 1625597)
I wonder if this is something that could possibly be affected by whether or not it is the default sethead command being used, as on Classic for example we have those commands disabled and they are instead scripted, with the player.head variable being modified clientside, wouldn't know if this is the case with UN however.

95% sure that it is player.head being changed on clientside

that seems like it could potentially be part of the problem.

ffcmike 01-26-2011 06:39 AM

Wouldn't surprise me if the ability to properly modify those variables clientside has been disabled as a means of preventing those without a customisation pack on iPhone servers from being able to alter their appearance beyond a check such as the onHeadChanges() function, or to prevent the hacking of it.

Zeross 01-27-2011 02:50 AM

Please allow people to have the option of using the OLD / original PM list.
I personally, really really like it and absolutely prefer it over the integrated or newer one.

Skyld 01-27-2011 03:41 AM

Quote:

Originally Posted by Zeross (Post 1625820)
Please allow people to have the option of using the OLD / original PM list.
I personally, really really like it and absolutely prefer it over the integrated or newer one.

Doesn't exist anymore in v6, sorry. That portion of the code has been removed for portability reasons, and this way, the scripted playerlist can be updated for everyone instantly on all platforms without needing to download new client versions. There are still improvements to be made on the new scripted playerlist, probably you can post some suggestions in the feature request subforum.

EclipsedAngel 01-27-2011 03:52 AM

the new playerlist is fine, it just needs to be coded to fix some bugs to be more related to V5's playerlist.

EclipsedAngel 02-01-2011 01:57 AM

Annoying bug that's been plaguing V6 is how the client window sometimes freezes, the game still runs but everything in the client window is frozen. You can still see the playerlist work though.

It happens mostly when you resize the window.


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