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Gang guns, give them average stats, make their stats identical. Don't make them the best guns on the server. You guys, including you, are just trying to cater to everybody. Stop it. You're never going to succeed in making a competitive game fair. |
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it was so fun to PK on trials to the point where that's all everybody did for awhile...you got free ammo, cash, and uzi/ak
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Has anything changed [for the good] since 10-17-2009 when this was brought up?
O.o.. seriously, I have no clue what goes on anymore =| |
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Well gratz on the improvement, wish I still played =( Keep up the good work. |
Era needs quests that are more intense and costly. You should make some quests that require you to buy thousands of dollars worth of cloaking potions, many healing items, robotic cars, bomb snipping kits, lock picking guns, etc. Then the prizes can be some of the new things people have suggested that wouldn't become huge monetary assets (IE the ability to shoot out the side of a car, something that reduces both damage taken and speed, etc).
I also think Era should consider a much larger playerworld with more internal politics. I think if the playerworld gets to the size where it can support more players and have more things to do, then more people will be apt to play. You should try to things ready for a player count never seen on graal, and then aim for it through advertisement to other games. I think its possible. It would be cool to take the idea that was floating around about a different theme in each corner of a playerworld. Each could have a little 'government' of sorts, some of which would be more mob run and others of which would be more democratic. You can earn "trust" in each of the sectors by killing people from other sectors and completing quests. You can work your way up and gang access to better guns, restricted areas, faster healing, recruiting power, etc. I think we should see some boats in Era. I haven't been on in a while, but last I heard, the idea was pretty abandoned. Imagine the potential of fishing, plus maybe even piracy, and if gangs are expanded, they could have outposts in the water that would have to be defended. I believe Sales' gang system incorporates pretty much everything I'd have to say about that. I used to want a system where each gang would have many buildings, each with a different vantage point, that can be over-run and taken over like a party base. One might have an underground tunnel into the main base, another might have access to all the doors, another might have security monitors. By taking over these areas, raiding gangs will get advantages. For businesses, I think there needs to be a function for a player to sell their business. People will often go extremely inactive trying to reap the last profits they can before being kicked out of a business, whereas it'd be better for the whole server if they just sold it and took that money instead. Also, stocking should be more than just grabbing boxes. The ammo businesses should be at least converted to something more like dairy hut, speedy pizza, and dippin donuts. Maybe you grab a piece of lead, take it to a forge, smash it into pieces with a hammer, then pull out a tray to stick it in a fire for however many seconds, and that magically makes handgun ammo. Idk, it'd be an idea. I think that if Era could pull off a larger player count, the potential for PKing would be amazing. You could set up larger arenas for people to fight in, both inside and outside, and accommodate for more action. If the iPod version of graal can have thousands of people on at any given moment, so can Era. |
Yeah, quests that are more rewarding.
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Amsel: We all want that, the increase in gameplay, and all that jazz. But right now they're concentrating on fixing what we have in order to reset without further bugs/duping so we don't end up in the same position like previous resets. After which I highly doubt they could produce such things in any given period of time. (How long since they said were going to reset and how long until we will actually do it..?)
But yeah, everything you said sounds awesome. |
I support all of your ideas, just one problem.
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1) It costs almost nothing, 2 bucks for membership (I think, I never bought it) 2) It's for the iPod. I'm pretty sure there isn't too much competition with online mmorpgs for the iPod, I'm sure theres a couple big ones but there isn't near as many as there are for the computer. I have a feeling it's going to be the same cycle they had for the early PC graal. 3) The computer has sooo much more to offer than a crappy 2d game that costs 30 bucks to play for 8 months. People figure, why pay 30 dollars to play Graal when I can go play <Insert Amazing-Graphic/Gameplay mmorpg here>. Graal is out-to date and even the player count now isn't stable and many of the players are on the verge to quitting. |
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Small update,
I'm speaking with Stefan now and will have the gelat shop up soon with observer mode taken down. The gelat shop will sell:
Purchasing any of these will give you the item in-game. The items cannot be traded/dropped. You can purchase 10 vitality potions at once, for example, but you will only be able to use one at once. Similarly, you could purchase a "worker's potion" today and wait until tomorrow to use it. I don't think any of these are going to provide major advantages against players who do not wish to pay for them, but if anyone has any objections now is the best time to give me them, as well as any other ideas. As much as I don't want how much a person is willing to spend to determine their success on Era, a gelat shop is necessary to get rid of observer mode. The items I've laid out shouldn't make a huge difference in the way Era works. Also, frag grenades have been released. You can purchase them from Fort Knox. http://img689.imageshack.us/img689/5606/fragout.png The shrapnel both causes damage and can wound players. |
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I have a couple suggestions on what to do about cookies;
They've become a pretty big problem for both gangs exploiting how quickly you can heal and how you can eat one right before death and come back to life when someone kills you. Suggestions; -Put a timer on when you can use them (similar to the timer of being revived after you've already been revived recently). Maybe make it so you can only consume 1 cookie every 5 minutes? -Disable them in gang bases. Although this isn't very favorable, it at least makes the player leave their base in order to consume the cookie. -Disable them on gang-tag. This, of course, would be the worst option, but it also requires the person to go off gang-tag in order to use them. I prefer the first option, honestly. |
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